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Quest for Glory II: Trial by Fire

aka: HQ2, Hero's Quest 2: Trial By Fire, QFG2
Moby ID: 169

[ All ] [ Amiga ] [ DOS ]

Critic Reviews add missing review

Average score: 71% (based on 21 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 99 ratings with 7 reviews)

One Thousand and One Details

The Good
After Hero's Quest introduced the wonderful blend of quality Sierra-style adventure with light role-playing, Trial by Fire takes the same concept and transplants it into a Middle Eastern setting reminiscent of nostalgically cheesy recreations of popular stories from the Arabian Nights.

Trial by Fire expands upon the ideas of the first game. It is generally more challenging; and while some of the difficulty lies in figuring out rather vague clues and spending some time studying the world's layout, those are by no means the focus of the game. There are simply more things to do. As an adventure game, the sequel offers tougher puzzles and cleverer ways to overcome obstacles; as an RPG, it is somewhat more demanding in combat. There are fewer battles and generally fewer "shortcuts" to absolute dominance; but the fights themselves are more interesting, with a wider array of options and moves.

Of all Quest for Glory games, Trial by Fire probably has the highest replay value. The differences between the three classes are implemented most consistently. In particular, the Thief truly flourishes in this installment, having several unique options available only at his disposal, and generally turning sneaking and breaking into people's houses into a goal in itself. In addition, a fourth class (Paladin) opens up if you have performed enough good deeds, which are monitored by your new Honor attribute. But even within a same-class playthrough, there is an abundance of little side quests and secrets to discover. You'll be able to appreciate this game more if you dedicate enough time to exploration and trying out various actions at every location.

The first game had a small city and a large wilderness area around it. The sequel works just the opposite way. I actually prefer the world design of its predecessor, but it cannot be denied that the city of Shapeir is a great place. It is huge and remarkably lively, with colorful, vividly portrayed characters, and loads of things to do. Talk to anyone about anything, wander through tricky mazes, visit magic shops and other exotic spots, buy souvenirs, watch cool Oriental dancing, or just go back to the inn and sleep. While the desert is much less exciting, the contrast between its unfriendly, ominous repetitiveness and the cozy colors of Shapeir does add to the atmosphere.

Storytelling and characterization is where an improvement over the first game becomes clearly noticeable. The plot is more complex, has darker undertones, and involves more characters occupying important roles in it. The denizens of Shapeir are more interesting overall, many of them having developed background stories that flesh out the setting considerably. The side stories of the game are well done, with one particular quest standing out as one of the most moving events in the entire series. This emotional intensity doesn't in the least reduce the game's humorous elements, which are perhaps even more plentiful than in the opening title.

The Bad
Every major location in Trial by Fire is built like a maze. I know this sounds extremely off-putting, but I must say I enjoyed deciphering the twisted layout of Shapeir. Also, you can buy a map that will make navigation much easier. Unfortunately, there is no map available for the desert; while you'll spend significantly less time there, you'll still have to visit it to fight enemies and complete a few quests, submitting yourself to aimless wandering and becoming prone to death by dehydration.

The city of Shapeir is huge - but in the end, it's just one city. The desert is mostly bland and cannot compete with the individually designed forest locations in the previous game. The second city, Raseir, is disappointingly similar to the first one, and you don't have that much to do in it anyway. Also, you cannot visit it before you have completed all your Shapeir quests, which occupy the by far larger portion of the game.

There are other slightly annoying elements in Trial by Fire. You can get irrevocably stuck in the game if you don't rather counter-intuitively talk to all the citizens of the first city one more time before departing to Raseir, acquiring a vital item needed to complete the game. Some of the tasks are obscure, and a few puzzles depend on timing and can get a bit too hard to figure out.

The interface begins to show its age in Trial by Fire. In general, I think Quest for Glory games were the ones benefiting most from the switch to icon-based interaction. Pure adventure games owe their existence to text parser; but RPG elements add many more variables, making figuring out the correct sentences needlessly difficult. Conversations are a good example of this: since topics have to be entered manually, I found myself stuck in the game without having talked to person A about topic Y, simply because it never occurred to me that topic might be of any importance for that particular person.

The Bottom Line
Even though Trial by Fire can get mildly frustrating, creaking under the load of an outdated interface and favoring mazes a bit too much, it is a beautiful, rewarding game with a wealth of options and gameplay depth. Many people name it as their favorite Quest for Glory, and I can certainly see why.

DOS · by Unicorn Lynx (181775) · 2014

Best Quest for Glory game!

The Good
This is truly a great game, the best RPG and/or Adventure I have ever played. It is has the best combat system of all QFG games (why did they ever change it?), the best setting, the most epic feel, and aside from Dragon Fire, it has the smoothest animation (when played from the CD of a modern computer any way). The different character types get to do more different stuff than any of the other games. It has the best conclusion, the funniest secrets, and so many different things to do you can play it again and again!

The Bad
I didn't like the maze-ish layout of Shapier, and it was a major turn-off at first, but I soon got used to it. Also, when in Rasier, there are times when you have absolutely nothing to do for 10-12 minutes, even when the game speed is on the fastest. They should have had a gambling table or something. Also, the fighter doesn't get to solve very many problems, he just smashes them apart.

The Bottom Line
Quest for Glory II is a true classic, the best I've seen to the series or even the whole genre. Don't let the maze keep you from finishing it!

DOS · by Brian Bleakley (2) · 2001

One of the Top 3 best Sierra games of alllllll tiiiimmmeeee.

The Good
If you ever need to roll out an example of why text parsers are cool and how graphics do not make the game, this is the title that should immediately come to mind. Actually, even if you don't, just thinking of General Coolness (as opposed to the lesser-ranked Major Disaster) alone should bring up thoughts of this game. This is really the Arena/Daggerfall of it's time (save for the lack of various game crashing bugs). It has a huge playing area, and it also puts out an honest attempt at creating a living, breathing city and country-side...amazing for it time. And it's really as good as the sum of its parts. Allow me to go into more detail...

The first thing that crosses my mind, in regards to the (many) good points that this game possess, is the scale of the thing. The City of Shapeir is conceived in an impressive manner. Not only does it have vendors and important characters that move around the city from day to day, but it has a variety of lovely townspeople who you can spot wandering around town adding little bits of detail. And while it does have a mostly featureless "infinite" desert in the style of King's Quest V, it's desert is superior based solely on the fact that it's better executed here, and is not as dry (ahem) as KQ5's.

Also on hand are scores of memorable characters. While most of the characters in the first game of the series are totally forgettable, the ones in this game are for the most part well defined. Besides the welcome return of Erasmus and his familiar Fenrus for a brief section of the game, you have (by means of example) Dinarzad, the naughty moneychanger who has a job on the side, and Shameen, a previously dull Katta from the previous game who now as a very interesting and distinct personality (specifically, he's ultra-polite and bugs you constantly about events at the tavern). Not to mention Shema, Ad-Avis, Omar The Poet, The Dervish, Keapon Laffin, Uhura, Ali Chica, Ali Fakir, Harik Attar, Rakeesh, Issur, Aziza, Abdulla Doo, Khaveen, Signor Ferrari, Zayishah...among others. In a way, this game highlights the utility of the text parser. You can have a limited form of conversation with them on various subjects. Amazing, especially considering this was made in the VERY early 1990's.

The other features this game touts are not as impressive, but are still quite good. It has very well done EGA graphics, perhaps the best use of EGA in any of Sierra's games. It also has SoundBlaster support, and the FM music is of a high quality, though none of it is particularly memorable. The combat system is an improvement over my earlier experience with Quest for Glory 1 VGA Edition. I much prefer to cast spells with the text parser than to fool around with a stupid menu. One last note here: I like the ability to import and export your character to the other games in the series. A lot.

The Bad
Eventually you'll die and you won't be able to play it anymore.

And I would have liked it to have an estimated completion time of 8760 hours (one year). They could have added a few hundred extra sidequests.

The Bottom Line
One of the best RPG's ever. Though it has since been surpassed in technological complexity by The Elder Scrolls series other such modern creations within the gaming community, its gameplay and replayability factor is still formidable even a decade after it was released. If you have a week or so to spare, I would strongly suggest that you purchase this game immediately, should you be lucky enough to find a copy.

DOS · by Longwalker (723) · 2003

The best of all the Quest for Glory series

The Good
Incredible graphics for its time, great story line, exciting battles, no obscure puzzle solving made this the best of its series. The game was also way longer than the way too short So You Want to Be a Hero and Wages of War, had a better setting (Arabia) and characters than the fourth game (which also got way too serious) and was just downright better than the fifth one. I never ever forgot Ad Advis, the sexy moneychanger, the Erasmus and Fenris references in WIZ, and the lovable Katta.

The Bad
When you got really good at throwing, throwing dirt at a brigand just about killed him instantly.

The Bottom Line
Computer role-playing at its finest.

DOS · by SebastianLi (52) · 2000

Great sequel with a Middle Eastern feel to it

The Good
Quest for Glory II: Trail by Fire was released in 1990 and published by Sierra On-Line, and if you have played the first game, you would realize that the game takes place in the land of Shapeir where elementals are threatening the peaceful city, while the Emir of its sister city Raseir goes missing and the city fallen under tyranny.

In Shapeir, the Kattas have set up their own inn which houses a few pieces of entertainment, and your hero, whatever you decided to call him, is welcome to stay the night there for free. Not only can you watch the wife's owner dance, but you can also listen to the Poet which reads poems, mainly about the hero's journey ahead.

As with the original game, you select a class then you assign character stats to it. On the class section screen, the animations of your hero are just fantastic. The second game gives you the ability to import your hero from the first game, while retaining the same character stats. This is recommended, since unless the future QFG games, you only have a certain number of days to complete your quest; after that's, it's over. I was actually thrilled that I didn't have to fight monsters and instead focus on the more important things in the game.

A fourth class is also introduced, along with the three other classes. However, this class is not selectable when you start a new game, and you must earn this class throughout the game by doing honorable things such as not breaking into people's homes, giving money to beggars, and returning an item to its owner (hence, the new “Honor” stat). You won't get to see all the locations in the game, but you do get an alternate ending if you get a certain number of points.

A majority of the game is spent walking the streets of Shapeir. You will meet all kinds of characters, including the Kattas themselves. You can ask most characters about anything, and they are happy to give you information relating to the subject. Raseir, on the other hand, has some unpleasant ones like the guards who patrol the streets and the plaza; and the only thing worth looking at is the women who you meet at the end of the game. I remember going inside the house in one of them, then watching a bit of nudity as she changes clothes that you offer her.

QFG2 has a Middle Eastern setting to it, so the stalls are scattered around Shapeir rather than shops; and like in real life in some parts of the world, you can bargain for items in order to get a better deal. The graphics blend in with that theme, and they are also on par with the first game, very colorful. The streets are nicely laid out, as are the houses that thieves can break into. The desert – where you fight the majority of monsters - looks spectacular during the day; and at night, I like the way that the developers got creative with the stars.

When it comes to sound, the music also blends in with the theme; and while all the sound cards are good at sticking with the Middle Eastern music, the Roland MT-32 sounds much realistic. As far as I know, QFG2 is the only SCI0 game to support Sound Blaster; and if you select this sound card, you'll get authentic sound effects that are not possible with the Adlib.

The developers threw in some humor into the game. Like what happened in the last game, QFG2 will produce a humorous message if you right-click on items on the main menu. Likewise, in the Blue Parrot Inn – Raseir's inn - you get to watch an amusing scene where a mouse pulls the hero's pants down while he's sleeping. Having said that, I am looking forward to the humor the developers threw in Quest For Glory III: Wages of War.

There are multiple paths you can take depending on the class you have selected. An example of this is at the end of the game, where you have to gain entry into the Raseir palace. The fighter takes on the two guards standing outside its entrance; while Magic Users levitate up to the lookout point, then enter the palace that way. As far as I know, there is only one ending to the three classes, but it only varies slightly for the hidden Paladin class. Having said that, QFG2 deserves to be played more than once, just like every other QFG game. This gives you the opportunity to experiment with classes other than your last one. You may enjoy some of your hero's alternate actions as a result of picking a different class.

The Bad
Other reviewers said that they didn't like the maze of streets that you need to navigate through Shapeir, and I agree with them. Although you can buy a map in the game, a location only shows up if you have already traveled to it before (similar to the magic map in King's Quest III); and the map that comes boxed with the game doesn't reveal any locations other than the Katta's Tail Inn and the Saurus Lot. Therefore, the only way you can get to new locations is through guesswork.

In the first game, monsters immediately appear in the forest after about two or three screens. In QFG2, however, it takes over ten screens just to encounter a desert creature. By the time you defeated it, half your precious day is nearly over.

The Bottom Line
QFG2 has all the features that make the original game great, but introduces some new ones, namely character importation and a fourth class. The game has a Middle Eastern setting, and the graphics and sound blend in quite nicely. There are also alternate solutions to puzzles, based on the class you selected. With the exception of the QFG1 remake, this is the last Quest for Glory game where you going to see yourself typing commands in while putting your class to good use; and it will not be the same with the point-and-click interface.

DOS · by Katakis | カタキス (43091) · 2014

Maynap sierras finest hour

The Good
Everything is perfectly and neatly presented, I'm not going to blabber a lot, GET THIS GAME even if you're not into rpg. Adventuring, you will be, after a few minutes time, and oh, don't even try solving the maze with the instructions you get from the person in the stand outside when you try to go to the money changer, type "look" in the corridors to get the name of the tarik, if i remember correctly, you need to get from centime taric to dirar taric to get to the moneychanger.

The Bad
Maybe the maze put people off at start, but when it gets going, it's the greatest joyride youll ever live.

The Bottom Line
People, this is the finest sierra adventure game,ever. Better that gabriel knight, better that QFG4, get it, oh, and buy the silly glasses from the Air elementalist, when the princess asks for your clothes towards the end of the game, put them on and look at her,you're in for a surprise! Sierra nudity!!! I could sue them for a lot of money for graphical explicity!

DOS · by helm lehm (13) · 2000

I appear to be the only idiot who loathes this game...

The Good
(Long overdue review...my original was only 2-3 paragraphs long)

The fact that Hero's Quest had a sequel was thrill enough. QFG 2 may faired better for people unfamiliar with Hero's Quest or at least those who created a new character.

One of the features I enjoyed most about the game was some familiarity of old characters from Hero's Quest. Graphics were upgraded a bit, combat was fairly better though not noticeable. The city atmosphere was considerably more "alive" though, compared to Spielburg, the city in Hero's Quest. More people, more interaction, more colors, more animations. The most of them are merely graphical and not really interactable.

Regardless, I never could quite figure out why this game won an award...

The Bad
Well, if you've noticed, I'm the only scumbag that doesn't appreciate this game. Which is quite odd really since this is the only QFG game I loath. Why do I despise this game so much? The fun starts here...

The first fault was probably mine...mine being a hardcore QFG...uh...Hero's Quest fan. My first fault for being a fan was IMPORTING my old hero into this game. My old hero that perfect stats which was way higher than the stats you get when you start with a new character in the game. This mistake was probably seriously overlooked by the developers back then.

What makes the Hero's Quest series so "addictive" is the relentless process of turning a geek into a hero. Seeing those stats increase is one of the most exciting features in any RPG game...character development which balances game difficulty. When I started the game with an imported character, my character didn't start as a geek. He was somewhere between "geek" and "hero", so I lost around half of the game play that required character development...and this shows when I played the game.

The monsters I met in the desert weren't difficult to kill, if not incredibly easy. Although I would like to commend my veteran combat skills cough, that had nothing to do in this case. My stats were just too high for me to "appreciate" the difficulty and pains of character development. Remember the guy that walks on the rope on the city square. I succeeded in walking the rope in a couple of tries (or a little bit more). There goes the challenge.

Since character development was rudely taken away from me, all that was left is the crumbs of "gameplay". That didn't fare well either from where I was standing.

Yep. I hate mazes. Damn got lost in the city at the beginning of the game so many times, I virtually had to give up (try walking through the city without a map). Got over that eventually...then they had to create this dead hunk of mass called: A DESERT.

If there's one thing I hate more than getting lost in a middle of a crazed city is getting lost in a desert. Hey, if you didn't die of thirst every so often, maybe it wasn't so bad. But noooo....you had to die. I remember the same irritating feature in King's Quest V. I hate deserts...and a reminder to any developer who dares create a scene with deserts, I will personally THUMP you!

I was expecting a more vast area in QFG 2 in comparison to HQ 1. In HQ 1, you knew your territory. Spielburg was like your backyard. You knew every rock, tree, grass and so on. Here it's just sand...sand...sand and more yellow stuff. The desert feature somewhat killed the "leisure" of adventuring that I experienced in Hero's Quest. You can't have leisure in the desert when half the time your trying to find that freaking oasis (since you don't have much landmarks in the desert) and trying to find that freaking Saurus that loves to abandon you during battle.

Oh well, I had my hopes up when somewhere in the game you discover the existence of a 2nd city. When you mention a 2nd city, I expected to totally new city like the first city. Complete with new puzzles, new people and (hopefully) more possibilities of character development. To my disappointment, it was a small shack with crumbled black walls. I figured as much.

There is also one thing that I really hate about this particular version of the game. This QFG game is the first that introduced the "Paladin Class". A class to my opinion that is DESTROYS THE BALANCE of the other 3 classes. It's like the ultimate class, which I tried to avoid. I never played the Paladin class, since it appeared to have more advantages (especially in later series) compared to other class. I could be wrong, but I was not amused by the introduction of this class. Anyway, it kinda killed the "Fighter Class", since both of those classes can use the sword.

The Bottom Line
This game wasn't worth an award. It was good to see Erasmus and Fenrus (or was it Fenris?) again though...

DOS · by Indra was here (20755) · 2001

Contributors to this Entry

Critic reviews added by Pseudo_Intellectual, Scaryfun, Narushima, xPafcio, Gonchi, Alsy, Jo ST, Patrick Bregger, Terok Nor, Sciere, Tim Janssen, S Olafsson, Kayburt.