Lode Runner

aka: Kong, LR, Lode Runner Classic, Lode Runner for WonderSwan, Miner, Suicide
Moby ID: 243

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Critic Reviews add missing review

Average score: 76% (based on 29 ratings)

Player Reviews

Average score: 3.6 out of 5 (based on 221 ratings with 6 reviews)

I have many great memories from my Apple II days, this game takes place in most.

The Good
In one word? All. This game is very high in my top 10 list of all times; actually it's very high on my top 5 as well. The first game to really combine action (run, avoid monsters) and puzzle (look, think, do things in a correct order.) what this game did was what Dune II did to Strategy genre: add action, the decision makings have to be made in real time. The goal of this game is very simple, collect boxes, avoid enemies, go ladder (do I hear addictive gameplay?) Actually the game is extremely complex, where the wrong decision can send a horde of enemies at your tail, or you could find yourself 10 feet deep in cement. Oh yea, you can dig. This is your most important weapon, timing your digging right can help you trap the enemies in a way that will help you solve the level, wrong timing and you might not trap them properly, or at all, and you might found yourself locked in rooms as well, and let me just remind you, you have to take those decisions in real time. The levels are absolutely great, and suggest a variety of ideas and puzzles, from more action driven, to some that demand careful planning of the digging. Other levels are made of weird art (like the very cute ship level) or are based on one element of the game, like pure digging levels, levels made exclusively of ropes, or levels where you have to use the AI in order to trap the enemies.

The Bad
One of the biggest downs (I’d use the word few, but I wanna keep my "un-biased" mask) is the AI. Which is very simple; basically the enemies keep the same level with your character. I.e. if you go up, they go up, they don't try to go down and follow you, unless you go down and practically "pull" them, sometimes winning the level is more of a question of properly trapping the enemies. Although the game creators knew that, as some levels actually need you to use that AI to solve them, most of the times you feel like your fighting a mind game with a bunch of apes.

The Bottom Line
This one is a true classic from the old (and I do mean old) days of Apple II, a combined action/puzzle games, where you need to collect gold and avoid monsters. The game also features an option to dig, enabling you to capture the enemies, or to reach boxes beneath the floor. The graphics are worthy of these days, in other words, don't expect anything too fancy (except the boat level, naturally), but those who are pure gameplay fanatics, should check this game.

PC Booter · by Erez Schatz (7) · 2000

Landmark game in video game history!

The Good
This is the first game I can remember playing that successfully combined action and puzzle solving into a compelling experience. Some levels took seconds to solve, later ones minutes. Some I never solved more than once.

But most importantly, this game allowed users--kids like me--to create their own levels. Never before was such a facility included with a computer game before. It included the first true level editor, so players could create and play their own experiences. With the exception of Pinball Construction Set, I can remember no early home computer era game that allowed such a feature.

But even without the level editor, the game provided an addictive challenge despite the limitations of the early home computers.

The Bad
Some of the levels I thought were just too darn hard, especially so early on. The Apple II controls were a bit tricky to get the hang of, but they really couldn't have been implemented better. The Apple II joysticks just weren't great.

The Bottom Line
An addictive rush of treasure grabbing! Puzzle solving and action combined in an early game with lots of polish.

Apple II · by Frecklefoot (188) · 2007

Pioneer in the editing mode...

The Good
NES' Lode Runner had nice graphics, gameplay and sound effects, and good musical theme. Like the PC Booter version, the NES one was addictive. It was one of the first games to feature built-in level editor, an edition mode which no requires programming knowledge. Besides Lode Runner, in 1980's first half, I know only Nintendo "programming" games (Excitebike, Mach Rider and Wrecking Crew, also for NES) had this feature, and they probably copied Lode Runner.

The Bad
Lode Runner is a bit harder, in any version of the game.

The Bottom Line
Lode Runner is a nice game, in any platform released. Get and try it, if you haven't played yet. If you have already played, get it too!

NES · by Gustavo Henrique dos Santos (97) · 2014

A nice MSX game!

The Good
Lode Runner had simple graphics, good gameplay and sound effects. The MSX version is similar to the PC Booter one. It was one of the first games (maybe the first in MSX platform) to feature an edition mode, in which it was possible to create and edit levels.

The Bad
Lode Runner was a bit harder, like any version of this game.

The Bottom Line
Lode Runner for MSX is a nice game. Recommended for any player who likes action and/or puzzle. If possible, get and play it!

MSX · by Gustavo Henrique dos Santos (97) · 2014

An updated version of a classic puzzle-oriented game

The Good
Lode Runner was a platform game created by Doug E. Smith in 1983. Whereas most platform games at the time relied on precision jumps and movement, Lode Runner was puzzle-oriented. It was also one of the first games to be ported to the arcade after having received numerous home computer ports, courtesy of Irem who licensed the game from Brøderbund Software. This version of the game features 24 remixed levels out of the original game’s 150 levels.

If you are not familiar with the game’s concept, the objective is to get a certain number of gold nuggets while trying to avoid enemies that chase you around the screen. You are equipped with a laser that is used to vaporize any brick walls adjacent to the player, creating holes for anyone to fall through, including yourself.

This is much similar to what the player has to do in Apple Panic, another Brøderbund game; except in that game you have to dig the hole back up. In fact, vaporizing brick walls is essential considering that some enemies will steal gold and you have to get it back to complete the level. One of the enemies will flash to let you know who stole it. You have to complete a level in a certain amount of time, and a warning beep will sound if you are running out.

There are 255 levels you can play through, but once you have finished 24 levels, the game loops back to level one, but at this point the game’s level is still 25. If you manage to complete all 255 levels, the game will crash after that. This is similar to what happens in Pac-Man, but that game glitches out instead. You may be thinking that this information should have been placed in “The Bad” section, but why would you want to play the same levels over and over again?

The enemies come in various forms such as cavemen, spiders, slinkies, and even the robot from Drol. A cut-scene is triggered every three levels and shows the player entering what looks like a huge safe. The game also lets you know what kind of enemies you’ll be up against. The graphics and animations are good. The same transitions that occur between levels make a return, and the enemies behave the same way. I liked watching you climb across the rungs like a monkey, as well as the dance both characters perform when they fall down holes.

Unlike the majority of computer ports, there is background music while you play, and it is the same no matter what level you’re on. It is memorable, and it blends with the overall theme of the game. Apart from that, another piece is heard while the cut-scene plays.

The Bad
There is nothing bad about this game.

The Bottom Line
Lode Runner is one of the few games out there that made its debut on home systems before making its way into the arcades. As a result, this version of the game is much better in terms of quality. The game mechanics are still intact, but the 24 levels of the original game are remixed, background music has been added, and cut-scenes are introduced. In my opinion, this is a version worth playing. It must have been a success, because there are three arcade sequels.

Arcade · by Katakis | カタキス (43087) · 2019

Another variant of the "ladder" theme with customizable levels.

The Good
Action was at the center of this game. While Big Top had a slow and dull pace, this one was more satisfying as you were able to fool the bad guys at will by trapping them in the holes you burned in the ground. Thus, instead of simply fleeing them, you were able to trap them. The action was fast enough considering the speed the good old 4.77 Mhz PC was able to offer.

Although a "ladder" game was nothing original back then, there was one special thing this game had: customizable levels. If you ever found that the 150 standard levels were not good enough, you were able to edit your own levels and save them on disk. This might not sound so hot today, but it was the first graphic game that I've personnaly been able to edit myself. This added a lot of pleasure and value.

The Bad
Alhough the game was not bad, it was yet another one based on ladders and small men running everywhere. As it has been the case with 3D shooters for many years now, this style of game have been used ad nauseam in the early 80s and it was harder and harder to be original. No wonder Pac-Man has been such a hit not long afterwards.

The Bottom Line
A traditionnal ladder-and-layer game where you must flee or trap bad guys coming to get you while collecting items that will let you enter the next level. What is particular with this one is the ability to "modify" the layers by burning holes through them (thus avoiding the ladders) and creating your own levels.

Sierra published a remake a few years ago which had full-blown graphics and music. I tried the demo and it was not bad, although I would have waited for the game to be in a bargain bin before buying it.

PC Booter · by Olivier Masse (443) · 1999

Contributors to this Entry

Critic reviews added by Tim Janssen, S Olafsson, Alsy, vileyn0id_8088, Scaryfun, FatherJack, Bozzly, RhYnoECfnW, Patrick Bregger, PCGamer77, Big John WV, Mr Creosote, Alaka, Martin Smith, ☺☺☺☺☺, Stelios Kanitsakis, yenruoj_tsegnol_eht (!!ihsoy).