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Dungeon Siege

aka: Di Lao Wei Gong
Moby ID: 6088

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Critic Reviews add missing review

Average score: 84% (based on 52 ratings)

Player Reviews

Average score: 3.6 out of 5 (based on 112 ratings with 11 reviews)

A great game overall.

The Good
First of all, I'd like to point out that this is not a descendant of Diablo like all you youngsters probably think. It's a descendant of games like Rogue, from a time before all these new fangled sprites and polygons. Go play some Nethack and learn where Diablo's roots really are.

I was expecting Dungeon Siege to be another poor attempt of somehow revolutionizing RPGs and failing in the process. I was expecting a dungeon crawl with dumb 3D graphics and a dumb storyline and just a downright stupid game. But after playing through it, I've really changed my mind. Dungeon Siege is more than a dungeon crawl, it's more than a "3D Diablo", it's a very large and very fun game.

I'm sure many people are going to absolutely hate this game, but I think that's because they were expecting more than the game was even attempting to offer. Dungeon Siege isn't about revolutionizing RPGs and it's not about setting a new standard for games. Instead, Dungeon Siege simply gives you a great adventure to play through. Sure it's linear. Sure you've seen this kind of thing before. But Dungeon Siege isn't about giving you something new. It's about giving you a better version of what you've seen before. And it does that very well.

Dungeon Siege is a 3D hack 'n slash RPG. You control your character, and all characters you recruit from a third person perspective with the ability to rotate and angle the camera with almost complete freedom.

The story is fairly simple and straightforward. It seems some bad guys have infested the lands, and you, a lowly farmer, must fight through the hordes of enemies and save the world from evil. Maybe the story is dull, but hey, if it gives you a reason to pick up a pitchfork and start slaying green things that want to kill you, I won't complain. Once again I'll point out that the story wasn't trying to be something better. I felt that if it had tried to accomplish more than it did, the game would have suffered.

The distance you travel from your farmlands in the beginning of the game to the enemy stronghold at the very end of the game is VERY long. Despite the seemingly unbelievable "lowly farmer turns hero and saves the world" setting, you really do get a feeling of how very far your character has become. Because of the game's length, you've seen your character really evolve from fighting tiny little rodents in rags with a pitchfork to slaying dragons with steel armor and a battle axe.

And probably the best part of the game is the fact that it loads all the area on the fly, so you'll only see one loading screen whenever you start or load your game. After that, it's a seamless transition from one area to the next, from above ground to subterranean dungeon.

While the dungeons aren't randomized, most of the weapons are. This is what made Diablo such a blast, the fact that when killing monsters, you'll never quite know what kind of loot they'll drop. They'll usually drop something along your current level, but occasionally they'll drop something with an enchantment that'll put you levels ahead of where you were. Ahh, the spoils of war.

The amount of monsters found in the game is tremendous! Each one differs from the next and you'll find them in their appropriate setting. Graveyards will be filled with the walking dead, in forests you'll find wolves, swamps will be filled with trolls and tentacles that thrust out of the mud and attack you. And in between you'll find an army of literally hundreds of different monsters, each one with a certain uniqueness that makes them as exciting to fight as dangerous.

Unlike nearly every RPG, your character isn't trapped in his role from the beginning of the game. You don't choose his class, because he's equally horrible at everything from the start. But pick up a pick-axe and he'll eventually get better at melee combat. Let him take the enemy on from a distance with a bow and his ranged combat skill will go up. See how well he fares with spells and he's a mage in the making.

The graphics are done very well. Not so ridiculously polygon-filled that it makes the game chug, but you're not likely to find many blocky low-poly things among the Kingdom of Ehb (well, unless you crank the detail levels down).

You can recruit up to seven adventurers (or six and a mule) to journey with you. While you're not forced to recruit anyone at all, you would be wise to do so, as you'll find yourself so overwhelmed at times by hordes of monsters that there's not much more you can do but let your men fight on their own and hope for the best. And if things do get out of control, you can pause the game and issue orders, a la Baldur's Gate (or more appropriately, Icewind Dale).

Also something I personally liked about the game is that it includes guns and the like. I was always curious as to why, in most fantasy games, there was the invention of gun powder but no trace of any kind of guns. There are guns in Dungeon Siege, and even a laser cannon!

The music is also very good and fitting, though the sound is choppy (but it's probably just my sound card)

The Bad
I gave a lot of praise to this game, but there are a lot of things that aren't so great. Like the camera. For the most part, the camera is okay. It's easy to navigate and gives you a lot of freedom of movement. But there are times when it is your worst enemy. Many times, the camera will hijack your screen and move to where you can't see anything. And there's no way to stop it from hijacking you. If you move it so there is a wall in its way, it will move away. You would think that would be a nice feature, except the "wall" that the camera detecting might just be a little rock, or something else that is in no way blocking your view whatsoever. Sometimes you must move the camera in such a way so that you can see the enemy that's hiding behind the corner so you can attack him, but just as you click to attack him, the camera suddenly pans away and you send your entire party into the middle of the monster's lair and get them all killed.

A feature that would have been quite nice would be the ability to move the camera in a complete 360 degree area. You can never look straight ahead, you always must be looking at a downward angle. If you could look farther ahead, it would have been a great advantage.

Another poor thing is that you can only rotate the camera around. You can't just roam free with it, and when the game is paused, your view is stuck on your currently selected character. If you have another character far away from your view and you can't see him by rotating the camera, you can select him by clicking his portrait, but you can't shift the view to him without unpausing the game first, and that can sometimes cost you your battle.

The game isn't without bugs, and these bugs haven't been addressed yet in patches, though they most likely will later. For one, monsters will sometimes retreat, and your men will just let him! And your ranges units don't always respond to your orders if they'd just fired. If you want your archer to destroy a barrel, and then (while the arrow is still in the air) you tell him to destroy another barrel, he simply won't do it. There's about a one-second delay in which they won't follow any additional orders.

The packmule seemed like a good idea, but the way the enemies overwhelm you, you need eight men to fight on your team, and a mule quickly becomes a pointless asset. At least the enemies leave him alone after he gets knocked unconcious.

There are some instances where you'll have no choice but to walk into a trap of the enemy's. Like a part where you take an elevator down into a horde of enemies that would be impossible to defeat. So the only way to can beat them is by using the elevator, hit them as much as you can, and retreat hoping nobody got killed during the skirmish. Repeat about seven thousand times until the enemy is finally dead. There are only two instances I recall of this happening, though. Thankfully.

The Bottom Line
One of the funnest games I've played in a long time. It's a long game, guaranteed to keep you occupied for a long time. As long as you're not expecting some "breakthrough" type of game, you'll love it.

Windows · by kbmb (415) · 2002

Streamlined RPG-lite desperately needs more death at higher levels

The Good
Great graphics, seamless loading, various automations such as gather loot, follow leader, formations, etc., plenty of graphical touches such as varied swings, lots of enemies

The Bad
Only one type of damage means there's no "resistance" at all, impossible to grow characters beyond a certain level without cheating, no persistent savegame in MP

The Bottom Line
Dungeon Siege can be described as a streamlined version of Diablo with various improvements. Instead of controlling a single person, you control a party. Instead of grabbing loot manually you now can carry almost infinite gold as well as automatically collect gold and loot. There's no poison to worry about, and potion can be sipped instead of drank whole. The graphics have also been improved to truly gorgeous 3D. It's almost someone read the "wishlist" for Diablo series.

However, such things come at a cost. Diablo had multiple types of damage, fire / ice / magic / physical. In DS there's only one type: damage. That takes a lot of decisions out player's hands. Also, the weapons "top out" after a certain point, making growth beyond a certain point EXTREMELY slow. Also, the game mechanics are not quite the same in MP vs. SP. In MP you are limited to a single character, and the world state is not saved, just personal state. Thus can be very confusing.

The fan community has released variety of new content, from simple new weapons to full campaigns with their own stories and such. Still, longevity of the game may be a problem as the game simply ceases to be fun after a certain level. While you can replay the game as different classes and specialize in different areas and such, starting over may not be for everyone.

Overall, this one is a 7 / 10. It gets most things right, but has some faults that prevents it from being "great".

Windows · by Kasey Chang (4598) · 2003

3D Diablo with multiple characters

The Good
The best parts of this game are from a technical standpoint. The first is the graphics. They are some of the best around, and include a variety of enviornments to explore. The second is interface which is very easy to understand and use. It gives you the information you need without being obtrusive. The panels are collapsible so you can have more of the screen visible if you choose. Then theres the camera system. It's simply the best implementaion for a 3D isometric game, period. Every developer making a similar game should just copy Dungeon Siege's and be done with it. Also the seamless loading of levels is very nice. There are no loading screens at all between areas. Just smooth transition from outside, to inside, to underground. Very well done and again something other developers could learn from.

The Bad
The downside is the general gameplay and character development. Its a straight up hack'n slash game which for some people can be fun, but others will find it getting repetitive after awhile. There are only 4 basic classes and a few skills that improve with use. Although you can control up to 8 characters as opposed to 1 in Diablo 2 the skill system isn't as good IMO. The mule is a nice idea but I never really used it much. Games that let you gather up lots of "stuff" get old to me after awhile and I just end up leaving most of it on the ground.

The Bottom Line
Like most others have said this game is basically a 3D Diablo clone allowing up to 8 charaters in your party at once. Don't expect a deep story or lots of NPC interaction. Just lots of hack'n slash gaming with a very nice 3D engine.

Windows · by Jason Becker (4) · 2002

Hack and slash RPG brilliance but at a cost.

The Good
I love RPG's. But I hate turn based, or as I like to call them, luck based RPG's. Many would say that I'm not a true RPG fan if I don't enjoy the fundamental elements of 12 sided dice, pen and paper battles and didn't spend my school lunch times hunched over a table surrounded by statistics but so what? I like my action realtime and my fighting furious and as such games like Dungeon Siege were made for RPG fans like me. An epic quest played out in realtime with beautiful lush graphics and a stirring orchestral score sounds like a dream come true, and in many ways it is. I'm a big fan of Diablo but the thing that always bugged me about it was that I never really felt like I was going anywhere. Even in the sequel, the different locations were more like several separate versions of Diablo 1. Dungeon Siege has the answer to this because the journey is all there is. Going from place to place you really feel like you're in a huge world and with over 40 hours of game time there's no question that you are abiet a virtual one. The outdoor areas are stunning to look at. Light filters through the trees, bushes rustle and critters scamper. Of course there are loads of dungeons as well which also look very nice but it's the outdoor areas which really shine. Game play is very Diablo-esque. Controlled primarily with the mouse and a smattering of hotkeys you guide yourself and up to seven companion characters through the world hacking, shooting and blasting every enemy in sight. Every now and again you'll encounter a boss creature that takes a lot of hacking to kill and there are items and weapons etc to find along the way in droves. Characters can be leveled up however you see fit so anyone can become an archer, warrior or magician if you train them in that direction. This is done as simply as using a character in the profession you'd like them to choose making stats and so on very easy to manage. Towns are of course here too and contain all the expected places to buy equipment, listen to gossip or recruit more companions. You can even buy a pack mule to carry all your stuff, adding even further to the adventurous feel of the game.

The Bad
The story is basic and horribly under-developed. Your characters have no character. They just are, while any vague story elements are usually conveyed in books which makes the whole world seem almost optional. The traveling element has been over done I must admit. You never find yourself stopping for more than a few moments and once you leave somewhere you never return making it impossible to form any kind of attachment to the world and its inhabitants. Control at times can be awkward thanks to the lack of any kind of running keys to control your characters. You have to click on the ground where you want your party to go and you can't just hold the button to keep them running ala Summoner. This often leads you to click on the wrong thing and have half your party go the wrong way.

The Bottom Line
A very good hack and slash RPG but with little more than consistent fighting involved. Old school hardcore RPG'ers may find it a bit basic.

Windows · by Sycada (177) · 2002

Diablo meets Hexplore. Stunning looks, simple and fun - just don't take it too seriously.

The Good
Firstly, it looks absolutely superb. Personally, I'm more interested in how it plays than how it looks, but this game is simply breath-taking. Sure, if you get close you'll notice that the characters and critters are a little simplistic, and some of the textures are a little repetitive, but the overall look of the game is stunning. The transitions between outside and cellar actually took my breath away - honestly. Plus you also get gently falling snow, sunbeams in the caverns, accurate shadows of the characters, and so on. I love the way the trees fade away to let you see through them when your guys get close.

After you get over the look of it, you'll find that there's a competent if simplistic hack 'n slash underneath. Most reviewers seem to like comparing it to Diablo and Baldur's Gate, but I think Hexplore is a better comparison. BG is a little too involved, a little too serious. This is far simpler, like Hexplore with less puzzles.

The story-line is not too involving, in fact you could describe it as optional. You collect books on the way which you can read to flesh out the story. Or you can just charge through and hit everything that moves. A nice touch.

I can't really comment on the sound and music. I always turn music off in games, and I have the sounds low enough so I can still hear the TV. Yeah, that's right, it's one of those games. Wind down after a hard days work with Dungeon Siege and endless repeats of The Simpsons.

The Bad
It's very linear. You start the story on your farm and head off to the nearest town. You naturally follow the path, but if try to wander off you'll realise that you can't get very far at all. There is the occasional small area/dungeon to explore and loot, but you can complete the game fine without ever leaving the straight and narrow. If you imagine the third area of Diablo II (the swamps) and you'll get the picture. Also, even if you read the "optional" story-line, you'll see it isn't up to much. It's there, but it's not why you play the game.

Another thing I didn't like was the lack of an overall map. There is a map function, but it's really only a top-down view at far zoom. While this is fine for basic navigation, if you get lost (very hard to do) or think you've missed something (quite easy) there's not much you can do about it - you'll just have to wander round or re-walk everywhere and hope.

The Bottom Line
If you liked Diablo, then you'll probably like this. The same goes for Hexplore. Forget the comparisons to Baldur's Gate and other RPGs. This is not an RPG game. It's a pretty-but-dumb-hack-'n-slash-adventure. And that's all. Don't take it too seriously and you'll have a lot of fun!

Windows · by Steve Hall (329) · 2002

It could've been better....

The Good
Well where to start? The environments are beautiful and colorful. When you walk into a town you actually feel like your in this town. And the armor and weapons are in one word,wonderful. Awesome design and texture and cool names. The ability to gain followers is awesome and the sure fact it supports multiplayer is amazing. Play online and just show how much you rock. And the most fun I had was buying a donkey and overloading him.

The Bad
The things I thought could be better are that the shops sell armor so expensive that you have to kill for hours just to get armor to learn you can't even wear it. And sometimes they put high leveled enemies for when your only low level.

The Bottom Line
An overall awesome gaming experience. All fans of these kind of RPGs should definitely try it. Though I found it a little time consuming and not fun enough.

Windows · by Lord Dayin (9) · 2007

Doesn't quite live up to potential.

The Good
The graphics are pretty, not quite as good as I would have hoped, but still nice. The gameplay has that nice "familiar" feel to it so you never really are at a loss of what to do. The Hack 'n Slash, get reward formula is alive and well.

The Bad
Very bland if almost non existent plot. Character development is absolutely uninvolving. The character/NPC's have no personality at all. The gameplay gets dull way too quickly. That same "familiar" feel that makes the gameplay comfortable initially is also a negative because it offers nothing new to the game.

The Bottom Line
I hate to make the reference, but it's Diabloesque gaming to a somewhat enjoyable degree.

Windows · by gilgamex (120) · 2002

How not to make an RPG

The Good
There's not much to like in Dungeon Siege except it's name (that has nothing to do with the game) and it's graphics (even though it slows down even on a top end machine). It's unfortunately not really an RPG, but more of a constant fight along different corridors disguised as playing areas. The controls were pretty good.

The Bad
I didn't like the fact that this sets out to be an RPG, but since Microsoft removed the role from that word, it's just a Playing Game. For kids. There's not a single problem to be solved in the entire length of code. You basically go from battle to battle, pausing to drink a potion every now and then, before the "map" leads you to a "town" where you buy the most expensive gear you can find, before heading into the corridor-like maps again for more fights. Everything is so streamlined you only have to press ONE button to switch all your characters from long distance fighting to close combat fighting. And every area has only TWO exits. One you came from and the one you're supposed to exit from. You NEVER have to turn back and take the same route twice, which makes the entire game feel like a corridor full of fights.

The Bottom Line
A totally brainless hack'n'slash that doesn't deserve to be called an RPG. It boasts great graphics and the usual Microsoft presentation so it probably appeals to the younger audience.

Windows · by Mattias Kreku (413) · 2003

One of the NICEST, most Revolutionary NEW RPGs ever created! FUN as Heck!

The Good
I was AMAZED at the 100% seamless world! There are no zones, no load time at all anywhere! The graphics are not cutting edge, but ARE extremley impressive! There are 3 levels of gameplay you can choose at character creation, from easy to insanely hard. (People who complain about this game being too simple or easy fail to realize that the default setting is easy mode.)

The Dungeons are incredibly detailed and realistic. I had to pause and gaze in wonder the first time I entered the sewages, with debris floating by me, etc.. The "spider dungeon" succeeds in setting its mood, and being creepy. To see this stunning game in action go to this link:

http://community.webshots.com/album/104967108nPZHDZ

If it does not work, go to this link:

http://community.webshots.com/user/xplororor_archives01

There are many original monsters, like the crawling corpse - missing it's lower body! The AI is very intelligent.. monsters will and can chase you down until you some how hide, get away, or get killed. The greatest feature is how you can make a party with NPC characters you meet - then level them up AND switch from your "main" character and make the NPC your main character and your former main character a NPC! You can switch back and forth as much as you want. Send 5 members of your party to 5 different locations in the game world! It takes getting used to the new feeling of experiencing this incredible game feature! No other computer game has this feature done the way Dungeon Siege does it to PERFECTION!

This is a 100% skill based game. Any character can learn magic, melee, or ranged combat, and wear any armor - as long as they train in the needed skills. You can make your character be a high level warrior that can cast low level magic, a high level magic user who can wield a low level sword, or any kind of hybrid mix.

The Mules are one of the funnest, and funniest, game features in this game, that no other game has ever done! You can get actual Mules to carry your extra items. As you store more items on your Mules, the game shows the luggage on them increasing! LOL! And you can control each of your Mules as if they were your characters! (You can't level up your Mules though... but the Mules can help fight)

Combat is one of the best ever in a RPG game. Your arrows stick in the enemy, you can dodge enemy arrows. My favorite is casting magic Lightning (if your a Star Wars fan, this looks just like the Emperor doing his Force Lightning!). Not every dungeon, or area of the game needs to be visited to complete it... some dungeons, and areas are just there for the fun and challenge. And yeah, it's NICE how your character will just sip health potions drinking only enough drops needed to heal their exact missing health.

This game is super-L-O-N-G! There is a free playable Demo that can be downloaded (search for 'Dungeon Siege' on Google.com). The FREE demo is roughly 15% of the game and can take a few weeks to go through.

The Bad
Some of the monsters (Just a few) do not look like anything special. Like the very first monster you fight. They look like a wimpy, bland, wanna-be Orc. This game is L-O-N-G! Expect to take 3 - 6 months to complete it if you also have a normal regular life.

There are no spectacular puzzles. It's just find out the best way to use your offense (range, melee, and magic) and defense (healing from magic and drinking potions) to survive.

There's not much else dislikeable about this remarkable, revolutionary, RPG. It could've and should've been more heavily advertised - though it still did sell well and still was successful.

The Bottom Line
An ultra-modern medieval-themed RPG, with NICE graphics. And cutting edge, revolutionary game features. Some of it seems simular to Diablo, the majority of it builds on Diablo then does things 1,000 times BETTER than Diablo. The way the party system works - this alone makes this game a MUST to be played. Anyone who reviews this game negativly has NOT played it to the end! LOL! There are tons of dungeons, some are HUGE!

If you can get your hands on the recently released "Dungeon Siege Editor" you are in for an increadible trip! With the Editor you can create your OWN GAME! You can even make a replica of say... the world of Middle-Earth in Lord of the Rings. Or specific dungeons like Moria in Lord of the Rings. Or anything from your imagination!

Windows · by XplOrOrOr (14) · 2004

Diablo hack and slash fun - for a while

The Good
DS is good hack and slash fun. The graphics are done very well; pathing is reasonable; sounds and music are done well. I like the 'classless' system, whereby any character can become strong in any skill just by using it.

The Bad
...but after a while, this game just gets really repetitious and boring. Yeah, Diablo did as well... but Diablo (1) was breaking new ground, and this isn't. Perhaps my tolerance for this sort of thing is just lower now.

An additional problem is that after playing MMPORGs like EverQuest, the monsters in DS seem like automatons. In EQ terms, everything is a static spawn with a fixed aggro radius. This means that the monsters just stand there until you get within a certain distance or attack them, then they come after you. This makes it easy to inch forward and kill them a few at a time... but is inching through a huge dungeon for hours on end really fun?

The Bottom Line
Diablo with improved graphics, a better character development system, and the same repetitious gameplay.

Windows · by Doug Walker (35) · 2002

Probably the most boring game I have ever played!

The Good
The camera is done right and the graphics are cool

The Bad
This game is like plastic processed food. Everything seems to be right, the colors are brights, the packing looks inviting, the ingredients seems healthy to you and then you take one bite and want to puke your guts out. This is what this game feels like.

I am aware of the Hack & Slash genre, and played Diablo twice and enjoyed it tons. This game though is so mindless and repetitive that I did not even finish it. There is no real story or cut scenes to keep you going, it is just the same over and over again just with new monsters that have the same AI but with higher HP.

It seems that this is the first game that I never finished, it was just that bad. No matter how cool the graphics are, there has to be some sort of a story behind it. Otherwise, it is just like you are playing some giant demo of game crap.

The Bottom Line
If you feel totally bored and want to waste your life - play this game.

Windows · by The Gay Elf (12) · 2009

Contributors to this Entry

Critic reviews added by Wizo, chirinea, Jeanne, Cantillon, Venator, Scaryfun, Yearman, vedder, GTramp, PCGamer77, Flapco, Patrick Bregger, Geamandura, Zeikman, Kabushi, Xoleras, Sciere, shphhd, Alaedrain, Marko Poutiainen, Tim Janssen, Samuel Smith, Emmanuel de Chezelles, lights out party, Cavalary.