🕹️ New release: Lunar Lander Beyond

Joe Riedel

Moby ID: 67425

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Prior to joining Pixel Mine Productions, Joe was the Lead Programmer of the Tools & Technology division at TKO Software where he brought on board a cutting edge game engine that was used for numerous projects and internal pitches. Before TKO, Joe worked as a Senior Programmer and co-founder of Contraband Entertainment where he developed the Abducted technology, a PC game engine that was featured at GDC and at E3 in 2003 by technology partner Nvidia. Joe is also the original author of Tread3D - A Quake map editor that was licensed to create Dragonslair 3D. Tread3D continues to be a favorite editor by several mod groups.

Joe also helped to develop the PC versions of Stubbs the Zombie, Myth III: The Wolf Age, and Tony Hawk's American Wasteland.

Credited on 6 games

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7 Days to Die (2016, Windows Apps) Programming
Dark Messiah: Might and Magic (2006, Windows) Special Thanks
Stubbs the Zombie in Rebel Without a Pulse (2005, Windows) PC Programming
GoldenEye: Rogue Agent (2004, PlayStation 2) Special Thanks
Myth III: The Wolf Age (2001, Windows) Programmer
Bugdom (2000, Windows) PC Programming

[ full credits ]

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