Far Cry Instincts Predator Xbox 360 Adaptation |
Senior Producer |
Bertrand Hélias |
Associate Producer |
Antoine Guignard |
Creative Director |
Jean-François Dugas |
Lead Programming |
Patrice Zink |
Artistic Director / Lead Graphics |
Jonathan-Jacques Belletête |
Technical Graphic Director |
Danny Oros |
Animation Technical Director |
Jean-Thierry Roy |
Game Design / Lead Level Design |
Philippe Baude |
Project Coordinator |
Hoang Mac Thien Nguyen |
Lead 3D |
Jean-François Lopez |
Lead Engine |
Frantz Raia |
Architect |
Philippe Gagnon |
Lead Quality Assurance |
Jean-Sylvain Sormany |
Programming |
Frédéric Robichaud, Frédérick Champoux, Georges Giroux, Gilles Berguet, Israël Duchesne, Jean-François Couture, Jean-Francois Marquis, Jean-Francois Racine, Guillaume Fréchette, Jean-François Roy, Sébastien Atoch, Yannick Joly, Yanick Mimee |
Additional Programming |
Arnaud Storq |
Level Design - Single Player |
Laurent Hogue, Marcus Bourguet, Philippe Dion, Stephen Douglass |
Character Artists |
Brad Waddingham, Frédéric Madore, Catherine Langevin, Ian Ladouceur, Jessica Larivé, Luc Veillette, Mathieu Faber, Maximilien Albert, Pascal Savignac, Steve Fraser, Steve Jubinville, Tigran Akopian, Tram Luong, Véronique Fortin |
Graphics |
Abhinav Chokhavatia, Caroline Bergeron-Lyonnais, Jonathan Lesage, Ramil Laudico, Rodney Lum, Sébastien Michaud d'Auteuil |
Graphics Effects |
Mohanned Mansour |
Sound Design |
Jonathan Gosselin |
Sound Integration |
Sylvain Côté, Simon Leduc |
Scripted Events Animation |
Frederick Taylor, Gilles Garceau |
Menus & Interfaces |
Fabien Jean-Claude, Ming Yin, Philippe Côté |
Data Management |
François Messier, Jonathan Wilson, Pascal Rhéaume |
QC Project Manager |
Jonathan Moreau |
QC Team Leaders |
Alexandre Méthot, Pascal Gauthier |
QC Assistant Team Leaders |
Luc Gagnon |
Testers - Single Player |
Antoine Thisdale, Arnaud Collet, Benoit Lafreniere, Bruno Leblanc, Danny Ménard, Frédéric Hardy, Henri Durocher, Hugo Deschamps, Jean-Sébastien Primeau, Michel Duguay, Nicolas Monteilhet-Labossière, Pascal Lavallières, Raymond Brunette, Rodrigo Munoz |
Testers - Multiplayer |
Alexandre Gélinas, Christine Olsen, Daphney Alarie, Frédérick Marcil, Jean-François Carrier, Jean-François Gauthier, Jean-Jacques Dumonceau, Louis Cléroux, Louis-Philippe Brissette, Luc Gagnon, Mathieu Buignet, Mathieu Landry, Patrice St-Pierre-Plamondon, Patrick Robichaud, Pascal Daraiche, Roger Jr. Chabot, Sébastien Roy |
Testers - Map Editor |
Jacques Alcé-Gabriel, Jacques-Patrick Audain |
Tool Testers |
Annie Dolbec, Vincent Nadeau |
Lead Platform Specialist |
Frédéric Laporte |
Playtests Coordination |
Louis Martin Guay, Rémi Hachoud |
Playtest Observation |
Simon Bouchard, Jonathan Dankoff, Antoine Fortier-Auclair, Benoît Gagnon, Anthony Ménard Moquin, Philippe Renaud |
Far Cry Instincts Evolution |
Senior Producer |
Bertrand Hélias |
Producer |
Gadi Pollack |
Project Coordinator / Associate Producer |
Mario Chabtini |
Creative Director |
Jean-François Dugas |
Lead Programming |
Alex Parlour |
Lead Graphics |
Florent Goy |
Lead Level Design |
David Ghozland |
Lead Animation & Animation Director |
Jean-François Méthot |
Lead Sound Design |
Steven Dumont |
Lead Quality Assurance |
Jean-Sylvain Sormany |
Lead AI Programmer |
Guillaume Fréchette |
Game Design |
Alexandre Breault, Philippe Baude |
Story Designer |
Patrick Redding |
Script Writer |
Alexi Hawley |
Additional Script Writer |
Raymond Almaden |
Single Player Programming |
Alexandre Pelletier, Arnaud Storq, Dave Lynch, Sébastien Atoch, James Di Vito, Jean-François Roy, Jonathan Bard, Yanick Mimee |
Additional Single Player Programming |
Frédérick Champoux, Jean-François Couture, Jean-Francois Marquis, Jean-Francois Racine, Mattias Gruvman, Patrice Zink, Philippe Gagnon |
Multiplayer Programming |
Hugo Simard, Yannick Joly |
Additional Multiplayer Programming |
François Leblanc, Georges Giroux |
Additional Online Expert |
Sébastien Bessette |
Xbox Map Editor Programming |
Shawn Leblanc |
Data Management |
François Messier, Jonathan Wilson, Pascal Rhéaume |
Project Security Analyst |
Yan Bellerose |
Level Design - Single Player |
Benjamin Ackerman, Frédéric Ouellet, Gabriel Sanvido, James Clement, Julien Fullum, Nicholas Routhier, Pierre-Yves Savard |
Level Design - Multiplayer |
Gerhard Weihrauch, Luc Plante |
Additional Level Design - Multiplayer |
Benjamin Ackerman |
Scripted Events Integration |
Mathieu Laurin, Michel Leduc St-Arnaud, Roger Champagne |
Graphics |
Alexandre René, Dominic Laforge, Edouard Kachaami, Jo-Ashley Robert, Nick Brdar, Mark Linington, Sébastien Hébert, Sebastien Schoeler, Stéphane Pinard, Yannick Veillette |
Technical Graphic Director |
Danny Oros |
Menus & Interfaces |
Fabien Jean-Claude, Manuel Vallelunga, Ming Yin, Philippe Côté |
Graphics Effects |
Mohanned Mansour |
Character Design & Modeling |
Éric Belisle, Véronique Fortin, Nicholas Minns |
Animation |
Benoît Saumure, Christine Ruby, Matt Sifton, Michel Cadieux, Thomas J. Anderson, Wilson Mui |
Animation Technical Director |
Jean-Thierry Roy, David Payne |
Assistant Sound Design |
Jonathan Gosselin |
Sound Integration |
Martin Samuel, Said Fellah Semlali, Simon Leduc, Sylvain Côté |
Illustrator |
Manuel Vallelunga |
Tool Tester |
Annie Dolbec, Vincent Nadeau |
Ubisoft Montreal QC Studio Manager |
Éric Audette |
QC Project Manager |
Jonathan Moreau |
QC Team Leaders |
Alexandre Méthot, Marc-Alexandre Plouffe |
Testers - Single Player |
Alia Hanouch, Bernard Fluet, Charles Faubert, Eric Pronto, Gabriel Dubuc, Jean-François Lauzon, Joël Bourgeois, Luc Gagnon, Marc-André Burcikas, Patrick Paradis, Philippe Turcotte |
Testers - Multiplayer |
Alain Chénier, Étienne Martel, Sylvie Tremblay, Jean-Marc Goulet, Jocelyn Bastien, Justin Wong, Kelly Grondin, Louis-Philippe Brissette, Mathieu Cardin, Marco Iavarone, Philippe Michaud, Pierre-Paul Champagne Jr., Rodrigo Munoz, Sébastien Larouche, Sébastien Raymond, Steve Lefebvre |
Lead Platform Specialist |
Frédéric Laporte |
Platform Specialist |
Jean-Marc Goulet |
Marketing Game Manager |
Julien Cuny |
Senior Marketing Coordinator |
André Vu |
Marketing Artists |
Joey Whelan, Xavier Thomas |
Motion Capture Studio Director |
Olivier Paris |
Motion Capture Technical Director |
Claude Comeau |
Performance Consultant |
Gilles Monteil |
Tracker / Editor |
Jacques Dussault, Patrick Grimwood, Stéphan Chabot |
Motion Capture Coordinator |
Julie Tighe |
Cameraman |
Kun Chang |
Performer |
Gilles Monteil, Hytham Morsy, Jean-François Méthot, Stéphanie Desforges |
Playtest Lab Manager |
Caroline Martin |
Playtests Coordination |
Louis Martin Guay, Marie-Pierre Dyotte, Rémi Hachoud |
Playtest Observation |
Alexis Jolis-Desautels, Gabriel Manzanares, Lyne Archambault, Pierre Boyer, Thomas Delbuguet |
Sound Studio Director |
Jérémi Valiquette |
Music Composed By |
Paul Haslinger |
Sound Studio - Technical & Artistic Director |
Simon Charles Pressey |
Sound Engineering |
Jocelyn Daoust, Olivier Germain |
Sound Editing |
Bénédicte Ouimet, Marc Léveillé, Mario Rodrigue, Tim Larkin |
Additional Sound Design |
David Chan, Greg Rahn |
Foley Artists |
Nicholas Gagnon (credited as Nicolas Gagné), Tchae Measroch |
Voice Direction |
Simon Peacock, Christian Schneider, Gabriele Vegetti, Ramón Reparaz Sr., Martial Le Minoux |
Voice Coordination |
Frédérique Fourny-Jennings |
Voices recorded in Montréal at Point d’Orgue studio by |
Samuel Girardin |
Stephen Dorff recorded in L.A. at PCB Productions studio by |
Keith Arem |
Voice Editing |
David Axelrad, Élie Jalbert, François Lafrenière, Marie-Ève Livernoche, Samuel Girardin |
Sound Technicians |
Mathieu Rodier, Nicholas Grimwood |
Voice Talent |
Stephen Dorff as Jack Carver, Marc Camacho as Doyle, Rick Miller as Semuru, Victoria Sanchez as Kade |
Also Starring |
Alain Goulem, Alex Ivanovici, Andreas Apergis, Arthur Holden, Brian Wrench, Carlo Mestroni, Don Shepperd, Gordon Masten, Jennifer Séguin, John Mounsteven, Kwasi Songui, Matt Holland, Michael Rudder, Robin Wilcock, Russell Yuen, Sean Baichoo, Sven Eriksson |
Localization Director |
Coralie Martin |
Localization Project Manager |
Corinne Isabelle Le Dour |
Localization Lead Integration |
Jean-Robert Michel |
Localization Tests Coordinator |
Sylvie Tremblay |
Translation & Recordings |
Maïté Léon, Éric Holweck, Orange Studio, Partnertrans, AguaMass Media, Dune Sound |
With the voices of |
Barbara Berettà, Cédric Dumond, Cyrille Artaux, Cyrille Monge, Damien Boisseau, Daniel Gall, David Krüger, Emmanuel Gradi, Eric Herson Macarel, Éric Peter, Gérard Dessalles, Gilbert Lévy, Jean-Pascal Quillichini, Magalie Barney, Martial Le Minoux, Marc Alfos, Patrice Baudrier, Philippe Roullier, Serge Thiriet, Stéphane Ronchewski, Sylvain Lemarié, Thierry Kazazian, Valérie Nosrée, Véronique Picciotto, Vincent Ropion, Xavier Fagnon, Alessandro Pilloni, Alessandro Zurla, Anna Rispoli, Dario Oppido, Dario Turrini, Federica Tabori, Francesco Mei, Francesco Morselli, Gabriele Duma, Lello Lombardi, Massimo Malucelli, Massimo Rossi, Matteo Marchetta, Renzo Ferrini, Stefano Pozzi, David H. Nathan, Dieter Hucke, Dieter Maise, Fritz Rott, Gregor Höppner, Hans Bayer, Hans-Detlef Hüpgen, Jürg Löw, Ilja Welter, Rolf Berg, Renier Baaken, Stefan Meese, Stefan Roden, Stefan Schleberger, Thomas Jakobs, Vanessa Wunsch, Volker Obermöller, Volker Wolf, Abraham Aguilar Anegón, Antonio Villar, Claudio Serrano, Eduardo Bosch, Eduardo Del Hoyo, Enrique Santarén, Juan Antonio Sainz, Jesús Alberto Pinillos Rus, Jorge Saudinós, Ramón Reparaz Sr., Gloria Cámara, Lorenzo Beteta Unión, Luis Manuel Martín, Salvador Aldeguer, Paco Vaquero, Roberto Encinas Duval, Roberto Cuenca Martínez Sr., Rafael Romero |
Linguistic Testing |
Orange Studio, Partnertrans, AguaMass Media |
Far Cry Instincts |
Senior Producer |
Bertrand Hélias |
Producer |
Roxane Gosselin |
Associate Producer |
Ugo Marsolais, Michel Cere |
Project Coordinator |
Mario Chabtini |
Art Direction & Lead Graphics |
Christian Bedard |
Lead Programming |
Philippe Gagnon, Frederic Condolo |
Lead Level Design |
Benoit Richer |
Lead Game Design |
Jean-François Dugas, Jeff Hattem |
Lead Programming - Multiplayer |
Sébastien Bessette, Jean-François Tremblay |
Lead Animation |
Jean-François Méthot, François Royer |
Lead Sound Design |
Nicholas Duveau |
Graphics Technical Director |
Danny Oros |
Creative Technical Director |
Laurent Mascherpa |
Design Technical Director |
Hugo Desmeules |
Lead Game Designer - Multiplayer |
Alexandre Mandryka |
Technical Leads |
Patrice Zink, Alex Parlour, David Gallardo |
Quality Assurance Lead |
Alain Bedel |
Scripted Events Realization & Storywriting |
Patrick Redding |
Scripted Events Lead |
Nicolas Eypert |
Original Storywriting |
Olivier Henriot, Richard E. Dansky |
Project Closing |
Éric Tremblay |
Single-Player Programming |
Sébastien Atoch, Gilles Berguet, Frédérick Champoux, Yann Com-Nougué, Jean-François Couture, Guillaume Fréchette, Mattias Gruvman, Christian Huaux, Jean-François Lopez, Jean-Francois Marquis, Eric Martel, Yanick Mimee, Alexandre Pelletier, Daniel-Mike Polydore, Frantz Raia, Jean-François Roy, Arnaud Storq |
Xbox Map Editor Programming |
Shawn Leblanc |
Multiplayer Programming |
Georges Giroux, Yannick Joly, François Leblanc, Scott Schmeisser |
Additional Programming |
Hugo Allaire, Alexandre Dionne, Antoine Dodens, Louis de Carufel, Jean-François Duff, Fatima Zahra Errounda, Mohamed Essaghir, Mathieu Fortier, Garry Iglesias, Guillaume Laforte, Robin Lafortune, Éric Langlois, Stéphane Le Dorze, Benoit Miller, Olivier Monsonego, Olivier Munier, Saloua Ouassil, Jean-François Prévost, Éric Robert, François Schelling |
Data Management |
Éric Bouchard, François Messier, Jonathan Wilson |
Level Design - Single-Player |
Thiéry Adam, Raymond Almaden, Marcus Bourguet, James Clement, Balazs Csarno, Mario Di Pesa, Laurent Hogue, Frédéric Ouellet, Nicholas Routhier, Gabriel Sanvido, Pierre-Yves Savard |
Level Design - Multiplayer |
Simon Larouche, Luc Plante |
Scripted Events Integration |
Mathieu Laurin, Michel Leduc St-Arnaud |
Additional Level Design |
Yannick Blanchot |
Game Design |
Martin Caya |
Graphics |
Nadia Bernard, Guillaume Blais, Nick Brdar, Sébastien Hébert, Yannick Jacques, Mark Linington, Virgile Loth, Peter Pavlou, Alexandre René, Sebastien Schoeler, Dominic Laforge |
Menus & Interfaces |
Marjolaine Allie, Frederic Dervaux, Ming Yin |
Additional Graphics |
David Bercier, Ulrich Brunin, Cristelle Khatiri, Martin Rousseau |
Graphics Effects |
Dany Bergeron |
Character Design & Modeling |
Éric Belisle |
Additional Character Design |
Hugo Dallaire, Laurent Fortin, Maximilien Albert |
Animation |
Thomas J. Anderson, Bétina Marquis, Jean-Thierry Roy, Benoît Saumure, Matt Sifton, Jonathan Simard |
Animation Technical Director |
Jean-Thierry Roy |
Additional Animation |
Claudio Alvaro, Eric Bresse, Natascha Evans, Jim Jagger, Luc Lanteigne, Patrick Pelletier, Pierre-Sébastien Pouliot, Jonathan Simard, Alexandre Vinet |
Sound Design |
Steven Dumont |
Assistant Sound Design |
Jonathan Gosselin |
Sound Integration |
Martin Samuel |
Online Consulting |
David Callemyn, Mathieu Hebbada |
Storyboarding |
Wayne Murray |
Quality Control Studio Manager |
Éric Audette |
QC Project Manager |
Jonathan Moreau |
QC Team Leader - Single Player |
Alexandre Méthot |
QC Team Leader - Multiplayer |
Marc-Alexandre Plouffe |
Testing - Single Player |
Jacques Alcé-Gabriel, Jean-François Audain, Frédéric Blattman, Raymond Brunette, Hugo Deschamps, Bernard Fluet, Jean-François Lauzon, Jonas Méus, Nicolas Monteilhet-Labossière, Vincent Nadeau, Bruno Sénécal, Louis-Philippe Saumur, Antoine Thisdale, Jimmy Victor |
Testing - Multiplayer |
Jacques-Patrick Audain, Mathieu Cardin, Jean-François Carrier, Éric Deschênes, Luc Gagnon, Jean-François Gauthier, Jean-Marc Goulet, Kelly Grondin, Philippe Michaud, Patrick Robichaud, Bruno Sénécal, Jean-Yves Thiboutot, Justin Wong |
Testing - Map Editor & Tools |
Simon Ayers, Philippe Dion, Annie Dolbec, Sylvie Tremblay |
Additional Testing |
Stéphane Arbour, Pierre Boyer, Philippe Deshaies, Jonathan Farrell, Karim Khatchoyan, Jean-François Ménard, Philippe Parent, Pierre-François Tellier, Luc Wendover |
QC Platform Specialist Lead |
Frédéric Laporte |
QC Platform Specialists |
Alexandre Grierson, Pedro Albuquerque |
Marketing Game Manager |
Igor Manceau, Sébastien Puel |
Senior Marketing Coordinator |
Luc Duchaine |
Marketing Coordinator |
Jean-François Naud |
Marketing Artists |
Louis-Philippe Durand, Maxime Proulx |
Playtest Lab Manager |
Caroline Martin |
Playtests Coordination |
Louis Martin Guay, Marie-Pierre Dyotte, Rémi Hachoud |
Playtest Observation |
Alexis Jolis-Desautels, Gabriel Manzanares, Lyne Archambault, Pierre Boyer, Thomas Delbuguet |
Sound Studio Director |
Jérémi Valiquette |
Music Composed By |
Paul Haslinger |
Technical & Artistic Director |
Simon Charles Pressey |
Lead Engineer |
Jocelyn Daoust |
Sound Engineering |
Olivier Germain, Shaun-Nicholas Gallagher |
Sound Editing |
Bénédicte Ouimet, Marc Léveillé, Mario Rodrigue |
Monster Voice Conception |
Sébastien Croteau |
Foley Artists |
Nicholas Gagnon (credited as Nicolas Gagné), Tchae Measroch |
Voice Direction |
Arthur Holden, Jack Fletcher |
Voice Coordination |
Frédérique Fourny-Jennings, Dawn Hershey |
Voices recorded in Montréal at Point d’Orgue studio by |
Samuel Girardin |
Stephen Dorff recorded in L.A. at PCB Productions studio |
Keith Arem, Margarita Mix Studios |
Voice Edition |
Nicholas Grimwood, Mathieu Rodier |
Voice Talent |
Stephen Dorff as Jack Carver, Sarah Carlsen as Val Cortez, Marc Camacho as Doyle, Luis De Cespedes as Krieger, John Topor as Crowe |
Also Starring |
AJ Henderson, Adrian Burhop, Alain Goulem, Arthur Grosser, Brian Wrench, Eric Davis, Mark Hauser, Matt Shapiro, Matt Holland, Mathew Mackay, Michael Rudder, Robert Higden, Swen Eriksson, Thor Bishopric |
Localization Director |
Coralie Martin |
Localization Project Manager |
Corinne Isabelle Le Dour |
Lead Integration |
Jean-Robert Michel, Alexandre St-Louis for Monde Media Solutions Inc. |
French Version - Translation |
Maïté Léon |
French Version - Recording |
Dune Sound – Paris, Olivier Rabat, Michel Golgevit |
French Version - Voice Direction |
Martial Le Minoux |
French Version - With the voices of |
Xavier Fagnon, Véronique Picciotto, Marc Alfos, Gérard Dessalles, Daniel Gall, Martial Le Minoux, Thierry Kazazian, Eric Herson Macarel, Magalie Barney, Cyrille Artaux, Gilbert Lévy, Sylvain Lemarié, Cyrille Monge, Jean-Pascal Quillichini, Stéphane Ronchewski, Philippe Roullier, Serge Thiriet |
French Version - Linguistic Tests |
Éric Holweck |
German Version - Translation & Recordings |
Partnertrans |
German Version - Director of Production |
Markus Ludolf |
German Version - With the voices of |
David H. Nathan, Rolf Berg, Volker Wolf, Hans Gerd Kilbinger, Ilja Welter, Renier Baaken, Hans Beier, Thomas Friebe, Gregor Höppner, Axel Ludwig, Stefan Roden, Fritz Rott, Philip Schepmann, Stefan Schleberger, Karl Heinz Tafel |
German Version - Linguistic Tests |
Partnertrans |
Spanish Version - Translation & Recordings |
Agua Mass Media |
Spanish Version - Project Manager |
Esperanza Hernández |
Spanish Version - Director of Production |
Jesús Lázaro |
Spanish Version - Recording & Editing |
Theo Lora, Tomás Herrero |
Spanish Version - Voice Direction |
Ramón Reparaz Sr. |
Spanish Version - With the voices of |
Roberto Encinas Duval, Laura Palacios, Antonio Villar, Héctor Cantolla, Javier Franquello, Lorenzo Beteta Unión, Eduardo Bosch, Roberto Cuenca Martínez Sr., Eduardo Del Hoyo, Ramón Reparaz Sr., Luis Manuel Martín, Rafael Romero, Juan Antonio Sainz, Claudio Serrano, Paco Vaquero |
Spanish Version - Linguistic Tests |
Agua Mass Media |
Italian Version - Translation & Recordings |
Orange |
Italian Version - Director of Production |
Gabriele Vegetti |
Italian Version - With the voices of |
Dario Oppido, Massimo Rossi, Anna Giulia Belletti, Alfredo Caruso, Giuseppe Forni, Renzo Ferrini, Stefano Pozzi, Lello Lombardi, Riccardo Rovatti, Alessandro Pilloni, Francesco Mei, Massimo Malucelli, Andrea Lupo, Francesco Morselli, Alessandro Zurla |
Italian Version - Linguistic Tests |
Orange |
Far Cry Brand Technological Director |
Dominic Guay |
Far Cry Brand Coordinator |
Ugo Marsolais |
Far Cry Brand HR Advisor |
Stéphanie Rajot-Peiller |
Technology Group Director |
André LeBlanc |
Brand Coordinator |
Danny Grondines |
Buildmaster |
Martin Ayotte |
Technology Sound Team Lead Programmer |
Stéphane Ronse |
Technology Sound Team Programming |
Christian Lachance, Éric Nabor, Franc Hauselmann, Jean-François Guay, Pierre Gauthier, Patrick Girard, Richard Malo |
Audio Production Manager |
Fabien Noël |
Technology Tools Team Lead Programmer |
Jérôme Lasserre |
Technology Tools Team Programming |
Alain Abbyad, Danny Couture, Étienne Bégin, Kate D'Souza, Olivier Caudrelier, Yohann Dos Santos Monteiro, Yannick Létourneau |
Technology Framework Team Lead Programmer |
Pascal Drolet |
Technology Framework Team Programming |
Arthur Ouellet, François Veilleux, Mario Hudon, Mathieu Miller, Sébastien Lussier |
Ubisoft Montréal Cinematics Studio |
Producer |
Anne Mai LeBouyonnec |
Associate Producer |
Sébastien Racine |
Project Coordinator |
Isabelle Bismuth |
Director |
Richard Néron |
Concept Art |
Henry Fong |
Matte Paintings |
André Bastien |
Modeling |
Alexandre Gagné, Brad Waddingham, Frédéric Madore, Ghislain Ouellet, Robert De La Cruz |
Rigging |
Carlos Valcarcel, Philippe Dugas, Simon Habib |
Animation |
Dominic Vincent, David Forest, Mathieu Dufresne, Omar Morsy, Patrick Pelletier, Samuel Eniojukan |
Lightning |
Guylaine Rhéaume, Myriam Laforest |
VFX |
Dominic Bélanger, Jean-René Trudel, Marc-André Carbonneau, Raonull Conover, Patrick Parenteau |
Compositing |
Dany Boies, David Harrisson, Didier Bertrand, Dominic Tremblay, Jihane Geadah |
Ubisoft Montréal |
President & COO |
Martin Tremblay |
Executive Vice-President - Editorial |
Christophe Derennes |
Vice-President General Manager - Quebec Studio |
Nicolas Rioux |
Vice-President - Continuous Improvement |
Michel Allard |
Vice-President - Human Resources |
Claude Reeves |
Vice-President - Communications & Corporate Affairs |
Martin Carrier |
Director - Project Management Office |
Stéphane D'Astous |
Director - Production Technology |
Martin Sévigny |
Director - Research & Development |
Sébastien Lavier |
Ubisoft Entertainment |
President & CEO |
Yves Guillemot |
International Production Director |
Christine Burgess-Quémard |
International Content Director |
Serge Hascoët |
Technology Board |
Ken Klopp, Martin Sévigny, Nicolas Rioux, Sébastien Lavier, Shen Li, Todd Lewis, Yann le Tensorer |
Editorial Talent Manager |
Caroline Cantin |
Editorial Scenarios & Cinematic Director |
Alexis Nolent |
Editorial Game Design Director |
Lionel Raynaud |
Editorial Gameplay Director |
Cyril Derouineau |
Editorial Gamescript Director |
Emmanuel Guardiola |
Editorial Artistic Director |
Jean-Marc Geffroy |
Worldwide Projects Coordination Director |
Anne Blondel-Jouin |
Editorial Marketing Director |
Laurence Buisson-Nollent |
Ubisoft EMEA |
EMEA Director |
Alain Corre |
EMEA Marketing Director |
John Parkes |
EMEA Group Manager |
Sébastien Courmont |
EMEA PR Manager |
Jennifer Lansman |
EMEA Brand Manager |
Marine Menut |
EMEA Marketing Assistant |
Julie Champeil |
Brand Manager France |
Benoit Fouillet |
Brand Manager Germany |
Michael Thielmann |
Brand Manager Italy |
Marco Caprelli |
Brand Manager Netherlands |
Michiel Verheijdt |
Brand Manager Scandinavia |
Jesper Lund |
Brand Manager Spain |
Alberto Mesas |
Brand Manager UK |
Ian Chambers |
Ubisoft U.S.A. Marketing Team |
President |
Laurent Detoc |
Vice-President - Publishing |
Jay Cohen |
Vice-President - Marketing |
Tony Key |
Director of Marketing |
Hélène Juguet |
Group Director, Brand Management |
Adam Novickas |
Far Cry Senior Brand Manager |
Sam Saliba |
Far Cry Associate Brand Manager |
Erick Low |
Vice-Persident - Creative Services |
Allen Adler |
Creative Director |
Lee Ann Weber |
Senior Art Designer |
Li Shen |
Copywriter |
Danielle von Mayrhauser |
Project Manager |
Ryan Molyneaux |
PR Manager |
Carol Quito |
Community Manager |
Kurtis Buckmaster |
Online Advertising Manager |
Paul Caparotta |
Lead Web Producer |
Izaac Russo |
Special Thanks |
Special Thanks To |
David Heigho, Louis-Philippe Durand, Philippe Debay, Prof. Brian J. Bonislawsky of
Astigmatic One Eye Typographic Institute for ChickenScratch Font, Manfred Klein & Petra Heidorn for Slim Sans Serif Font |