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The Simpsons: Hit & Run

aka: Les Simpsons: Hit & Run, Os Simpsons: Hit & Run, Xingpuseng Yijia: Da Dai Pao
Moby ID: 10421

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Critic Reviews add missing review

Average score: 75% (based on 52 ratings)

Player Reviews

Average score: 3.7 out of 5 (based on 112 ratings with 9 reviews)

Not quite the worst... game... ever.

The Good

The best thing this game has going for it is the truly funny plot and acting. The entire Simpson's cast provides voice acting for the game, and writers from the show provide the plot. The game also manages to make Springfield come alive as a fully explorable world. You will be able to visit almost every obscure place from the show you can think of. You can check out Evergreen Terrace, the Nuclear Plant, Burns' Mansion, and Moe's. Even things like the Escalator to Nowhere and the Stonecutters' secret traffic tunnel are present. You can even take the broken down monorail for a spin! The game on a whole is very, very funny.

The Bad

Sadly, funny doesn't equal fun. At all. The missions are all basic variants on the same theme. Race this car to this place. Collect this many items in this amount of time. Drive to this place in this much time. And so forth. Almost all the missions are timed, and most of them are lame. It always feels like you are performing the same task again and again and again, and it gets old fast. While I truly enjoyed exploring Springfield, I honestly dreaded having to take up a mission to advance the plot. And, unfortunately, the plot is completely linear, despite what you may have heard. There is no branching storyline, and no real incentive to take things at your own pace.

The Bottom Line

Only if you are a Simpson's fanatic would this game ever be worth a purchase. Even then, I would have to recommend a rental first. I am a huge Simpson's fan and only my love for the show enabled me to trudge though the seven boring, repetitive levels. The game is worth checking out for the humor factor, but it's just too bad that there is nothing funny about the lame-ass gameplay.

Xbox · by Entorphane (337) · 2003

D'oh!..

The Good
Do you like The Simpsons? Do you like GTA? Well, then you are going to love... oh, wait, that's not it. D'oh!

Anyway, where was I? Oh yeah, Hit & Run. The game in which you can run around virtual Springfield, collecting coins, which you can use to purchase... well, almost nothing actually, just some useless outfits and a few cars. I wish I could spend all this money on donuts. Mmmm... do-nuts...

Right. So what's really good in Hit & Run? Well, it's quite addictive. Almost like chocolate. Mmmmm... chocolate... You start the game, and immediately you can hop into your car and drive around Springfield as much as you want. You never have to think about your next objective. It's all driving, driving, and driving. And it's fun. For a while.

The city is re-created in all its glory in full 3D. Every part of Springfield you've ever seen on the show is here, and you can explore it. 3D Springfield is undeniably the star of the game. Driving around it, visiting familiar locations and discover others which weren't even shown in the TV series (but which fit its theme very well) is a more pleasant experience than following the game's story and missions.

Almost every character from the show you can think of appears in the game. And naturally, all the characters are voiced by the original cast. As far as fan service goes, Hit & Run certainly delivers - though more in quantity than in quality.

The driving itself is fun, and there is something strangely addictive in the game's ridiculous timed missions. You feel compelled to try "just one more time", until... well, until you really can't take it any more.

Destructible environments are perhaps what I liked most in this game. Nothing beats the feeling of methodically crushing everything you see. There are coins hidden pretty much everywhere; destroying poles, telephone booths, and other parts of the city while driving and getting money in the process is definitely the most exciting activity in the game. There are many places to explore; and if you are tired of driving, you can just run around on foot and kick the hell out of the environment.

There are plenty of collectible items to scavenge; people who care for this sort of thing will probably enjoy exploring every corner of the city for yet another Itchy & Scratchy coupon or whatever.

The timed missions are difficult, but the game is much more forgiving than GTA, since it allows you to restart a mission right away (without the annoying driving to destination), and even skip the mission entirely if you fail too many times! This is certainly a feature I would love to see in GTA games.

The Bad
Hit & Run was supposed to deliver us a double amount of fun: that of playing a free-roaming driving game, and that of experiencing high-quality comedy TV-like entertainment. Unfortunately, it fails on both fronts.

Let's first see why Hit & Run is not a very good Simpsons product. I belong to those old-timers for whom Season 3 of The Simpsons was the real deal. I loved the kind, not overly cynical humor of early Simpsons episodes, and its good storytelling - always with a moral meaning, though never didactic or preachy. It is true that the series had different writers, and many of them, especially during the later years, focused more on gags and grotesque and less on what made The Simpsons endearing to me in the first place. However, Hit & Run doesn't even reach the level of some of my less favorite episodes in terms of writing and narrative. It's neither warm and charming, nor amusingly nonsensical - it's just dumb. The plot is almost non-existent, and what is left of it is something that even the least sophisticated Simpsons episode would be ashamed of containing. The characters lack any personality beside assorted one-liners - granted, those are pretty much within the style of the show, but you can't make your writing depend on one-liners, just as you can't make your gameplay depend on timed races (and as we'll soon see, Hit & Run does both).

Playing Hit & Run doesn't feel like participating in a Simpsons experience. You don't get attached to Homer, Marge, Bart, and Lisa the way you did in the series' better episodes. It's also not particularly funny. I barely even smiled when I was playing the game. Sure, they've crammed the city with every Simpsons character and location imaginable, but what's the point if none of these characters and locales truly matters anything? The characters serve only as givers of inane missions, are not tied into the plot, and their appearances are nothing short of pointless. It's like they slapped the license over their game mechanically, without bothering to research what really made the show tick.

It is debatable whether the GTA template is the most fitting one to use for a Simpsons game. Driving and organized crime themes are hardly the trademark of that TV series. That said, I think even this template could have worked if it were used more smartly. Just like with the Simpsons license, the developers of Hit & Run didn't quite understand how GTA games really worked. They obviously thought it was enough to create a virtual city and let the player drive through it. They forgot that the meat and bones of every GTA game were the missions; it was the variety of the missions and the creativity of their design that elevated GTA games above most of its subsequent clones.

Alas, the makers Hit & Run paid no attention to that. The game's missions design is so bad that it borders on ridiculous. Without exaggerating, every mission belongs to one of the three possible templates: 1) race against another car; 2) race against time; and 3) collect X amount of items under a time limit. This inane collection of mind-numbingly repetitive, simplistic, arcadish tasks passes for actual gameplay in this game.

GTA games had a large variety of driving missions plus shooting missions. Obviously, there is no shooting in Hit & Run, but they didn't even bother to replace it with anything else. 99% of the time in Hit & Run is spent in a car, and 99% of that time is spend doing idiotic "missions" such as finding 30 monkeys under 3 minutes (seriously, I haven't made that one up). The example of Bully shows how deep and varied GTA-style gameplay can be without guns (and even without cars!), using a more family-friendly tone. But Hit & Run was created without any concept.

In GTA and in all other comparable games I can think of the missions had something to do with the story. The missions were a way to advance the story; even if their goals were remote from the main objective, they were still logical. Hit & Run lacks this kind of basic logic. The missions in this game have, for the most part, absolutely nothing to do with the story. In order to prevent the aliens from spying on humans with giant bee-like cameras, the Simpsons family has to participate in races and collecting games. Almost all the missions follow the same senseless formula: "I need to save Springfield!" - "Ok, but first help me to find 22 fishes under 2:35 minutes!" - "Okay!"... Mission is over, an equally senseless "talking heads" cutscene follows, and... you must meet character X at location Y! Why? Nobody knows, but the game tells you to! You head to character X, triggering another "cutscene" - "I'd answer your question, but first you'll have to drive to my home under 1:20 minutes! And then find character Z!"... and so on, and so on... there is no end to this, and that's how the entire game plays.

As appealing as virtual Springfield and its characters are, their graphical style is just your basic 3D. Many characters look weird in a three-dimensional outfit (my favorite character, Lisa, doesn't look like herself any more); in my opinion cel-shading would have worked much better here.

And... no mouse support for the PC version? You have to move the camera with Num keys? And you can't even move it up and down properly? And it takes forever to turn it right or left? Was there something wrong with my copy of the game?...

The Bottom Line
Hit & Run clearly proves that it takes more than mixing a great setting with a great gameplay concept to make a great game. It lacks both the wit and the presentation of The Simpsons, and the gameplay depth and variety of GTA; it is a mediocre Simpsons product as well as a mediocre GTA clone.

I think the later Simpsons experiment, The Simpsons Game, is better both as a game and as an incarnation of the series' spirit.

Windows · by Unicorn Lynx (181775) · 2011

One of the best Simpsons game

The Good
I liked the fact that the game has an insane amount of replay value, as you can explore the levels at will and can look for the many things hidden throughout the levels, such as wasps, gags and hidden cars.

I also liked the fact that many of the characters from the series are in the game and you can play as the main characters such as Homer.

I liked the plot from the game as they put some thought into it and made the most of the characters.

The graphics are okay for its time, and the voice acting is on top form as it is the original cast, and there are lots of quotes from the show.

The music is also okay but there is not too much to say about this.

The Bad
I noticed that there are some major bugs, sometimes the car can fly off the road for no reason, or sometimes you can fall through the ground and get stuck.

Some of the missions are repetitive and the game will ask you to do many of these similar missions over and over in different levels, such as race to point X before Y does, or Collect X from Y.

I also noticed that the camera is a nightmare to control, sometimes it will move, sometimes it will not move, or not let you judge jumps appropriately thus leading to many frustrating falls and making missions harder.

After a while on a level, the quotes will get repeated over and over and can get quite annoying after a while.

The Bottom Line
I would say that The Simpsons Hit & Run is a great game that any Simpsons fan should have in their collection.

PlayStation 2 · by Mathew Mayne (6) · 2013

The Simpsons in Copyright Infringement 2: Crash & Burn

The Good
Every landmark, character, situation and object you can think of that has graced the Simpsons TV show gets to make an appearance here. As advertised, the game places you in a virtual Springfield (divided in 4 zones) and you are free to visit such places as Camp Krusty, Moe's Tavern, Mr. Burns mansion, etc. as well as meet all of the characters from the show in one way or another, even the obscure ones you don't see anymore like Dr. Nick (Hi Nick!!) and yeah, all of them are voiced by the show's full cast. On top of that, events from the show that can't be replayed in the game appear in collectible trading cards, and you can also collect different costumes for each of the Simpsons to wear (ie: play as Bartman instead of regular Bart). Heck! There's even an Itchy and Scratchy episode to be found if you clear the game at 100%!

In short if solely for the "has everything you've ever seen in the show" factor, Hit & Run is a Simpsons fan's wet dream... unfortunately that's all it's got going for it... I guess I should give credit to the designers for adding a way to automatically spawn the cars you own in your location (by using the payphones around the game) saving you the hassle of actually having to replace them or getting them back at your garage but it's really the only improvement over the GTA3 formula I could find.

The Bad
You would think that it takes a really determined effort to make the Simpsons suck and that nothing could probably accomplish such a feat, right? Well don't underestimate the resolve of the guys at Fox Interactive, who didn't believe they had done enough damage with Road Rage (a Simpsons-themed Crazy Taxi rip-off) and now deliver us a Simpsons-themed GTA3 rip-off. I'm still wondering why nobody has sued Fox's ass off over this but anyway, onto the game itself:

Hit & Run makes no effort to conceal that it's a GTA3 clone, basically you just drive around the gameworld doing "missions" for assorted NPCs that somehow tie up to a stupid plot tied up with the release of the brand new Krusty-Kola and some gigantic cybernetic bees that are supposed to be "spy cams" (because really, nobody notices giant cybernetic bees and they make perfect spies). As each of the Simpsons, you go up to a certain NPC (marked in your map) looking for clues to the mystery at hand, and they retort: "Sure I'll help you! But you have to get me to X place in 3 seconds!" or "No I won't help you unless you beat me in a race around the city" or similarly retarded stuff.

This shows us the game's basic problem: which is that since the gameplay is completely forced upon the license (because "Hey! GTA3 sells! And the Simpsons sells! So if you put them both together...") the end result is a collection of meaningless and idiotic sequences in which the player has no hope of ever getting involved into. Plus, since it's a family title, you can't really have the violence and extra gameplay features you had in GTA3, so the game is only left with races, races and lots of races. Everything in Springfield is settled with a race apparently and if you think no amount of innane races with impossibly difficult time limits and cars that explode at the smallest touch can bore you then I suggest you give this title a try. Similarly the plot in GTA3 was more or less linked with the missions and the gansta theme of the game, Hit & Run on the other hand has nothing Simpson about it's plot or gameplay premise.

But wait! It doesn't stop there! The game is also a Mario-clone! As you often need to jump around destroying the robotic bees and collecting giant floating gold coins so that you can buy all the costumes and cars in the game (which are often required for doing certain missions). Believe me, nothing seems so out of place in a Simpsons game as jumping around from building to building collecting giant gold coins. And that's without mentioning the hidden trading cards, special jumps, cars and assorted collectible crap a-la Pokemon.

Finally the graphics left me cold. For as much flak as it has taken, cel (or toon or flat or whatever you call it)-shading has its uses in videogames as shown in the new Ninja Turtles games, and I can't help but think that Hit & Run would have looked much better with it. As it is now, the game is your average unimpressive 3D title, made all the worse by the cartoony flat-colored Simpsons world which really cries for cel-shading.

The Bottom Line
Plagiarism at it's worst, as it trashes both a kickass license and a kickass gameplay concept in the same game. Think of all the bad parts of GTA3 magnified tenfold and brutally shoved in a gameworld that has nothing to do with it, sprinkled with some low-grade platformer crap and you'll get a sense of the mess that Hit & Run is.

The only use for this game would be as masturbatory material for Simpsons cultists or as a nice way to get your kid off your back if you have a retarded and easily-fooled kid that's bugging you to get him GTA but you are afraid that he'll grow up to be a hooker-shooting gangsta.

Windows · by Zovni (10504) · 2005

For Simpsons Fans only.

The Good
It's obvious that the Simpsons writers were involved in this game. The storylines and the gags are pure Simpson. As a Simpsons fan, I really enjoyed the convoluted storyline that’s trademark of the show. Especially enjoyable were the oneliners tossed by Homer, who’s takes up most of the game. You often get chewed out by the character after hitting an object with your vehicle.

The music is top notch, and most of it is clearly in the spirit of Danny Elfman’s original theme. Sound was great too. Most of it recycled from the stock sounds of the show. The engine noises were indicative of the state of your vehicle. A nice touch.

The developers did a good job recreating Springfield on the game map. The body motions varied partially when costumes were changed. If you’re lucky, you’ll catch the “I am Evil Homer” dance.

The challenge of the game comes from the goals and the limitations of each vehicle. Most races can be easily completed if you have and use the best vehicle for the race. The best vehicle isn’t necessarily the fastest. Handling, toughness, acceleration and size are also to be considered when racing. There are some races that require you to use a particular vehicle. Those are by nature, tougher than the others. You can assume control of almost all vehicles that you get close to. Part of the fun is finding those secret vehicles. The physics engine is used to great effect, having your vehicle fly off in different directions, or knocking other vehicles out of your way.

The game is gentle with us of slower reflexes and lets us skip all but the last mission if we fail enough times. It also lets you go back and try the mission at any time in the game with any vehicles you’ve acquired later on.

Each level comes with collector cards, gags, cars, costumes and a bonus mission that you can complete to unlock hidden items. The game is very PG, no swearing, no blood, no sex or overt violence.

And it’s the first time in a very long time I’ve played a game out of the box that I didn’t need to patch.

The Halloween level was a major laugh!

The Bad
The game is relatively short with only 7 levels. The bonus races you unlock only really work for consoles. You will hear the same one liners over and over and over.

Some parts of the game require you to hop and jump to get items. The controls are unwieldy for that kind of play and you often find your perspective jumping around due to bound box boundaries of the camera. In those situations, you would be happier with a first person perspective.

No online player component. And you don’t get to play any characters except for the Simpsons and Apu.

The Bottom Line
Play it if you’re a Simpsons fan. If not, you’ll probably be really annoyed with it.

Windows · by Scott Monster (986) · 2008

Wow, it's GTA: Springfield! Someone needs fresh ideas.

The Good
"The Simpsons: Hit & Run" isn't really bad as a plagiarism. Some individual creative content would have been a good addition, but it's still a quite professional Grand Theft Auto theft. The game's main problem is just, that the comparison with its role model is as inevitable as it is impossible to win.

Admittedly, the developers could have stolen worse concepts. The Simpsons and GTA are at least a matching combination. Homer's driving style always suggested, that he developed it in a video game rather than in a driving school. And the anarchic sense of humor, that characterizes the Simpsons, works well together with the equally anarchic gameplay style, for which the GTA franchise is famous.

The game is divided into seven chapters, in which you successively control all members of the yellow family (except for little Maggie). Homer and Bart have two chapters dedicated to them and the fifth one features – quite a surprise – the Indian Kwik-E-Mart owner Apu in the leading role. Hands-on there aren't any differences between the characters: their main activity is running, jumping and driving. Even Lisa can steal cars and run amok like the rest. Yet, unlike GTA, it's all presented without gore. The shooting sequences are replaced with sporadically intercepting platform action and whenever a car hits a pedestrian, slapstick comedy replaces brutal death scenes. Watching, how Flanders gets catapulted into the air from your buffer-bar, will surely put a smile on your face. Nothing really new, though: everybody knows, that car crashes and accidents are funny, as long as they happen in video games.

The racing sequences are still the strength of "Hit & Run". Similar to GTA, you have a great number of vehicles at your disposal, all with observably different qualities and handling characteristics. The game doesn't make the mistake to strive for realism, however. It remains a pure fun racer with exaggerated stunts and all kinds of hilarious action. The missions, you have to fulfill, involve a great amount of car chases, which are always fast-paced, easy to handle and yet challenging. If they were more varied, the missions could almost keep up with the quality of GTA.

Another strong point are production values, even when the transition from 2D to 3D doesn't do the characters any good. We're used to the Simpsons as a cartoon family – seeing them as badly rendered 3D-models isn't really appealing. But anyway the secret star of this game is neither Homer nor Bart, neither Marge nor Lisa. It's the city, it's Springfield. It may not have the size of a San Andreas, but the design shows a lot of talent as well.

In true sandbox style, you can at any time steal a car and explore the city ad libitum in between missions. Hunting for items can be a motivation, but even when you don't care for completing the game with a 100% mark, exploring the world is still a joy. Springfield not only looks good, but also appears alive and spirited with all its traffic and countless characters walking around (many of them known from the television series). Despite being 3D, the environments have a nice cartoony feel to it with lots of attention for details: walking in the garden of the Simpson's estate, lets you discover Bart's tree house, for example. Needless to say, that you will visit many well-known locations like the nuclear power plant owned by Mr. Burns and the elementary school, where my favourite supporting character acts out his visions of proper education. In addition the game is filled with many, many references to certain episodes, that will delight any fan. Sadly, average persons like myself probably miss many of that self-referential stuff...

Freak or not freak, exploring the game world and enjoying the beautiful graphics should still be an enjoyment for everyone. The production values in the audio department fortunately keep up. It's almost superfluous to say, that the original voice actors from the series do an excellent job, but the music is even better. Besides familiar themes you'll also hear many new ones and everything blends perfectly. Although it's sometimes hard to notice, as you concentrate on the action, the music, that plays during races, is particularly amazing.

The Bad
Ever since their first broadcasting, the Simpsons were ranging from sharp, political satire to ridiculous, irrational farce. Unfortunately, "Hit & Run" more or less forgets about the first style of humor and does a pretty bad job in attending to the latter. It's not completely unfunny, but the few good moments get lost in hundreds of stupid groaners, crammed into pointless conversations and almost entirely relying on tired character clichés. The actual story comprises mechanical bees spying on the neighbourhood and a mind-manipulating Buzz Cola fake. While your daily Simpsons episode moves at a frantic speed, this stupid, slowly evolving plot is mostly in a slumber. It's only doubling the disappointment, when you hear, that "award-winning Simpsons writers" were at work, here. So what happened? I don't know, but it feels like the writers saw this as an opportunity to finally put the rather brackish ideas to use, that were collecting dust somewhere in the more seldom opened drawers of their desks. There's hardly any other explanation, when this isn't discarded television material, stretched and adjusted to video game format very quickly. In any case it doesn't do the franchise any justice.

Dialogues also suffer from having to advance the plot as well as to introduce the next mission objective, which usually is a carelessly disguised replication of the one before. That's probably the worst flaw of this game: the mission design is terribly unvaried. You either have to race against an opponent or against the clock. You often have to collect a specific amount of specific items within a specific time limit – alone this mission type is repeated for what feels like hundreds of times. Not a good approach, when you want to stay interesting in the long run.

On foot you're challenged only seldom. The platforming sequences are few and far in between, probably because the handling is neither really precise nor comfortable. What exists, doesn't fuel any desire to see more. Jumping over rooftops is mildly entertaining during free exploration, but the platform segments during missions are uninspired and annoying. The desire to do secondary missions is limited even more. As likely as not, the rewards will fail in making you perform more boring standard-tasks. True, the racing is fun, as I said before. In comparison with GTA, however, the gameplay is far too monotonous and uninspired. And this comparison isn't unfair, since the game so deliberately entered Rockstar's territory. Being measured against their works is a consequence, that must have been expected.

The Bottom Line
So, if you can't stand violent gangster-settings or are just a glowing follower of the Simpsons cult, you can nowadays get this game as a bargain. As soon as you have explored Springfield, there isn't much interesting left, however. The city may shine, but the performance of pop culture's most beloved family is quite disappointing. The best thing about "Hit & Run" is probably, that you can start it up and immediately enter a fast, action-packed racing sequence. The worst thing is, that it gets old so quickly.

Windows · by micnictic (387) · 2008

The Simpsons return to form .... finally

The Good
It's been a long time since I played a Simpsons game that was actually, in some way or form, entertaining. The last one goes all the way back to the arcade game developed by Konami. Since then, nearly every game based on the series has been total rubbish, especially most recently with Simpsons Wrestling and the Crazy Taxi rip-off, Road Rage.

So, I'm glad to say that Hit & Run is a return to form for the franchise. The humor comes think and fast, thanks mainly to the addition of nearly the entire voice cast plus an original story. The game stays true to the show, with a collection of characters, places and items from some of the best episodes of the shows long run appearing at some point during gameplay.

The game itself plays fairly well. The controls are simple and easy to use, certainly not as complicated compared to any major racing game when it comes to driving your cars around. Mission objectives are also fairly basic, and for the most part they don't take much time at all, but the side quests will keep you going for much longer, such as racing against the clock and other racers, or collecting the many bonus items and wasp cameras.

The Bad
Despite the solid engine under the hood, there are plenty of bugs that spoil the experience, including the usual camera problems or strange errors where the characters get stuck in certain situations for no reason at all.

And though the game is fun to play for the most part, the objectives are the same all the time, with little originality during the later levels (the same 'find this' or 'do that'). It can get boring quickly as you work through the game, which is a real shame considering what could have been done.

The cut scenes aren't all that crash hot either, simply filling time more then moving the story along. Sure, looking at the cast in 3D is nice, but I would have liked some original 2D artwork by the cartoon animators far more.

The multiplayer element could have also been worked on a little more. It's fun for a short time, but it would have been nice to see a co-op mode or deathmatch mode ala Mario Kart, what with all the cars available.

The Bottom Line
It isn't perfect, but compared to the everything else that has come before it, Hit & Run is a much better game to build upon for the future of the Simpsons franchise. Fans will love the humor and references to previous shows, and the extras will keep you going for a little longer. I'm looking forward to see what Vivendi can do next.

Xbox · by Kartanym (12418) · 2006

Grand Theft Canyonero

The Good
The Simpsons: Hit & Run just lets you loose in Springfield in a way no previous Simpsons games have done. In each level, you're given a chunk of Springfield to just roam free in. You can perform missions or wander off and serch for hidden items, enter races, etc.

The game makes great use of its source material. It's voiced and written by the team from the show and contains dozens of the Simpsons supporting cast members. You'll get to play not only as the entire Simpsons family, but also that jolly Bengali Apu Nahasapeemapetilon. Even Halloween-episode regulars Kodos and Kang appear as the main villains, using evil cola to take over Springfield for an alien reality TV show.

Hit & Run is in many ways very similar to Grand Theft Auto III, but instead of being a hybrid driving/action game, it's driving and platforming. It even makes some improvements to the design, such as a menu option for instantly restarting the current mission. You won't have to drive all the way back to a start point here.

The Bad
Unfortunately, it doesn't compare as nicely to its inspiration in other areas. There's a lot less freedom. There are five levels. Each has seven story missions to complete in order, one side mission and three races. These side missions aren't really connected to other, either. You'll find nothing on the order of Marty Chonks here.

The reward structure is unfortunately disappointing. Each level has three races, three vehicles to buy, a side missions and three outfits, 20 robot wasp cameras to smash and seven collector's cards. Finishing all four races or the side mission each get you a vehicle. The collector's cards focus on various items from the show and a full set gets to a multiplayer slot car game. That's pretty cool. The wasp cameras get you nothing except money. THe outfits all come from the show, but they don't actually do anything. The most annoying thing is the vehicles, which are the bulk of your rewards. The vast majority of them are completely useless.

I have some other related quibbles with this design. You must finish all three races in a level to get your reward. The game only indicates how many races you've beaten, not which ones. If you forget, you just have to do all the races in the level over again.

I have some gripes regarding the audio as well. Each character only has a few lines, so they're saying the same thing over and over. Often, they'll say the same thing twice in a span of a few seconds. It's funny the first time grandpa tells you about how they used to call sandwiches black freddies, buy even he should be able to remember he just told that story five seconds later.

Another annoyance is the money. It costs $50 to get busted by the police. On some missions you'll get busted a lot and lose all your money, forcing you to restart from an earlier save or do some rather tedious things (that might get you busted again) to earn more cash. Thanks to a combination of load times and the interface design, it takes a substantial amount of time to do this. Money is a far more limited resource than in Grand Theft Auto, but it's quite a bit easier to lose it.

The Simpsons and GTA are an odd fit. You can't very well have them go whack people and the platforming segments are sadly underused. The game is made almost entire of driving missions and really only has three types: collect the item/get to goal before time runs out, race or destroy a vehicle. The designers really needed to think of some new mission types rather than just eliminating all the GTA types that didn't work with their license. The ending is what bugged me the most as it's more or less the same mission three times in a row.

Speaking of variety: I would have liked to see some more playable characters. You play Bart and Homer twice each. Since they were doing supporting cast, I would have loved to see a segment where you play Flanders or something.

The Bottom Line
The problems are all minor quibbles. The bottom line is this is far and away the best Simpsons video game currently available, not that there's a lot of competition. It manages to be true to the show and be a mostly fun game and give a decent ten-plus-hour play time. I highly recommend it.

Xbox · by Ace of Sevens (4479) · 2006

Finally, the Simpsons are Captured in a Quality Game

The Good
While it is a rip-off of the whole Grand Theft Auto gameplay, Hit and Run is a terrific take on the maniacal driving game.

The voice acting, supplied by the complete Simpson cast, makes the game. Numerous lines are taken from actual episodes, while new lines provide extremely funny moments throughout gameplay.

The game controls well too. Basically, all terrain is fair game for rampage driving sprees. There is also a well programed recognition of 'stuck' situations -- that is, if you flip over the car, the game will reset it right-side-up.

The ability to play as 5 characters from the series provides a nice sense of varied gameplay. Moreover, the use of a huge number of unlockable vehicles (such as 'Homer', the car Homer built, or Mr. Burns' Limo) each which their own controls and abilities keeps things interesting.

The missions themselves do increase in difficulty, but never beyond the point of fun. And even if you're not terribly skilled, you can play through the entire game, since you are given an option to skip a mission if you fail it too many times.

Probably the most fun of all is seeing a completely rendered Springfield. If it was in an episode, it is probably in the game. Krustylu Studios, the Duff Brewery, The Android Dungeon, Burns' Human Chess Board, Moe's, the Try 'n' Save... they're all here.

The Bad
While the voice acting is terrific, some lines are repeated to excess. If I heard Homer yell "Ow, my ass" one more time, I would have lost it.

The Bottom Line
A game to own for any Simpsons fan. Unlike every other Simpsons game, this one is a satisfying experience.

GameCube · by Game22 (35) · 2004

Contributors to this Entry

Critic reviews added by Wizo, nyccrg, Patrick Bregger, Jacob Gens, SiberiumSkalker, DreinIX, piltdown_man, chirinea, Xoleras, Yearman, Cavalary, Cantillon, Alsy, Jeanne, Alaedrain, Alaka, Tim Janssen, Big John WV, 64er, Parf.