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Theme Park

aka: Sim Theme Park, Theme Park DS
Moby ID: 675

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Critic Reviews add missing review

Average score: 82% (based on 71 ratings)

Player Reviews

Average score: 3.7 out of 5 (based on 145 ratings with 4 reviews)

Granddad still got it.

The Good
Theme Park is a game that really entertained me for hours when I was a kid. In fact I wish that games these days did the same. Even the games that are in the same genre or similar never really caught on the way this game did. Hell! Not even the sequel had the same success with me.

Theme Park has a right combination of pleasing visual, sound, music and gameplay. The gameplay is quite simple to follow. Your ultimate goal is to stay above the red financially, above competition and satisfy your visitors. The first factor “finance” can be handled by buying stocks, setting appropriate prices for entry ticket and shops/stalls. To stay above competition you need to make sure your park is clean, well decorated, technology is upgraded, researching new stuff. Obviously satisfying customer and being financially stable also contributes to the competition factor. Every year a screen appears showcasing where you stand amongst your competition.

In Order to satisfy customers you need to provide necessary facilities like toilets, food & drink and good pricing. Shops and Stalls allow you to set various options allowing the game to have more of a challenge. I should mention that you can choose which country you want to set a park in, each country will affect your game on the basis of population, currency etc.

In order to get more rides and shops you need to research them. The research screen allows you to set what category you would like to research and how fast. Accordingly you are billed.

Cleanliness, Maintenance, Security and Entertainment can be handled by hiring staff. You've got Janitors, Security Guards, Mechanics and Various types of entertainers from Shark man to a Squid man. What's cool is that you can set a route for the Janitor to clean. Using this with lot of thought can ensure your park is clean at the same time can reduce the amount of Janitors require.

During the game a mini-game appears. A rather fun one which involves negotiating with a union. You need to bring the unions hand all the way towards your side before time runs out (cutely shown as a plate of pancakes stack depleting) if you want to reduce the amount of pay for your staff. Otherwise they all get a increase depending on where your hand has reached.

The visuals are perfect. Even though they are 2d sprites, it's all well animated and your visitors emotions are managed to be conveyed very well. Same can be said for the music, which changes according to which ride your screen is focused on.

The Bad
Well the sound can get annoying at times. You can be driven into insanity with that repeating “EW EW EW” played when your park is messy. Minor bugs like freezing, visitors getting stuck plague the game. Honestly other than that I can't find anything wrong except for maybe the fact that the game can be a little hard for kids who don't understand much about finance. And some screens may take a while to understand, for example stocks, research and warehouse ordering.



The Bottom Line
I don't know whether it's the nostalgia that still allowed me to enjoy this game even in 2009. Or the fact that this game still has more soul than any of it's sequels and successors. While most of the modern park games decided to jizz over the “Roller Coaster” factor, Theme Park (1994) concentrates on managing a park and does it the best. I don't care how much I can customize my roller coaster in the new games but none of them gave me the challenge and excitement this game did.

Note: The game doesn't run in Windows XP and I managed to get it back off an Abandonware website which packed it with Dosbox.

DOS · by dreamstealer (126) · 2009

As good as it could've been, but sluggish, incomplete and limited

The Good
The setting made for a light-hearted and original take on managerial strategy games, with a lot of dry humour ranging from the nasty strategies (such as oversalting chips to make people buy more fizzy drinks) to the people throwing up and the various types of entertainers stopping people getting bored in the queue. Some of the rides look fantastic, and there's a lasting challenge to be had, as it takes a while to learn how to build the perfect park. The manual was well-written.

The Bad
The Amiga 500 wasn't really powerful enough to recreate this to its full effect. A lot of compromises were made, and while some were minor (less graphical detail, less rides and shops), a few were major losses, such as the ability to sample the rides yourself.

It was also quite buggy, with designing roller coasters being very tricky and often getting completely stuck, forcing you to tear down a near-complete ultra-long design - all of which has cost you time, and therefore money.

The mouse pointer moved extremely slowly, and the keyboard input was excruciating, rarely picking up all the letters you types.

Moving overseas didn't seem to work - which is the equivalent of a racing game only having one circuit.

Being an ongoing challenge with no specific goals, it was all too easy to lose focus and end up plodding along, rarely anticipating problems before they occur. Long-term durability suffered as a result.

The Bottom Line
Horribly over-rated at the time, this is one Bullfrog shouldn't've bothered to convert to the A500. On the PC it was a pretty good game, but not here.

Amiga · by Martin Smith (81664) · 2004

Never cared much for this one.

The Good
The graphics are reasonable, the premise is interesting at the very least, but the game misses its intended purpose by a large margin.

The Bad
The graphics, though quite good, are not very fluent and the engine was very slow on my 486 DX2. The gameplay is very flawed with unbearably non-intuitive interface and stupid, unreasonable reactions from the public - even if your park is extremely well designed and run you're still very likely to lose the game. The idea is interesting but not very well-implemented (not enough buildings etc.) and there's not enough control over what happens in the game.

The Bottom Line
In short, a flop, and very un-Bullfrog-like.

DOS · by Tomer Gabel (4538) · 2000

Great fun with easy building.

The Good
A little funny game to play. I liked this one more than the new one. You must build a theme park from the beginning somewhere in the world. And than you must take care of everything, there must be plenty of supllies for the guests, joyfull rides. And you must take care of the money. It is even possible to buy stocks from other themeparks in the world, so you can become the greatest theme-park-builder in the world.

The Bad
The animations are all the same. It doesn't matter hoe your park looks it still the same movies. But for the rest it is a great game.

The Bottom Line
The graphics aren't everything anymore, but this one stays fun to play. And when you like sims and never played this one, then you certainly play this one.

DOS · by Buuks (197) · 2001

Contributors to this Entry

Critic reviews added by Bozzly, Joakim Kihlman, WONDERなパン, Patrick Bregger, Игги Друге, Longwalker, Tim Janssen, Alsy, RhYnoECfnW, Martin Smith, Cantillon, Dae, shphhd, Kayburt, Scaryfun, yellowshirt, Big John WV, robotriot, Alaedrain, Wizo, Tomas Pettersson, Sun King, Omnosto, chirinea, Sciere, Xoleras, Riemann80, Kabushi, Maner76, Mr Creosote, Alaka, Jeanne, Jo ST, jean-louis.