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Chris Taylor

Game Credits

Business

Age of Empires Online (2011)   (CEO)
Supreme Commander 2 (2010)   (CEO)
Demigod (2009)   (CEO)
Supreme Commander (2007)   (CEO)
Supreme Commander: Forged Alliance (2007)   (CEO)
 

Production

Dungeon Siege: Legends of Aranna (2003)   (Executive Producer)
Dungeon Siege (2002)   (Designer and Project Leader)
Total Annihilation: The Core Contingency (1998)   (Project Leader)
Total Annihilation (1997)   (Project Leader)
 

Design

Age of Empires Online (2011)   (Creative Director)
Supreme Commander 2 (2010)   (Lead Designer)
Demigod (2009)   (Creative Director)
Space Siege (2008)   (CEO/Creative Director)
Supreme Commander (2007)   (Lead Designer / Creative Director)
Supreme Commander: Forged Alliance (2007)   (Creative Director)
Dungeon Siege II: Broken World (2006)   (Creative Director)
Dungeon Siege: Throne of Agony (2006)   (Creative Director)
Dungeon Siege II (2005)   (Creative Director)
Total Annihilation: The Core Contingency (1998)   (Unit Designs)
Total Annihilation (1997)   (Design)
Triple Play: Gold Edition (1996)   (Product Design)
Triple Play 96 (1995)   (Product Design)
4-D Boxing (1991)   (Design)
The Duel: Test Drive II (1989)   (Design)
HardBall II (1989)   (Design)
 

Programming/Engineering

Total Annihilation: The Core Contingency (1998)   (Total Annihilation Engine)
Total Annihilation (1997)   (Game Programming)
Triple Play: Gold Edition (1996)   (Programming)
Triple Play 96 (1995)   (Programming)
4-D Boxing (1991)   (Programming)
The Duel: Test Drive II (1989)   (Programming)
HardBall II (1989)   (Programming)
 

Audio

Demigod (2009)   (Cow Bell Guy)
 

Thanks

Shadowrun Returns (2013)   (Special Thanks)
Dungeon Siege III (2011)   (Special Thanks)
Dungeon Siege III: Treasures of the Sun (2011)   (Special Thanks)
Empire Earth III (2007)   (Special thanks to)
Hellgate: London (2007)   (Flagship Studios & Ping0)
Dungeon Siege: Throne of Agony (2006)   (Acknowledgement!)
 


Developer Biography

Chris Taylor's first game, Hardball II, shipped in 1989, winning a Software Publishers Association award for best sports game of the year. The second game 4-D Boxing won many awards and was among the first games to use motion capture data for its character animation. After completing Triple Play '96 for Electronic Arts, Chris joined Cavedog Entertainment, where he created a truly next-generation Real-time Strategy game, Total Annihilation, which was released in 1997.

After The Core Contingency expansion pack for TA, Chris started his own company: Gas Powered Games in May 1998. The action RPG Dungeon Siege was released in 2002 and again confirmed Chris as an innovator in both technology and gameplay. He worked on 3 more games in the franchise: the expansion pack Legends of Aranna (2003), the sequel Dungeon Siege II (2005) and the PSP version Throne of Agony (2006).

After this, he returned to real-time strategy games with the release of Supreme Commander in 2007.

Last updated: Jun 27, 2007