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Jean-Sylvain Sormany

Moby ID: 203081

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Jean-Sylvain Sormany as worked for several game development companies starting in 2003 at Artificial Mind & Movement as a game programmer on console games. He quickly became Lead AI Programmer on a ScoobyDoo licensed game (Unmasked).

In 2005, Jean-Sylvain start working as a game engine programmer at Ubisoft on a 360 launch title: Peter Jackson King Kong, the official game of the movie. He transferred as a QA/Tool lead programmer on several FarCry sequel for console platform (XBox and Xbox 360).

In 2007, he was hired by a small company in Ottawa and became the lead programmer of a series of project done by this startup company.

In 2007, Jean-Sylvain took the chair of the Ottawa IGDA chapter.

In 2008, he started teaching Game Engine Development at Carleton University of Ottawa.

Credited on 14 games

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Forza Motorsport (2023, Windows) Internal Support
Starfield (2023, Windows) Internal Studio Support
Airborne Kingdom (2020, Windows) Snowed In Studios
The Elder Scrolls: Blades (2018, iPhone) Studio Head
Destination Primus Vita: Episode 1 - Austin (2018, Windows) Special Thanks
We Happy Few (2018, PlayStation 4) Snowed-In Studios
River City Ransom: Underground (2017, Windows) Special Thanks to
Deus Ex: Human Revolution - Director's Cut (2013, Windows) Lead Programmer
Far Cry 2 (2008, Windows) Special Thanks
Far Cry: Instincts - Evolution (2006, Xbox) Lead Quality Assurance
Far Cry: Instincts - Predator (2006, Xbox 360) Lead Quality Assurance
Peter Jackson's King Kong: The Official Game of the Movie (2005, Xbox 360) Programmers
Scooby-Doo!: Unmasked (2005, GameCube) Lead Programmer
Carmen Sandiego: The Secret of the Stolen Drums (2004, GameCube) Game Programmers

[ full credits ]

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