King's Quest series
Group DescriptionA series of graphical fantasy adventure games featuring the escapades of King Graham and his royal family, rulers of the fairy-tale land of Daventry. It was originally designed by Roberta Williams and developed by Sierra On-Line, Inc.
King's Quest is Sierra's longest-running and largest adventure game series. The first game (1984) is widely regarded as the progenitor of third-person perspective adventures; it combined text input with physical character navigation in a graphically represented world. Like other adventure game series made by the same company, King's Quest switched to icon-based, point-and-click interface in the fifth installment.
Despite its position as the company's flagship adventure series, King's Quest ended the principal phase of its existence with an action/adventure hybrid (1998). Afterwards, the series shared the fate of most adventure game franchises - it was effectively terminated, until interest in it was somewhat renewed, following the appearance of several fan-made remakes of its first installments. An episodic adventure game entitled The Silver Lining (2010) attempted to restore the series, continuing its overarching plot.
- KQ Omnipedia - An extensive wiki about the series.
Front cover for King's Quest (Collector's Edition)
Front cover for King's Quest Collection
Front cover for The Roberta Williams Anthology
Front cover for Roberta Williams' King's Quest I: Quest for the Crown
Front cover for King's Quest V: Absence Makes the Heart Go Yonder!
Screenshot from Roberta Williams' King's Quest I: Quest for the Crown
Screenshot from King's Quest V: Absence Makes the Heart Go Yonder!
Screenshot from The Silver Lining: Episode One - What is Decreed Must Be
Screenshot from Roberta Williams' King's Quest VII: The Princeless Bride