King's Quest series
Group DescriptionA series of graphical fantasy adventure games featuring the escapades of King Graham and his royal family, rulers of the fairy-tale land of Daventry. It was originally designed by Roberta Williams and developed by Sierra On-Line, Inc.
King's Quest is Sierra's longest-running and largest adventure game series. The first game (1984) is widely regarded as the progenitor of third-person perspective adventures; it combined text input with physical character navigation in a graphically represented world. Like other adventure game series made by the same company, King's Quest switched to icon-based, point-and-click interface in the fifth installment.
Despite its position as the company's flagship adventure series, King's Quest ended the principal phase of its existence with an action/adventure hybrid (1998). Afterwards, the series shared the fate of most adventure game franchises - it was effectively terminated, until interest in it was somewhat renewed, following the appearance of several fan-made remakes of its first installments. An episodic adventure game entitled The Silver Lining (2010) attempted to restore the series, continuing its overarching plot.
- KQ Omnipedia - An extensive wiki about the series.
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Front cover for King's Quest: Collector's Edition
Front cover for The Roberta Williams Anthology
Front cover for The Silver Lining: Episode Four - Tis in My Memory Locked and You Yourself Shall Keep the Key of It
Front cover for King's Quest 4+5+6
Front cover for King's Quest II: Romancing the Stones
Screenshot from King's Quest III Redux: To Heir is Human
Screenshot from Owl's Quest: Every Owl Has Its Day
Screenshot from The Silver Lining: Episode Four - Tis in My Memory Locked and You Yourself Shall Keep the Key of It
Screenshot from King's Quest II: Romancing the Stones
Screenshot from Roberta Williams' King's Quest VII: The Princeless Bride