Final Fantasy IX

aka: FF9, FFIX, Finalnaja Fantazija 9, Zuizhong Huanxiang 9
Moby ID: 3556

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Critic Reviews add missing review

Average score: 90% (based on 72 ratings)

Player Reviews

Average score: 4.3 out of 5 (based on 222 ratings with 8 reviews)

Not really improved over the prequels, but still a great game

The Good
The graphics in the final fantasy serie have always (at least on the psx) been wonderful. the 9th episode is no exception : The gorgeous painted backgrounds, the animation of the characters, the modeling of characters and monsters in battle, and the amazing (!!!) pre-rendered cut-scenes are all spectacular
The sound effects are good too, and the music is just one of the best one produced for a video game
The gameplay is as good as in other final fantasy games. Almost the same as in other episodes, which means it's great fun for those RPG fans.
Also, the optional side quests and secrets are better balanced. It is actually possible to discover the vast majority of them without a strategy guide (it ain't easy, but at least, it's not as impossible as chocobo raising in FF VII).
The story is involving and most of the characters you play are really likeable
It's got great longevity : expect between 30 and 60 hours of gameplay before you complete it, depending on how much you care for side-quests and world exploration.
The replay value is not great but at least, there is one, cos you may want to replay the game with a strategy guide to discover all the secrets you missed in the first run.

The Bad
The Graphics, while gorgeous, didn't really improve technically since FFVIII. Granted, maybe FFVIII already pushed the psx to its limits, but at least you could still be amazed by FFVIII if you had played FFIX. Only a very minor complain though
The story is very complex at times, especially in the end : chances are you'll beat the game without knowing exactly what good you have accomplished and how your actions did save the world. And where the hell does the final boss come from ?
The story is also nothing new. It's very similar to other FFs : characters have identity crisis, fall in love with each other, etc. Maybe Square should start thinking about new kinds of plot twists.

The game play is also very similar to previous FFs. I know, I know, there are changes, like the fact that your abilities lie in your equipment, but in the end, those changes are very minor.

The Bottom Line
This is truly a great RPG, with many major good things and many minor flaws (mainly the fact that it's just too plain similar to previous episodes). Anyway, It'll probably delight fans of the serie, and many other people as well.

PlayStation · by Xa4 (300) · 2001

An Unforgettable Epic Adventure!

The Good
FF9 was my first traditional, console RPG and the start of my interest in story-driven games. I remember when my cousin had borrowed it to me one day a few years back and I was a little reluctant to give it play. When I started to play, I couldn’t put it down. It was unlike anything I had ever played before.

Graphics: First you thing you’ll notice when you start this gem up is the beauty of the FMVs. Characters are cartoon-styled (not that I’m complaining, they still look neat) but the environments are quite believable. Same goes for the in-game graphics. I guarantee that FF9 is one of the most visually impressive games on the console available. There is detail that is well implemented in both characters and areas. The way the graphics are is full-polygonal characters in pre-rendered environments, which I may add are truly works of art.

Gameplay: The game involves exploring environments, interacting with NPCs, creating weapons/equipment, building up your characters (by combat), and engaging in turn-based combat for leisure or to advance the story. Plus there are some mini-games here and there that give you items. Some of them are optional while others like combat are used to advance the story. Did I mention you get to fly airships in the overworld map? It’s truly fun and offers a change of pace from traveling on foot instead. You really get that sense of soaring through the skies!

Story: This was the game’s strongest point. It was what hooked me into it the first place. Both the story and its memorable cast of characters was what made the game magical. The dialogue between them was enjoyable and well-written. The story goes at a solid pace and there’s constantly something unexpected happening. That’s another great thing about this epic story
the unexpected twists and turns. A lot of mysteries to encounter here folks! But don’t worry, questions are answered and this epic tale comes to a powerful close which will leave you satisfied. Plus there’s a bit of philosophy implemented into the story’s themes and characters. Some people may think they were just put in to make the game seem intelligent, but to be honest it does just that. The themes are well implemented and complement the story and its characters well. The themes include powerful ones like courage, love, existence, and corruption.

Music: Ahhhh
the music! Its’ so well done that you’d probably wouldn’t mind owning the soundtrack. There is a huge variety of musical themes that fit well with the scenes. The tracks range from ones that are comical, emotional, dramatic, action-packed, or just plain evil sounding.


The Bad
Alright that’s enough praising this gem and time for the negatives. Actually to be more specific, I only found two negatives with this game. First is the battle system. It was enjoyable but you don’t really get to control your attacks on the enemy. It would’ve been neat if they had put in attack options instead like Chrono Cross. Second are the random encounters, they tend to get annoying at times but that’s something I overlooked.

The Bottom Line
If you’re looking to get into the console RPG genre then give this gem a rent! If you’re the cautious type then rent to see if it’s to your liking. Above all if you’re looking for a game with an engaging epic story/characters, beautiful visuals/audio, plenty of places to explore, and long length, then this is a dream come true for you.

PlayStation · by Ocram (7) · 2004

A fair game.

The Good
I say it has the best storyline out of the series 8, 9 and 10, i have played. There is nothing in the game that is hard to understand or confusing. They have a bunch of good-nature characters (even Amarant) which is a relief. The music and theme is good as usual, but i think, ought to have another battle theme as it may become too repetitive.

The Bad
Nothing bad to speak of, it's just a few alterations that is needed, nevertheless it's just a typical FF game of which each series have different features. I prefer picture to be less cartoon and more realistic like FF8 and FF10. It would also need to be consider for the number of sidequests available, there are too few available but too many in one quest. I say there are too few 'hard' creatures to fight once you're in the high levels. Also, it would be great if more mysterious items with special abilities is presented. Boss in FF9 lack HP; if they grow a bit more HP and have characters with multi-hits, it would dearly improve.

The Bottom Line
It is not as popular as 7,8 or 10. Yet i think it is matter of realism that would improve the standard and expectation of this game.

PlayStation · by Mike Wazoski (7) · 2005

The pinnacle of the series

The Good
Welcome to my review for the game Final Fantasy IX (from now on FF9) for the PlayStation.

FF9 is the third and last game of the three Final Fantasy games of the main series released for the PlayStation. With two excellent predecessors already on the platform, will this game live up the high expectations ? Let's see.

The game really follows the steps of its two predecessors. You incarnate a hero and his comrades, and go out to fight in order to save the world yet again. Like usual, the game is very linear and focus a lot on the story line, with developed lovable characters, many interesting places to visit and many interesting NPCs as well. Just like the two previous games on the system, the field take place on a pre-rendered screen with 3D characters pasted on it, and when a battle starts, the whole screen changes to a fully 3D rendering.

It is not easy to judge the graphics, first because I'm not someone particularly interest by game's graphics, and then because graphics from early 3D consoles overall didn't age well due to their low resolution and lack of proper shadowing, and so on. However, for a game of this age, the graphics of FF9 aged very well. The pre-rendering screen are absolutely gorgeous and very well architectured - actually I could bet that Square hired real architects to build this game !

3D character models are also very well done, although you can clearly see they suffer from the system's limit in terms of resolution. The characters are very well animated and lively. Just like the two previous games, now and then a FMV cutscene will trigger, showing the progression of the story like a film.

Which leads me to how the world of FF9 overall feels. It is hard to describe, however the world of FF9 feels complete, vast, and overall very interesting to explore, because it was so beautifully designed with master and grace.

The story of the game is not as overly complicated as the stories of the two predecessor games, which is in my opinion a good thing. There is no genome biologic manipulations and fake identities, and there is no time travel. Just simply a story that will always give you an excuse to go to the next dungeon or city in order to continue to make your progress. The fact that FF9 didn't try too hard to have an incredible story like FF7, FF8 and FF10 did is probably its good selling price, you are guaranteed to understand what is going on just by playing the game once, without the need to replay multiple times and/or too look things up on the internet.

The idea of FF9 was that the series should return to its roots. Many things that were long forgotten were re-introduced. Especially many elements from FF1 came back in this game. The four elemental crystals, the four fiends of elements, Garland, white mages, black mages, they all come back, which is very good news. Moogles which were almost abandoned since FF7 (they appeared only as cameos and not as important characters) are also back and play an important role as they act as save points.

FF9 abandoned the super serious dark tone that the series had taken to come back to a really magic and fantasy filled world. The main character is no longer a depressed teenager with identity crisis like in the two previous games, but is a humble happy-go-lucky thief, which is a total 180° turn, for the best. Even if his insistence on helping others can be a bit exaggerated, he deserves the medal of a strong leadership needed to make a party of very diverse people fight together.

The game is not a huge spoof either, it just doesn't try too hard to be serious like it's 2 direct predecessors. Although the game features a love story, this is a really discrete and subtle one that will not get in the way of the main story or gameplay, unlike what happened in FF8.

Now I guess the story and has been enough been covered. Let's talk about the battle system. Again, the battle system could be called a return to the series' root. The series has a long tradition of bringing up a new battle system which each new game, and FF9 is no exception. The materia system of FF7 as well as the junction system of FF8 turned out to be rather complicated to master, and those systems made characters into blank puppets that could be turned to powerful warriors or strong magic casters by using their systems. In FF9 however, the battle system is directly inspired by the FF4 system where people have jobs (like in other early FF games) but the jobs are hard-wired to the characters for story purpose and cannot ever be changed. This might sound like the system is too simple and might not make the game interesting enough to be played, and this is partially true.

However, they added a feature that was absent from FF4 in order to make the game more interesting. Instead of learning new abilities simply by levelling, the characters learns abilities with equipment (weapons, armour or accessories). There is two kind of abilities, the action abilities that can be directly used in battle (such as "Fire", "Cure" or "Steal"), and the support abilities that helps you implicitly in battle for example by increasing your stats or protecting against status aliments. The support abilities can be individually enabled up to a maximum number of points, which increases with levels. So as you level up and equip many different pieces of armours, you will not only be stronger but also be given more opportunities to protect against status aliments and other very useful things.

The really strong point of this system is that it encourages the player to cycle through available pieces of equipment for each character, even if they are not the strongest in his possession, in order to learn as many abilities as possible. This made the game overall much more interesting to play just with this simple system, and works masterfully.

A big flaw of FF8 was it's very long summon sequences, that were very time consuming to see again and again. Square would not want to reduce the length of the summon sequences, as their impressiveness is one of the selling points of their games. They gracefully solved the problem by making a new system which automatically alternate between a "heavy" variation, beautiful and impressive but long, and a "light" variant, less impressive but short, of the summon sequence. This makes summoning less time consuming and less annoying while still being very impressive.

The music in this game is absolutely amazing, it is Uematsu at his best. It is overall a very sentimental and varied soundtrack, much in the line of what was done for the previous FF, but with even more care for the detail and even more different songs. The music is almost never re-used from place to place, so each moment in the game no matter how short gets its own song : There is approximately 90 different pieces of music in the game, all of them being equally amazing. Actually my only complain about the music is that you might not hear enough of some of the songs, as they only play for 20 or 30 seconds in game when actually you'd like to listen to them for at the very least 5 minutes.

The battle theme, which you will obviously hear again and again, is without a doubt the best of the entire series. Just like other elements in the game, it was made to "return to the roots of the series" by using the very famous baseline at the start, and is overall a good piece of what sounds more like a 70s rock piece. It will be no problem to listen to the battle theme again and again while professing through the game.

For the reasons mentioned, I think I can say pretty confidently that FF9 has the best soundtrack I have ever met with any video game, because not only of it's high quality, but also high quantity of different pieces of music.

In addition to that, the game provides a lot of sound effects such as wind, footsteps, running machines, birds, etc... and does so masterfully. There is really nothing to say about it other that the sound is perfect.

The Bad
There is not much not to like about FF9 honestly. One thing that immediately comes to mind is the extreme linearity of the game, but then again it is how the whole Final Fantasy series were designed, and the fact that we never feel lost in them despite the universe being large is thanks to the game's linearity. I do not like when you feel lost and have no idea where to go, and this never happens in FF9 thanks to the game's linearity so this is a good thing.

A thing I didn't like is that you cannot backtrack to most places after you go to the CD4. Only a couple of towns are accessible any more, and this is a problem. I understand they had to save space on their CD, but here, they could just make you able to insert another CD if you want to backtrack. FF8 already suffered from a similar issue, so it's very sad they didn't fix that.

There is really few side quests that you can do in comparison to FF7 and FF8. Perhaps I didn't look hard enough I don't know. But it seems to me that there is very little to do outside of the main story.

My last complaint is that one particular spoof character in the game, while being very funny, is particularly ridiculous and tend to be extremely annoying in story scenes where the story is supposed to be serious. I'd have liked if they made that particular character optional and/or didn't make her play any major role in story scenes. The characters are quite unbalanced. Some of them are extremely strong (such as the hero, without a surprise) and some of them are very weak and cannot ever have a true utility in your party. At the begin of the game,

Garnet and Eiko the two summoners are extremely weak and are an annoyance to have in your party. However near the end of the game as they can summon the strongest monsters in addition to have unlimited healing abilities they are by far the two strongest characters, and overpowers the others who are just here to give them ethers to refill their mana.

The Bottom Line
FF9 combines the tradition of grace and master of the early FF games with the enhanced graphics and gameplay of the modern Playstation area FF games, and does so very gracefully. The story is interesting without being overcomplicated, the gameplay is simple but fascinating, and the music and graphics are amazing for what we'd expect from a game of this category.

Both FF7 and FF8 were also very great games, but those had some minor flaws, almost all of them having been fixed in FF9. The game is almost without any flaws, and as such can easily be considered as the pinnacle of the Final Fantasy series, and of JRPGs in general. Of course if you do not like JRPGs you will probably not like the game, but I'd say as a modern reincarnation of older games it defines the expectations for the genre for the modern consoles, and is a reference of quality.

The lack of side quests is probably the only flaw of FF9, which will affect its replayability. However, FF9 must be played at least once.

PlayStation · by Bregalad (937) · 2015

Roll for initiative, monkey boy!

The Good
Born in an age of technical limitations, Final Fantasy borrowed elements of classic Western RPGs of its time and turned their slightly repetitive epic deeds into more personal affairs with players feeling attached to their avatars through more than their stats and gear. Its often soap-operatic quality aside, the drama that shone through even in the earliest instalments has persisted, mixing it with humour and the spirit of adventure, but never quite belying its video game roots. Final Fantasy IX came after the first two PlayStation instalments which not only marked the series’ change to a new hardware generation allowing for a much more cinematic story experience. Final Fantasy VII and VIII also veered drastically from their predecessors’ plots and settings by being darker and more futuristic. However, instead of trying to top the modernism of VII and the graphic realism of VIII, IX makes an almost 180° turn and celebrates everything that was quaint (and corny) about the classics 8 and 16-bit Fantasies. Its renewal of time-honoured traditions, game mechanics and also clichĂ©s feels strangely fresh and series creator Hironobu Sakaguchi’s guts to create such an anachronistic game must be admired, especially considering IX was originally meant to be a ‘gaiden’ spin-off to the main series. However, a return to what first made the series great in this case doesn’t mean a degeneration of an early 21st century game to gameplay and characters from two decades ago.

Final Fantasy IX is set in a medieval fantasy world in which colourful monsters still roam the countryside freely. It even allows for some mild technological advances from other ages, such as steam power, to add plot elements to the upcoming adventure. So far, so classic. The graphics are as in the preceding games a combination of real-time rendered 3D characters and animated, pre-rendered backgrounds. The overall art style is colourful, whimsical and cartoony, populated by people with slightly over-sized heads (perhaps a nod to the 2D sprite graphics of the series) and the odd anthropomorphic animals wandering around as ordinary citizens. (Not to mention series staples like moogles and chocobos!) Pre-rendered FMVs tell especially dramatic events and don’t fall short of the technical quality of the cutscenes in Final Fantasy VIII. The adventure starts when a band of roguish bandits under the name of Tantalus gets hired to kidnap princess Garnet Til Alexandros of Alexandria. Already some changes to past formulas are noticeable because the kidnappers’ field agent isn’t a run-off-the-mill adventurer or moody mercenary. One Zidane Tribal by (default) name, players are instead introduced to an impish boy with a monkey tail and the bravado of a teenage Errol Flynn. As if that wasn’t enough, the plot takes off on an unusually humorous note as Tantalus bumble their way through the kidnapping under the cover of a courtly theatre festival. All eventually comes to an end when not only the princess unexpectedly request her kidnappers to whisk her away while her comically fussy protector, Adelbert Steiner, tries to intervene. Her wrath incurred, Alexandria’s vile-looking queen Brahne tries to stop the getaway of the involved in a way demonstrating a startling disregard for her daughter’s safety. One airship crash-landing later, bandits, princess, knight protector and an innocent black mage bystander who got dragged along find themselves trapped in a magical forest. It is there that after the vibrant prelude the classic RPG mechanics fully take off: party formation, exploration and combat. Final Fantasy IX strays from the previous two games’ convention by allowing players to field four party members at a time instead of three. Combat plays out using the series’ innovative ATB system in which enemies and party members take it in turns to act once their individual time gauges are filled. Instead of allowing character customisation through classes or jobs, Final Fantasy IX establishes well-imagined personalities whose defining abilities adhere to their backstories and advances during the story. It is, however, possible to outfit them not only with the standard RPG gear of weapons, armour and assorted stat-boosting trinkets. Similar to the job system of Final Fantasy V, most equipped gear grants the characters special abilities which can be learned to be wielded indefinitely over time.

The continuative story turns of Final Fantasy IX are perhaps not the most original in the series, revolving around queen Brahne’s attempts to conquer her neighbouring kingdoms with the help of an effeminate arms dealer named Kuja. True to Final Fantasy tradition and clichĂ©, however, the person who seems to be the root of all evil is seldom more than a puppet behind who an even more powerful mastermind eventually manifests. Apart from its pleasantly whimsical world, Final Fantasy IX derives a great deal of its appeal from the main characters’ personalities. Almost all have deeper motivations and dilemmas they are facing which are well balanced with the funnier aspects of their characters: Zidane, a thief by profession, is boisterously boyish and philandering, yet has problems admitting his deeper feelings for his leading lady Garnet. Garnet, a white mage, struggles with the huge responsibilities of her future rule and being the last of the summoners known as espers. Her guardian Steiner is duteous and stubborn to a fault but must ask himself whether his sometimes misguided sense of responsibility is the only trait defining his character. The party’s painfully shy and clumsy black mage Vivi makes some startling discoveries about his origins and questions the very purpose of his existence while the dragoon Freia’s search for her missing lover and loss of her people’s home at the hands of villains she can’t fight make her question the worth of her knightly lifestyle. The team roster is completed by gluttonous blue mage Quina, taciturn bounty hunter Amarant and Eiko, a cheeky six-year old with mystic powers not unlike Garnet’s. Although the various characters aren’t always deep by themselves, there’s an undeniable chemistry between them, be it Steiner’s obsequiousness towards Garnet and Vivi and his disdain for Zidane or Eiko’s crush on Zidane and bossy attitude towards an easily intimidated Vivi.

The Bad
Ironically true to its concept of ‘back to the roots’, the problems Final Fantasy IX has have plagued the series since its beginnings - and by extension the whole JRPG genre. Like most Final Fantasies and spin-offs, IX is an almost thoroughly linear affair with little character customisation, side quests or important, plot-altering decisions the player can make. Whoever dislikes random battles won’t be too pleased with the game, either, but such people are generally not advised to play console role-playing games. On top of that, however, the battles in IX feel a little more sluggish than in other parts of the series. Time gauges fill up slowly and the game takes almost over ten seconds to switch to its battle screen. That’s ten seconds wasted waiting before every encounter. Levelling isn’t hampered too much by this as the XP rewards are adequate. On that note, it seems odd that defeating boss enemies doesn’t give the party any experience points at all. Although the cities players can visit are full of people going about their daily business, most prolonged stays can bring the game to a halt as some time may be spent searching for manipulable hot spots or approaching people to hear them spout single-sentence inanities about their personal lives or giving useless advice. Although the game’s characters are one of its definite highlights, not all are brilliant. The thoroughly weird Quina features interesting blue mage abilities but in the story is little more than a comic relief. Girly girl Eiko can be a little grating and Amarant seems like a character haphazardly written into the plot so someone could fill the traditional gambler/ninja class. Many fans’ main gripe is with the villain Kuja, and for a reason. The almost painfully androgynous, swaggering pretty-boy appears to channel the most obnoxious qualities of the JRPG genre’s youthfully arrogant antagonists. Being the mere compilation of stereotypes and bad clichĂ©s that he is, it’s hard to take him too seriously in spite of his ruthless deeds.

The Bottom Line
I admit to having an ambiguous relationship with the Final Fantasy series. As a video game phenomenon I find it deeply interesting even though I find many of its core mechanics simplistic or downright annoying. All in all it must be acknowledged that several of its concepts have been of an unmistakable gain to video games as a storytelling medium. Final Fantasy IX plays like a revue of past things positive and negative of the series, yet with the enhanced technology of the newer console generations. It is whimsical and light-hearted, perhaps not as appealing as Square gem Chrono Trigger but overall in the same line. Having played I, II, IV, V, VI and X, I can honestly say IX is my personal favourite. It is refreshingly free of overly lofty heroes or simplistic game mechanics that get artificially complicated (e.g. junctioning or the sphere grid), yet gaudy and sometimes even trite in an amiable, nostalgic way.

PlayStation · by Kit Simmons (249) · 2009

An esoteric fairytale

The Good
The beginning of the game is wonderful: Final Fantasy IX fascinates with a very atmospheric fairytale setting. Every part - the backgrounds, the character graphics and the sound - supports it very well. The dialogue has much more humor than the two predecessors and sometimes I almost had the feeling I'm playing a comedy game. Not every gag is a winner and the silliness becomes overwhelming at times, but I still enjoyed it because it fits the atmosphere and setting well. The characters, with exception of one comic relief character which didn't work for me at all, are sympathetic and their dialogue is good enough.

The battle system is the standard ATB fare, but thankfully with four team members again. It offers no surprises at all and, because of the manageable random encounter rates, never becomes annoying. The character system has a new angle: now the characters learn abilities through the equipment they wear. If the piece of equipment is worn long enough, the abilities can be chosen even if the equipment is changed. I enjoyed this system because it creates an interesting trade-off: should I use a better weapon for the extra damage or do I keep the old one because I want to use its abilities?

FFIV is the most linear Final Fantasy so far. Of course there is a lot of uninteresting side content to explore, but the destination and the party composition is fixed for the vast majority of the game. However, since the plot is well thought out (up to a certain point) and the pacing is relatively fast, I don't consider this a negative point.

The Bad
There was one exact moment when my positive impression changed: towards the end of the game, the player visits a mysterious new world called Terra. Here the story became idiotic and esoteric hogwash. It completely lost me and I instantly stopped caring about the world and its characters - which is a shame because the combat started to become more interesting and challenging. It all accumulates with an annoying boss fight (the party can instantly lose it when the random number generator doesn't go their way), a stupid ending and a completely unsatisfied player.

Otherwise my biggest complaint are the too long animations, especially the summoning spells during battles. However, the most annoying instance is saving the game: instead of just standing on a save point and entering the menu, the player has to endure a long animation of a Moogle dancing around. In this version this point is mitigated by a comfortable auto save which kicks in after every screen change, though.

The Bottom Line
The majority of the game is very good and refreshing change compared to its two predecessors. If Square didn't flunk the ending so badly, it would have potential to become the best Final Fantasy. As it stands, it is still a worthwhile play, but can't hold a candle to Final Fantasy VI.

Windows · by Patrick Bregger (301035) · 2021

Putting The Fantasy Back Into Final Fantasy

The Good
I have never been a huge Final Fantasy fan. Those who know me are well aware of this. That is not to say however, that I dislike all Final Fantasies. To me the Final Fantasy series is kind of like Halo. As serious FPS fans pay little attention to Halo, it seems to me that most serious RPG fans play little attention to Final Fantasy, as I do, and I am a hardcore RPGer, and FPSer, for that matter.(I prefer the term “Fragger”.-MM-)

However I did enjoy Final Fantasy IX on the PSX. Released in 2000, FFIX harkens back to the good old days of RPGS. And brings back the whole “fantasy” thing. Square’s goal with this one seemed to be to mix the best of the old and the best of the new. In many ways they succeeded, but in other ways the failed. I plan to discuss this duality in full in my review.

Old Skool is the best school
.

The plot in FFIX revolves around Zidane, and Tantalus. A trope of actors, that are more like a band of thieves.(Not the cool ones like Garrett, of Thief fame however.-MM) It would seem that Tantalus has a scheme to kidnap the lovely Princess Garnett, from the city of Alexandria. Alas the wayward Princess has plans of her own, that are about to make hell for Zidane and company. Further complicating matters is Captain Adelbert Steiner.(No relation to the badass Rudolf Steiner, of Phantasy Star II.-MM) He will protect the Princess at all costs.

We are also introduced to Vivi, a black mage, and a nod to earlier Final Fantasies. His innocence and Phil Dickian question of his humanity is central to the plot of FFIX.(That’s Philip K. Dick, look it up.-MM-)

So it is safe to say that one of Final Fantasy IX’s strengths is a good cast of characters. Note that I said good and not great. I also thought that Freya was a cool character, albeit a bit underused. Each character has there own back story some better than others. Not only that but in the Gameplay, each character, is useful in various ways, unlike in the previous PSX, Final Fantasies.

Allow me to further explain, the Gameplay. Like the majority of eastern RPGS, FFIX, has random battles with monsters. And of course there is the obligatory, NPCS, world maps, dungeons etc. We all know the RPG drill by now.

What I want to focus on here is what makes FFIX unique. Firstly there are ATE’s. Which stands for Active Time Events. They are NOT as cool as they sound. Basically when exploring a new town, or city the party splits up. During which you get to see what other party members are up to. I felt that these were a mixed bag. At best they offer more back- round info on the people and places. At worst they can be annoying and feel like a waste of time. As in some areas they keep popping up.

Better done is how the party members are used in battle. Unlike in FFVII, in which your entire party is interchangeable. In FFIX all of the party is useful is some way. For example only Vivi can cast black magic, Zidane is the only one that can steal, and only Freya can use the “jump” command. So when forming a party the player has more to choose from that the way a character looks. (Interchangeable party members is one of the things I hate the most in newer RPGS.-MM)

Furthermore, Vivi and Steiner can use magic sword combo attacks. Which is cool. I just wish that there were more things like this in FFIX.

A word or two about abilities
.

Now I would like to talk about the abilities system of FFIX. While it is not original per se. As FFVI, Grandia, and Lost Odyssey, to name a few, use a similar system. Say you want to learn a new spell for Vivi, or a stat boost for Zidane. Well first you must equip the proper weapon, boots, what have you. Then as you win battles you gain AP. Or Ability Points. These are key to learning new spells and or skills.

This system succeeds to a point, as it makes combat feel more rewarding. However it can be a double edged sword, as it also means that you pretty much CANNOT SELL any old items, as a particular party member may need it later. So unlike in say Grandia, you end up carrying all this junk around with you, and do not have as much money to buy new items. Which can be quite frustrating.

There are many abilities in FFIX. And they can be broken down into two types. There are “action” and “support” abilities. Black magic would be an example of an “action” ability. While counter would be an example of a “support” ability. Making the system even more complex is the combining of support abilities. For example Auto-potion+ Chemist= more defensive battles that keep up your party’s HP. On the down side this can make the game a bit too easy.

Low choleric eye candy
.

The graphics is FFIX are quite good for the PSX. While it offers little that has not been done before, they still get the job done. I particularly liked the character design. And yes it is true that Square brought back famed artist, Yoshitaka Amano, also known for his award winning work on Neil Gaiman’s “Sandman”, graphic novels. But they had others redo his work. So it looks less like his style. Which makes no sense to me, as Mr. Amano’s art was one of the few things that made pre FFVII, Final Fantasies stand out.

And yes the CGI looks good, if a little over the top. So in closing FFIX, is the best looking PSX, Final Fantasy.

Magical Sound Shower

The music is FFIX is pretty good. I have never seen what is so great about Mr. Uematsu’s style as such. I feel he is a bit overrated. Especially seeing as many other RPG composers are more talented yet there praises go unsung. However I did enjoy most of the score from FFIX. And many of the tracks still stand out in my mind, which is rare for me.

The sound effects are also up to par. Nothing new, but the get the job done.

The Bad
The Bad and The Ugly

There are tons of things to see and do in FFIX. This is partly a good thing, but not entirely. Many of the side quests are way too long and tedious. When collecting the best gear for your party at the end of the game. Instead of like in most old skool RPGS, in which you find the best stuff in the difficult end dungeons, you must play mini-games.

“Kweeh!?!”-Chocobo speak for WTF!?!-

Namely a game called, “Chocobo: Hot and Cold”, in which you train a dubious yellow ostrich type thing, aka, a Chocobo. To train it you must dig up treasures. Which range from potions, to rare world map treasure clues. Digging increases his “beak” level. (I can’t make this stuff up.-MM-) Once you find a world map treasure clue, you must, get this, travel to the world map, and try to find the aforementioned treasure. Making this little game even more tedious and a teensy bit contrived, are the different Chocobo types.

Eventually you will find a special box. Pandora’s box? Unfortunately not. Once you open it you and your Chocobo have some sort of acid flash back, in which the Chocobo evolves. Evolution entails him changing color and being able to cross oceans, and eventually fly. You must evolve him at least 4or 5 times to claim the best treasures. Is it worth it? Well yes and no. Playing this very long mini-game, takes about an additional 10-15 hours of Gameplay. Yet it allows you access to the best weapons and items for your party, and thus some of the best abilities. But I cannot help but wonder, could they have done it more like the evolution system of your dragon, Panzer Dragoon Saga? (But I am getting ahead of myself as that review is for another time.-MM)

I also very strongly disliked the story/characters after a certain point. What starts off strong quickly becomes weak and contrived. Most of the heroes were cool, with a few exceptions. Like Quina Quinn, a Pac-man type creature that likes to eat frogs. There is also Amarant, and assassin of sorts, that looks sort of like a giant Chicken-man. I saved the worst for last friends. Lastly there is Eiko. She is an annoying bastard child that is about 7 or 8 years old, and she has a childish crush on Zidane, whom is about 12 years her senior. Her only real use is summoning, and dying often in boss fights.

This weakness in plot is exacerbated by idiotically weak villains. There is Kuja, whom is some sort of wanna be Kefka, or The Joker. Then there is his boss Garland. Now if you thought Garland was lame the first time, wait till you see this one. His evil scheme really makes no sense. His penultimate goal is vague, at best, as are his motivations. I like RPGS to have strong villains with lot’s of presence. Like Laschic, in Phantasy Star, or Darth Ninhilus, from KOTOR II. FFIX lacks this.

Often I felt what was the point? Am I only doing this quest because the bad man told me so? “The Desert Palace” was one of these parts that felt pointless. They make it seem as if the party is in peril, yet is hardly convincing.

Finally, one of the huge areas in which FFIX fails in the plot department, is it’s over reliance on plot points and devices from previous Final Fantasy games. Some are well done. But most do NOT fit the game. For example there is a FFVII, reference, that feels out of place, seeing as FFVII never happened according to FFIX.

Many people complain about Phantasy Star IV’s over reliance on devices from the previous games in that franchise. But at least those fit as PSIV, was the final chapter in that series, and takes place in the same timeline, therefore it fits into the overall story arc.

FFIX, does not have that advantage. As every Final Fantasy game is a standalone game. Set in a different place and time. Now if this were the “final“, Final Fantasy then I could see the point of it’s reliance on previous games. Thus the standalone nature of the series is both it’s best and worst advantage. As I just laid bare using my flawless logic.

Final Fantasy IX, is a very lengthy adventure, easily taking 70-80 hours perhaps more. Which kills any and all replay value it may have had.

What is with the lack of voice acting? It just seems lazy to me. And proves my point that Square is rarely on the ball when it comes to this sort of thing.



The Bottom Line
In closing, I must say that overall I enjoyed Final Fantasy IX. Despite it’s many flaws. It remains, the only post FFVII, Final Fantasy that I have played and actually enjoyed. The only one I have yet to play is FFXII. Have I played better RPGS? Yes. Have I played worse? Again, yes. Does FFIX succeed in it’s attempt to mix old and new skool? Not really. I would recommend either playing a real old skool RPG if you prefer that style. Otherwise Final Fantasy IX, is worth a try, as for I, was pleasantly surprised by it.

PlayStation · by MasterMegid (723) · 2008

Simply Unforgettable for all Reasons.

The Good
I haven't played many FF games but I was kind of amazed at how you could have 4 people in your party. I found it quite interesting. What I also found interesting are the stories they tell. (Gaia, Eidolons etc.) They are truly fascinating. This game is also humorous. I haven't seen much humor in FF games in a long time. The characters are amazing and they have some pretty cool background stories. They all look very neat and clean and they all have interesting names I just kept saying in my head over and over and over. One enemy in particular is very interesting. He seems very nice and all of the sudden he blows up a city or 2. That took me by surprise.

The Bad
While the characters do look neat and stuff, they all look like little children. Garnet is supposedly 16 but she looks more like a 12 year old. When I first put in this game, I said "Oh my gosh...they're all little kids!" I would've stayed with that too until they said Garnet was 16 so then I assumed they had to be teenagers. Now to some of my other problems with this game. This game is fun and all but it doesn't have a realistic touch like the other ones. In fact, this one is like those old cartoons where one person runs right pass another person and the person who was just ran by spins around in circles. That happens a lot in this game.

The Bottom Line
This is a very fun game to play. Go out and try to get the game.

PlayStation · by Rey Mysterio (23) · 2004

Contributors to this Entry

Critic reviews added by Cavalary, nyccrg, Parf, firefang9212, Tim Janssen, Big John WV, Arejarn, Alsy, Alaka, Jeanne, Jacob Gens, Wizo, Patrick Bregger, Zaibatsu, Scaryfun, Rellni944, vedder, Lain Crowley, mikewwm8, Omnosto, jaXen, Unicorn Lynx, Riemann80, Victor Vance, Paolo Richetti, michele del prete, GTramp.