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Jon Spencer

aka: Jon 'Zak' Spencer
Moby ID: 7278

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Jon Spencer

1999-2005 Warthog software And Gizmondo studios Manchester he started work at Warthog in the test dept. but quickly showed his aptitude for level design and scripting and was drafted in on projects to do this. he also spent some time as their full time sound designer producing all sound FX for games intros, movies, show reels etc. This lead naturally into editing the show reels and some of the FMV scenes which after a while became part of his job as he could capture, edit and add both sound and video FX to show reels, teasers, etc… When Warthog Software was acquired by Gizmondo studios he continued his role under the new management (all of them as required!)

Games worked on : Role : Starlancer (PC CDROM) QA Star trek Invasion (ps1) QA Starlancer (Dreamcast) QA Plucky’s Big Adventure (ps1) Sound design / QA Loons Fight for Fame (XBOX) Sound design E.T. the blue planet (ps2 unreleased) Sound design / QA Pinky & the brain (GBA) Sound design Rally championship xtreme (PC CDROM) Sound design Rally championship (GC,PS2,XBOX) Sound design Richard Burns Rally (PS2,XBOX) Sound design Tom and Jerry house trap (ps1) Sound design Future Tactics (XBOX,PS2,GC) QA Battlestar Galactica (Xbox.PS2) FMV editing and compression / Level design / scripting / QA Animaniacs (PS2,GC,XBOX) Sound design / QA Toy golf (Gizmondo) QA Trailblazer (Gizmondo) QA Richard Burns Rally (Gizmondo) Sound design / QA

1994–1999
DID, Warrington, Lead Tester / Lead Designer

he started his games industry career here were he worked on military training systems and many top selling PC flight sim's / war games. As with Battlestar which he would later work on at Warthog, scripting the levels for Wargasm required learning a scripting language developed by the company

Games worked on : Role : EF2000 (PC CDROM) Lead QA

Tactcom (PC CDROM) Lead QA

Super EF2000 (PC CDROM) Lead QA

F22 ADF (PC CDROM) Lead QA

Wargasm (PC CDROM) Lead Designer

M.O.D Projects (classified under official secrets act) Lead QA

1992–1994 Halton Aerial’s, Widnes, Satellite and aerial installation engineer

he Spent 2 years installing / repairing aerial and satellite systems for a local company spent most of his time getting wet on roofs

1992–1992
H. E.Cowards, Fordham trainee butcher

He worked here for about 2 months his main duties were Cutting animals up into nice small bits for housewives.

1989–1992 Skateboarder all over the U.K. and abroad

Went out sk8ing with his friends and had much fun... Education 1984–1989 Norton Priory comp. Runcorn

GCSE grade A in Science GCSE grade C English GCSE Grade A German GCSE Grade C Maths

Helped teacher learn how to use a BBC B so he could teach the computer literacy course, but there was no formal grade for that.

Interests Games, Sk8boards, computers, Sci-Fi , BMX, pinball , technology, film making and FX

Credited on 25 games

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LEGO Legends of Chima: Laval's Journey (2013, Nintendo DS) Audio Team
LEGO City Undercover: The Chase Begins (2013, Nintendo 3DS) Audio Team
LEGO City: Undercover (2013, Wii U) Sound Designers
Spy Hunter (2012, Nintendo 3DS) Audio Team
LEGO Harry Potter: Years 5-7 (2011, Nintendo DS) Audio Team
LEGO Pirates of the Caribbean: The Video Game (2011, Nintendo DS) Audio Team
LEGO Star Wars III: The Clone Wars (2011, PSP) Audio
The Lord of the Rings: Aragorn's Quest (2010, Nintendo DS) Sound Engineers
LEGO Rock Band (2009, Xbox 360) Sounds & Cutscene Audio
LEGO Batman: The Videogame (2008, Nintendo DS) Sound Engineer
LEGO Indiana Jones: The Original Adventures (2008, Nintendo DS) Embedded Test Team
Richard Burns Rally (2005, Gizmondo) Quality Assurance
Animaniacs: The Great Edgar Hunt (2005, PlayStation 2) Testing
Van Helsing (2004, PlayStation 2) QA Testers
Battlestar Galactica (2003, PlayStation 2) Designers
Rally Championship (2003, GameCube) Audio
Loons: The Fight for Fame (2002, Xbox) Sound Effects
Pinky and The Brain: The Master Plan (2002, Game Boy Advance) SFX
Rally Championship Xtreme (2001, Windows) Audio
Tiny Toon Adventures: Plucky's Big Adventure (2001, PlayStation) SFX

[ full credits ]

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