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Far Cry: Instincts - Predator

Moby ID: 21830

[ Xbox 360 ] [ Xbox One add ] [ Xbox Series add ]

Xbox 360 credits (2006)

605 people (600 professional roles, 5 thanks) with 842 credits.

Far Cry Instincts Predator Xbox 360 Adaptation

Senior Producer Bertrand Hélias
Associate Producer Antoine Guignard
Creative Director Jean-François Dugas
Lead Programming Patrice Zink
Artistic Director / Lead Graphics Jonathan-Jacques Belletête
Technical Graphic Director Danny Oros
Animation Technical Director Jean-Thierry Roy
Game Design / Lead Level Design Philippe Baude
Project Coordinator Hoang Mac Thien Nguyen
Lead 3D Jean-François Lopez
Lead Engine Frantz Raia
Architect Philippe Gagnon
Lead Quality Assurance Jean-Sylvain Sormany
Programming Frédéric Robichaud, Frédérick Champoux, Georges Giroux, Gilles Berguet, Israël Duchesne, Jean-François Couture, Jean-Francois Marquis, Jean-Francois Racine, Guillaume Fréchette, Jean-François Roy, Sébastien Atoch, Yannick Joly, Yanick Mimee
Additional Programming Arnaud Storq
Level Design - Single Player Laurent Hogue, Marcus Bourguet, Philippe Dion, Stephen Douglass
Character Artists Brad Waddingham, Frédéric Madore, Catherine Langevin, Ian Ladouceur, Jessica Larivé, Luc Veillette, Mathieu Faber, Maximilien Albert, Pascal Savignac, Steve Fraser, Steve Jubinville, Tigran Akopian, Tram Luong, Véronique Fortin
Graphics Abhinav Chokhavatia, Caroline Bergeron-Lyonnais, Jonathan Lesage, Ramil Laudico, Rodney Lum, Sébastien Michaud d'Auteuil
Graphics Effects Mohanned Mansour
Sound Design Jonathan Gosselin
Sound Integration Sylvain Côté, Simon Leduc
Scripted Events Animation Frederick Taylor, Gilles Garceau
Menus & Interfaces Fabien Jean-Claude, Ming Yin, Philippe Côté
Data Management François Messier, Jonathan Wilson, Pascal Rhéaume
QC Project Manager Jonathan Moreau
QC Team Leaders Alexandre Méthot, Pascal Gauthier
QC Assistant Team Leaders Luc Gagnon
Testers - Single Player Antoine Thisdale, Arnaud Collet, Benoit Lafreniere, Bruno Leblanc, Danny Ménard, Frédéric Hardy, Henri Durocher, Hugo Deschamps, Jean-Sébastien Primeau, Michel Duguay, Nicolas Monteilhet-Labossière, Pascal Lavallières, Raymond Brunette, Rodrigo Munoz
Testers - Multiplayer Alexandre Gélinas, Christine Olsen, Daphney Alarie, Frédérick Marcil, Jean-François Carrier, Jean-François Gauthier, Jean-Jacques Dumonceau, Louis Cléroux, Louis-Philippe Brissette, Luc Gagnon, Mathieu Buignet, Mathieu Landry, Patrice St-Pierre-Plamondon, Patrick Robichaud, Pascal Daraiche, Roger Jr. Chabot, Sébastien Roy
Testers - Map Editor Jacques Alcé-Gabriel, Jacques-Patrick Audain
Tool Testers Annie Dolbec, Vincent Nadeau
Lead Platform Specialist Frédéric Laporte
Playtests Coordination Louis Martin Guay, Rémi Hachoud
Playtest Observation Simon Bouchard, Jonathan Dankoff, Antoine Fortier-Auclair, Benoît Gagnon, Anthony Ménard Moquin, Philippe Renaud

Far Cry Instincts Evolution

Senior Producer Bertrand Hélias
Producer Gadi Pollack
Project Coordinator / Associate Producer Mario Chabtini
Creative Director Jean-François Dugas
Lead Programming Alex Parlour
Lead Graphics Florent Goy
Lead Level Design David Ghozland
Lead Animation & Animation Director Jean-François Méthot
Lead Sound Design Steven Dumont
Lead Quality Assurance Jean-Sylvain Sormany
Lead AI Programmer Guillaume Fréchette
Game Design Alexandre Breault, Philippe Baude
Story Designer Patrick Redding
Script Writer Alexi Hawley
Additional Script Writer Raymond Almaden
Single Player Programming Alexandre Pelletier, Arnaud Storq, Dave Lynch, Sébastien Atoch, James Di Vito, Jean-François Roy, Jonathan Bard, Yanick Mimee
Additional Single Player Programming Frédérick Champoux, Jean-François Couture, Jean-Francois Marquis, Jean-Francois Racine, Mattias Gruvman, Patrice Zink, Philippe Gagnon
Multiplayer Programming Hugo Simard, Yannick Joly
Additional Multiplayer Programming François Leblanc, Georges Giroux
Additional Online Expert Sébastien Bessette
Xbox Map Editor Programming Shawn Leblanc
Data Management François Messier, Jonathan Wilson, Pascal Rhéaume
Project Security Analyst Yan Bellerose
Level Design - Single Player Benjamin Ackerman, Frédéric Ouellet, Gabriel Sanvido, James Clement, Julien Fullum, Nicholas Routhier, Pierre-Yves Savard
Level Design - Multiplayer Gerhard Weihrauch, Luc Plante
Additional Level Design - Multiplayer Benjamin Ackerman
Scripted Events Integration Mathieu Laurin, Michel Leduc St-Arnaud, Roger Champagne
Graphics Alexandre René, Dominic Laforge, Edouard Kachaami, Jo-Ashley Robert, Nick Brdar, Mark Linington, Sébastien Hébert, Sebastien Schoeler, Stéphane Pinard, Yannick Veillette
Technical Graphic Director Danny Oros
Menus & Interfaces Fabien Jean-Claude, Manuel Vallelunga, Ming Yin, Philippe Côté
Graphics Effects Mohanned Mansour
Character Design & Modeling Éric Belisle, Véronique Fortin, Nicholas Minns
Animation Benoît Saumure, Christine Ruby, Matt Sifton, Michel Cadieux, Thomas J. Anderson, Wilson Mui
Animation Technical Director Jean-Thierry Roy, David Payne
Assistant Sound Design Jonathan Gosselin
Sound Integration Martin Samuel, Said Fellah Semlali, Simon Leduc, Sylvain Côté
Illustrator Manuel Vallelunga
Tool Tester Annie Dolbec, Vincent Nadeau
Ubisoft Montreal QC Studio Manager Éric Audette
QC Project Manager Jonathan Moreau
QC Team Leaders Alexandre Méthot, Marc-Alexandre Plouffe
Testers - Single Player Alia Hanouch, Bernard Fluet, Charles Faubert, Eric Pronto, Gabriel Dubuc, Jean-François Lauzon, Joël Bourgeois, Luc Gagnon, Marc-André Burcikas, Patrick Paradis, Philippe Turcotte
Testers - Multiplayer Alain Chénier, Étienne Martel, Sylvie Tremblay, Jean-Marc Goulet, Jocelyn Bastien, Justin Wong, Kelly Grondin, Louis-Philippe Brissette, Mathieu Cardin, Marco Iavarone, Philippe Michaud, Pierre-Paul Champagne Jr., Rodrigo Munoz, Sébastien Larouche, Sébastien Raymond, Steve Lefebvre
Lead Platform Specialist Frédéric Laporte
Platform Specialist Jean-Marc Goulet
Marketing Game Manager Julien Cuny
Senior Marketing Coordinator André Vu
Marketing Artists Joey Whelan, Xavier Thomas
Motion Capture Studio Director Olivier Paris
Motion Capture Technical Director Claude Comeau
Performance Consultant Gilles Monteil
Tracker / Editor Jacques Dussault, Patrick Grimwood, Stéphan Chabot
Motion Capture Coordinator Julie Tighe
Cameraman Kun Chang
Performer Gilles Monteil, Hytham Morsy, Jean-François Méthot, Stéphanie Desforges
Playtest Lab Manager Caroline Martin
Playtests Coordination Louis Martin Guay, Marie-Pierre Dyotte, Rémi Hachoud
Playtest Observation Alexis Jolis-Desautels, Gabriel Manzanares, Lyne Archambault, Pierre Boyer, Thomas Delbuguet
Sound Studio Director Jérémi Valiquette
Music Composed By Paul Haslinger
Sound Studio - Technical & Artistic Director Simon Charles Pressey
Sound Engineering Jocelyn Daoust, Olivier Germain
Sound Editing Bénédicte Ouimet, Marc Léveillé, Mario Rodrigue, Tim Larkin
Additional Sound Design David Chan, Greg Rahn
Foley Artists Nicholas Gagnon (credited as Nicolas Gagné), Tchae Measroch
Voice Direction Simon Peacock, Christian Schneider, Gabriele Vegetti, Ramón Reparaz Sr., Martial Le Minoux
Voice Coordination Frédérique Fourny-Jennings
Voices recorded in Montréal at Point d’Orgue studio by Samuel Girardin
Stephen Dorff recorded in L.A. at PCB Productions studio by Keith Arem
Voice Editing David Axelrad, Élie Jalbert, François Lafrenière, Marie-Ève Livernoche, Samuel Girardin
Sound Technicians Mathieu Rodier, Nicholas Grimwood
Voice Talent Stephen Dorff as Jack Carver, Marc Camacho as Doyle, Rick Miller as Semuru, Victoria Sanchez as Kade
Also Starring Alain Goulem, Alex Ivanovici, Andreas Apergis, Arthur Holden, Brian Wrench, Carlo Mestroni, Don Shepperd, Gordon Masten, Jennifer Séguin, John Mounsteven, Kwasi Songui, Matt Holland, Michael Rudder, Robin Wilcock, Russell Yuen, Sean Baichoo, Sven Eriksson
Localization Director Coralie Martin
Localization Project Manager Corinne Isabelle Le Dour
Localization Lead Integration Jean-Robert Michel
Localization Tests Coordinator Sylvie Tremblay
Translation & Recordings Maïté Léon, Éric Holweck, Orange Studio, Partnertrans, AguaMass Media, Dune Sound
With the voices of Barbara Berettà, Cédric Dumond, Cyrille Artaux, Cyrille Monge, Damien Boisseau, Daniel Gall, David Krüger, Emmanuel Gradi, Eric Herson Macarel, Éric Peter, Gérard Dessalles, Gilbert Lévy, Jean-Pascal Quillichini, Magalie Barney, Martial Le Minoux, Marc Alfos, Patrice Baudrier, Philippe Roullier, Serge Thiriet, Stéphane Ronchewski, Sylvain Lemarié, Thierry Kazazian, Valérie Nosrée, Véronique Picciotto, Vincent Ropion, Xavier Fagnon, Alessandro Pilloni, Alessandro Zurla, Anna Rispoli, Dario Oppido, Dario Turrini, Federica Tabori, Francesco Mei, Francesco Morselli, Gabriele Duma, Lello Lombardi, Massimo Malucelli, Massimo Rossi, Matteo Marchetta, Renzo Ferrini, Stefano Pozzi, David H. Nathan, Dieter Hucke, Dieter Maise, Fritz Rott, Gregor Höppner, Hans Bayer, Hans-Detlef Hüpgen, Jürg Löw, Ilja Welter, Rolf Berg, Renier Baaken, Stefan Meese, Stefan Roden, Stefan Schleberger, Thomas Jakobs, Vanessa Wunsch, Volker Obermöller, Volker Wolf, Abraham Aguilar Anegón, Antonio Villar, Claudio Serrano, Eduardo Bosch, Eduardo Del Hoyo, Enrique Santarén, Juan Antonio Sainz, Jesús Alberto Pinillos Rus, Jorge Saudinós, Ramón Reparaz Sr., Gloria Cámara, Lorenzo Beteta Unión, Luis Manuel Martín, Salvador Aldeguer, Paco Vaquero, Roberto Encinas Duval, Roberto Cuenca Martínez Sr., Rafael Romero
Linguistic Testing Orange Studio, Partnertrans, AguaMass Media

Far Cry Instincts

Senior Producer Bertrand Hélias
Producer Roxane Gosselin
Associate Producer Ugo Marsolais, Michel Cere
Project Coordinator Mario Chabtini
Art Direction & Lead Graphics Christian Bedard
Lead Programming Philippe Gagnon, Frederic Condolo
Lead Level Design Benoit Richer
Lead Game Design Jean-François Dugas, Jeff Hattem
Lead Programming - Multiplayer Sébastien Bessette, Jean-François Tremblay
Lead Animation Jean-François Méthot, François Royer
Lead Sound Design Nicholas Duveau
Graphics Technical Director Danny Oros
Creative Technical Director Laurent Mascherpa
Design Technical Director Hugo Desmeules
Lead Game Designer - Multiplayer Alexandre Mandryka
Technical Leads Patrice Zink, Alex Parlour, David Gallardo
Quality Assurance Lead Alain Bedel
Scripted Events Realization & Storywriting Patrick Redding
Scripted Events Lead Nicolas Eypert
Original Storywriting Olivier Henriot, Richard E. Dansky
Project Closing Éric Tremblay
Single-Player Programming Sébastien Atoch, Gilles Berguet, Frédérick Champoux, Yann Com-Nougué, Jean-François Couture, Guillaume Fréchette, Mattias Gruvman, Christian Huaux, Jean-François Lopez, Jean-Francois Marquis, Eric Martel, Yanick Mimee, Alexandre Pelletier, Daniel-Mike Polydore, Frantz Raia, Jean-François Roy, Arnaud Storq
Xbox Map Editor Programming Shawn Leblanc
Multiplayer Programming Georges Giroux, Yannick Joly, François Leblanc, Scott Schmeisser
Additional Programming Hugo Allaire, Alexandre Dionne, Antoine Dodens, Louis de Carufel, Jean-François Duff, Fatima Zahra Errounda, Mohamed Essaghir, Mathieu Fortier, Garry Iglesias, Guillaume Laforte, Robin Lafortune, Éric Langlois, Stéphane Le Dorze, Benoit Miller, Olivier Monsonego, Olivier Munier, Saloua Ouassil, Jean-François Prévost, Éric Robert, François Schelling
Data Management Éric Bouchard, François Messier, Jonathan Wilson
Level Design - Single-Player Thiéry Adam, Raymond Almaden, Marcus Bourguet, James Clement, Balazs Csarno, Mario Di Pesa, Laurent Hogue, Frédéric Ouellet, Nicholas Routhier, Gabriel Sanvido, Pierre-Yves Savard
Level Design - Multiplayer Simon Larouche, Luc Plante
Scripted Events Integration Mathieu Laurin, Michel Leduc St-Arnaud
Additional Level Design Yannick Blanchot
Game Design Martin Caya
Graphics Nadia Bernard, Guillaume Blais, Nick Brdar, Sébastien Hébert, Yannick Jacques, Mark Linington, Virgile Loth, Peter Pavlou, Alexandre René, Sebastien Schoeler, Dominic Laforge
Menus & Interfaces Marjolaine Allie, Frederic Dervaux, Ming Yin
Additional Graphics David Bercier, Ulrich Brunin, Cristelle Khatiri, Martin Rousseau
Graphics Effects Dany Bergeron
Character Design & Modeling Éric Belisle
Additional Character Design Hugo Dallaire, Laurent Fortin, Maximilien Albert
Animation Thomas J. Anderson, Bétina Marquis, Jean-Thierry Roy, Benoît Saumure, Matt Sifton, Jonathan Simard
Animation Technical Director Jean-Thierry Roy
Additional Animation Claudio Alvaro, Eric Bresse, Natascha Evans, Jim Jagger, Luc Lanteigne, Patrick Pelletier, Pierre-Sébastien Pouliot, Jonathan Simard, Alexandre Vinet
Sound Design Steven Dumont
Assistant Sound Design Jonathan Gosselin
Sound Integration Martin Samuel
Online Consulting David Callemyn, Mathieu Hebbada
Storyboarding Wayne Murray
Quality Control Studio Manager Éric Audette
QC Project Manager Jonathan Moreau
QC Team Leader - Single Player Alexandre Méthot
QC Team Leader - Multiplayer Marc-Alexandre Plouffe
Testing - Single Player Jacques Alcé-Gabriel, Jean-François Audain, Frédéric Blattman, Raymond Brunette, Hugo Deschamps, Bernard Fluet, Jean-François Lauzon, Jonas Méus, Nicolas Monteilhet-Labossière, Vincent Nadeau, Bruno Sénécal, Louis-Philippe Saumur, Antoine Thisdale, Jimmy Victor
Testing - Multiplayer Jacques-Patrick Audain, Mathieu Cardin, Jean-François Carrier, Éric Deschênes, Luc Gagnon, Jean-François Gauthier, Jean-Marc Goulet, Kelly Grondin, Philippe Michaud, Patrick Robichaud, Bruno Sénécal, Jean-Yves Thiboutot, Justin Wong
Testing - Map Editor & Tools Simon Ayers, Philippe Dion, Annie Dolbec, Sylvie Tremblay
Additional Testing Stéphane Arbour, Pierre Boyer, Philippe Deshaies, Jonathan Farrell, Karim Khatchoyan, Jean-François Ménard, Philippe Parent, Pierre-François Tellier, Luc Wendover
QC Platform Specialist Lead Frédéric Laporte
QC Platform Specialists Alexandre Grierson, Pedro Albuquerque
Marketing Game Manager Igor Manceau, Sébastien Puel
Senior Marketing Coordinator Luc Duchaine
Marketing Coordinator Jean-François Naud
Marketing Artists Louis-Philippe Durand, Maxime Proulx
Playtest Lab Manager Caroline Martin
Playtests Coordination Louis Martin Guay, Marie-Pierre Dyotte, Rémi Hachoud
Playtest Observation Alexis Jolis-Desautels, Gabriel Manzanares, Lyne Archambault, Pierre Boyer, Thomas Delbuguet
Sound Studio Director Jérémi Valiquette
Music Composed By Paul Haslinger
Technical & Artistic Director Simon Charles Pressey
Lead Engineer Jocelyn Daoust
Sound Engineering Olivier Germain, Shaun-Nicholas Gallagher
Sound Editing Bénédicte Ouimet, Marc Léveillé, Mario Rodrigue
Monster Voice Conception Sébastien Croteau
Foley Artists Nicholas Gagnon (credited as Nicolas Gagné), Tchae Measroch
Voice Direction Arthur Holden, Jack Fletcher
Voice Coordination Frédérique Fourny-Jennings, Dawn Hershey
Voices recorded in Montréal at Point d’Orgue studio by Samuel Girardin
Stephen Dorff recorded in L.A. at PCB Productions studio Keith Arem, Margarita Mix Studios
Voice Edition Nicholas Grimwood, Mathieu Rodier
Voice Talent Stephen Dorff as Jack Carver, Sarah Carlsen as Val Cortez, Marc Camacho as Doyle, Luis De Cespedes as Krieger, John Topor as Crowe
Also Starring AJ Henderson, Adrian Burhop, Alain Goulem, Arthur Grosser, Brian Wrench, Eric Davis, Mark Hauser, Matt Shapiro, Matt Holland, Mathew Mackay, Michael Rudder, Robert Higden, Swen Eriksson, Thor Bishopric
Localization Director Coralie Martin
Localization Project Manager Corinne Isabelle Le Dour
Lead Integration Jean-Robert Michel, Alexandre St-Louis for Monde Media Solutions Inc.
French Version - Translation Maïté Léon
French Version - Recording Dune Sound – Paris, Olivier Rabat, Michel Golgevit
French Version - Voice Direction Martial Le Minoux
French Version - With the voices of Xavier Fagnon, Véronique Picciotto, Marc Alfos, Gérard Dessalles, Daniel Gall, Martial Le Minoux, Thierry Kazazian, Eric Herson Macarel, Magalie Barney, Cyrille Artaux, Gilbert Lévy, Sylvain Lemarié, Cyrille Monge, Jean-Pascal Quillichini, Stéphane Ronchewski, Philippe Roullier, Serge Thiriet
French Version - Linguistic Tests Éric Holweck
German Version - Translation & Recordings Partnertrans
German Version - Director of Production Markus Ludolf
German Version - With the voices of David H. Nathan, Rolf Berg, Volker Wolf, Hans Gerd Kilbinger, Ilja Welter, Renier Baaken, Hans Beier, Thomas Friebe, Gregor Höppner, Axel Ludwig, Stefan Roden, Fritz Rott, Philip Schepmann, Stefan Schleberger, Karl Heinz Tafel
German Version - Linguistic Tests Partnertrans
Spanish Version - Translation & Recordings Agua Mass Media
Spanish Version - Project Manager Esperanza Hernández
Spanish Version - Director of Production Jesús Lázaro
Spanish Version - Recording & Editing Theo Lora, Tomás Herrero
Spanish Version - Voice Direction Ramón Reparaz Sr.
Spanish Version - With the voices of Roberto Encinas Duval, Laura Palacios, Antonio Villar, Héctor Cantolla, Javier Franquello, Lorenzo Beteta Unión, Eduardo Bosch, Roberto Cuenca Martínez Sr., Eduardo Del Hoyo, Ramón Reparaz Sr., Luis Manuel Martín, Rafael Romero, Juan Antonio Sainz, Claudio Serrano, Paco Vaquero
Spanish Version - Linguistic Tests Agua Mass Media
Italian Version - Translation & Recordings Orange
Italian Version - Director of Production Gabriele Vegetti
Italian Version - With the voices of Dario Oppido, Massimo Rossi, Anna Giulia Belletti, Alfredo Caruso, Giuseppe Forni, Renzo Ferrini, Stefano Pozzi, Lello Lombardi, Riccardo Rovatti, Alessandro Pilloni, Francesco Mei, Massimo Malucelli, Andrea Lupo, Francesco Morselli, Alessandro Zurla
Italian Version - Linguistic Tests Orange
Far Cry Brand Technological Director Dominic Guay
Far Cry Brand Coordinator Ugo Marsolais
Far Cry Brand HR Advisor Stéphanie Rajot-Peiller
Technology Group Director André LeBlanc
Brand Coordinator Danny Grondines
Buildmaster Martin Ayotte
Technology Sound Team Lead Programmer Stéphane Ronse
Technology Sound Team Programming Christian Lachance, Éric Nabor, Franc Hauselmann, Jean-François Guay, Pierre Gauthier, Patrick Girard, Richard Malo
Audio Production Manager Fabien Noël
Technology Tools Team Lead Programmer Jérôme Lasserre
Technology Tools Team Programming Alain Abbyad, Danny Couture, Étienne Bégin, Kate D'Souza, Olivier Caudrelier, Yohann Dos Santos Monteiro, Yannick Létourneau
Technology Framework Team Lead Programmer Pascal Drolet
Technology Framework Team Programming Arthur Ouellet, François Veilleux, Mario Hudon, Mathieu Miller, Sébastien Lussier

Ubisoft Montréal Cinematics Studio

Producer Anne Mai LeBouyonnec
Associate Producer Sébastien Racine
Project Coordinator Isabelle Bismuth
Director Richard Néron
Concept Art Henry Fong
Matte Paintings André Bastien
Modeling Alexandre Gagné, Brad Waddingham, Frédéric Madore, Ghislain Ouellet, Robert De La Cruz
Rigging Carlos Valcarcel, Philippe Dugas, Simon Habib
Animation Dominic Vincent, David Forest, Mathieu Dufresne, Omar Morsy, Patrick Pelletier, Samuel Eniojukan
Lightning Guylaine Rhéaume, Myriam Laforest
VFX Dominic Bélanger, Jean-René Trudel, Marc-André Carbonneau, Raonull Conover, Patrick Parenteau
Compositing Dany Boies, David Harrisson, Didier Bertrand, Dominic Tremblay, Jihane Geadah

Ubisoft Montréal

President & COO Martin Tremblay
Executive Vice-President - Editorial Christophe Derennes
Vice-President General Manager - Quebec Studio Nicolas Rioux
Vice-President - Continuous Improvement Michel Allard
Vice-President - Human Resources Claude Reeves
Vice-President - Communications & Corporate Affairs Martin Carrier
Director - Project Management Office Stéphane D'Astous
Director - Production Technology Martin Sévigny
Director - Research & Development Sébastien Lavier

Ubisoft Entertainment

President & CEO Yves Guillemot
International Production Director Christine Burgess-Quémard
International Content Director Serge Hascoët
Technology Board Ken Klopp, Martin Sévigny, Nicolas Rioux, Sébastien Lavier, Shen Li, Todd Lewis, Yann le Tensorer
Editorial Talent Manager Caroline Cantin
Editorial Scenarios & Cinematic Director Alexis Nolent
Editorial Game Design Director Lionel Raynaud
Editorial Gameplay Director Cyril Derouineau
Editorial Gamescript Director Emmanuel Guardiola
Editorial Artistic Director Jean-Marc Geffroy
Worldwide Projects Coordination Director Anne Blondel-Jouin
Editorial Marketing Director Laurence Buisson-Nollent

Ubisoft EMEA

EMEA Director Alain Corre
EMEA Marketing Director John Parkes
EMEA Group Manager Sébastien Courmont
EMEA PR Manager Jennifer Lansman
EMEA Brand Manager Marine Menut
EMEA Marketing Assistant Julie Champeil
Brand Manager France Benoit Fouillet
Brand Manager Germany Michael Thielmann
Brand Manager Italy Marco Caprelli
Brand Manager Netherlands Michiel Verheijdt
Brand Manager Scandinavia Jesper Lund
Brand Manager Spain Alberto Mesas
Brand Manager UK Ian Chambers

Ubisoft U.S.A. Marketing Team

President Laurent Detoc
Vice-President - Publishing Jay Cohen
Vice-President - Marketing Tony Key
Director of Marketing Hélène Juguet
Group Director, Brand Management Adam Novickas
Far Cry Senior Brand Manager Sam Saliba
Far Cry Associate Brand Manager Erick Low
Vice-Persident - Creative Services Allen Adler
Creative Director Lee Ann Weber
Senior Art Designer Li Shen
Copywriter Danielle von Mayrhauser
Project Manager Ryan Molyneaux
PR Manager Carol Quito
Community Manager Kurtis Buckmaster
Online Advertising Manager Paul Caparotta
Lead Web Producer Izaac Russo

Special Thanks

Special Thanks To David Heigho, Louis-Philippe Durand, Philippe Debay, Prof. Brian J. Bonislawsky of Astigmatic One Eye Typographic Institute for ChickenScratch Font, Manfred Klein & Petra Heidorn for Slim Sans Serif Font
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Credits contributed by Laurent Hogue.