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Hitman 2: Silent Assassin

Moby ID: 7369

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Critic Reviews add missing review

Average score: 84% (based on 65 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 146 ratings with 5 reviews)

Behold the future of adventure games: A bald dude with two guns!

The Good
In short Hitman 2 takes the original over-ambitious and critically flawed assassin simulator and revamps it by pretty much fixing everything that was wrong with it and generally increasing the attention to detail in level design, balance and features.

Story-wise the game is pretty obscure, starting a while after the original game, we find Mr. 47 living a peaceful life as a gardener in a sicilian monastery. For some reason his best friend the priest is kidnapped, so in order to track him down 47 resumes his connection with "The Agency" and starts taking on contracts in exchange for information. As expected there is a connection between the kidnapping and 47's relationship with the agency, and yes, his clones will show up again along with someone related to his origin. Interesting? Maybe. It's not exactly revolutionary nor exciting, but it provides the right elements for it to connect the many contract hits into some sort of cohesive plot.

And of course, what we all really care about is about performing those hits, right? As the game progresses you take on a variety of 3-mission long campaigns in which you are dropped in a specific location and have to complete the missions in succession before returning home to your monastery and get back in touch with the Agency.

The changes and improvements are evident from the get go and as advertised, fix pretty much everything that was wrong with the original. For starters the run key is now a modifier (THANK GOD!) preventing the misshaps of the original; the inventory is easily accesible from a game-pausing splash screen complete with descriptions; the collision detection between characters has been fixed so as to prevent you from running through an enemy (???) when dashing to stab him or whatever and blowing your cover; the interaction menu is now kept at the top of the screen without cluttering your display and works much better than before; the changing of clothes is now not a magic disguise that makes you invisible to the enemies, and the AI has been upgraded to be much less forgiving and become suspicious much easily than before; finally the shitty macho-man decision to exclude in-game savegames has been replaced with a limited amount of savegames to be used completely at your discretion. Now THAT's how you are supposed to do it!

What's really amazing however, is how the many little fixes and improvements allow the game to flow much better and to fully exploit it's potential as not just another 3D sneak/action game but as the next generation in adventure games. That's right, adventure games! Remember those? The original Hitman included some puzzle aspects into it's missions to help keep things scripted, but the sequel uses even more scripted and puzzle-oriented events to make it a true action/adventure hybrid were you can run around gunning everyone down or instead carefully infiltrate and make a good use of several items and other elements like electricity generators, fire alarms, vents, etc. in your quest to place some poison in a champagne glass, plant a bomb, or lure someone to a trap with a beeper and a cell phone. All without rising the suspicion of the many guards, terrorists, henchmen or the assorted policemen and civilians.

The arsenal is comprised of a mix of exotic and well-known real life firearms and assorted weapons like Katanas and fireaxes. 47 gets to keep the weapons he takes with him from the missions and then puts them in display in his tool shed at the monastery, not only is each one accurately modeled and imposes it's own set of rules but collecting them becomes a nice mini-game not to mention that they will become pretty useful in the final mission. Did you get all the sub machineguns? How about the golf club? Or the Japanese custom sniper rifle?? Gotta catch 'em all!!

The mission design is exceptionally executed and with some small exceptions remains among the best ones ever developed for a 3D action/adventure title smoothly flowing and developing in layers as you examine your surroundings and the possibilities, infiltrate, execute, and then evacuate the premises. As expected the game allows you to pack a considerable amount of heat, so you can take the heavy weapondry and mow your way down to your target, however the missions include a variety of "peaceful" ways (usually related to these puzzle elements I mentioned) that allow you, for instance, to make the call between crashing through the door, shooting that pesky guard and making a ruckus or simply activating the horn in a car in the garage and sneaking past him as he goes to check out what the hell did that noise. Exploration and the use of your head has it's rewards as in every good adventure game, as following the "brainy" path not only is much more satisfactory and efficient, but also increases your rating and rewards you with bonus weapons. However, unlike Adventure games Hitman 2 doesn't force you to follow those paths and allows you to mix it up with gunfire, sneaking and whatever you can come up with, essentially overcoming the "do what the designer wanted you to do" problem that killed the adventure genre, a far more important feat than what it seems. Gamers and developers alike should start to look in the direction of games like Hitman 2, since it's in them that the future of adventure games lies.

As for the technical aspect the game is exceptionally polished, using an upgraded version of the original engine which mantains the clean graphics, superb animations and the ragdoll physics that made the dragging of corpses in the original such a distinct feature. For as good as the graphics are however, they are completely overshadowed by the sound design which combines excellent surround sfx with professional voice acting (another improvement from the original) that keeps the multinational tone of the game by using multi-lingual subtitled dialogues that give the game a class most "international-conflict" games lack when they put Boris the ruskie and Eichi the Jap talking as if they were born-bred L.A. beachbums and also gives the entire package a much higher level of realism and detailed quality.

As for the music, the orchestral soundtrack composed by Jesper Kyd and performed by the Budapest orchestra and choir brings the game to new heights and introduces some of the best orchestrated music ever to hit your monitor using sweeping arrangements and moody chorus that merge with fast-paced tense melodies to compose a distinct Eastern European soundtrack in the same vein Hollywood movies have been doing for a while when placing the action in such places as Prague, Stalingrad, etc.

Finally I'd like to personally thank the team at IO for the nice collection of extras that come bundled with the game and which include a collection of early screenshots, bloopers and other bonuses amongst which you have the 3DS Max model for 47 himself!! It's the in-game one unfortunately, and not the high-res model used for the promo artwork and other illustrations, but still it rocks and it's a feature I'd like to see included in other games as well.

The Bad
There are still some things left to bitch about, including the psychic nature of some of the enemies (how the hell can a Japanese guard tell I'm a gaijin when I'm fully covered with a ninja get-up and we are both 50 feet away in the middle of a snowstorm???), or the weird ass reaction of some others (is it customary for russian militia to instantly shoot anything that runs??).

There are also some less than stellar levels including the aforementioned snow-filled treks through Japan's fields or the middle eastern adventures of the amazing bald white dude that can pass by unmolested among a group of Afganistanian terrorists that all look either like Osama or Saddam... Geeez, at least he doesn't get to "mingle" as the whitest, tallest chinese waiter with a funny hat in the world anymore...

Finally there's the issue of 47's uncanny durability when compared to everyone else in the gameworld, the ballers and their mega-hyper-powered force, the sniper views still bob up and down as if you were atop a buoy (this may be nice as a challenge but it's NOT how it's like, trust me) and the meager rewards for attaining Silent Assassin rating, seeing as how you just get 3 bonus weapons (one which can be obtained in the main game) and nothing more.... Oh, and the story could also have been better.

The Bottom Line
Exceptional game that surpasses the original in just about every level imaginable and delivers a tightly-woven package filled with quality entertainment and fully recommended to anyone who enjoys quality gaming.

This is the sort of thing that puts a big smile to anyone's face, IO had a good concept but implemented it poorly. They refined it, acknowledged their mistakes and fixed what was wrong, and the result is nothing short of amazing. Kudos to everyone involved.

Windows · by Zovni (10504) · 2004

Ups the ante on first (or third) person sneakers...excellent!

The Good
I never played the first Hitman, having read somewhere that it was an ambitious, though heavily flawed, game. Hitman 2, I can happily report, seems to have fixed the problems that apparently plagued the prequel, because this is an excellent, tightly-woven first (or third) person sneaker.

You play the titular character, also known as Agent 47, who at the start of the game is in seclusion at a monastery in Italy. From there, you become embroiled in a lengthy adventure requiring you to assassinate a variety of shady characters, including mafia bosses, Russian generals and Japanese yakuza.

The beauty of the game is its open-ended design. Although every level has preset objectives that MUST be met, how you meet them is entirely up to you. There are usually many different ways you can hit your target, from stealthy sneaking to Full Metal Jacket-style firefights. Your performance is rated at the end of each mission, letting you know what the game thinks of your style. On one mission, for example, you have to guide 47 to a tunnel entrance. Between you and your objective lies a huge, snowy field, dotted with trees and numerous ninja guards with itchy trigger fingers. Should this prove too daunting, climb down an access ladder into the subterranean transport tunnel, which can take you to your objective...if you can bypass the guards and checkpoints, that is. I died numerous times trying to navigate aboveground. Finding this unrewarding, I sent 47 down in the tunnel and reached the end point, but only after slaughtering numerous ninjas in a hail of automatic gunfire. The game called me a "mass murderer." Humph. Not satisfied, I reloaded the level, took a more stealthy approach, and wound up as a "shadow." Not too shabby, I thought.

Another bright spot in Hitman 2 is the AI, which is usually so disappointing in these games (Metal Gear Solid 2 immediately springs to mind). The guards in this game, while usually predictable, are no dummies. They'll spot you from a long distance, especially if you aren't disguised, and they'll do their damnedest to plug a few new holes in you. For that reason, you have to carefully plan out your route to your target.

You can go about your business in either first- or third-person view, which I appreciated. Additionally, the weapons and items selection is diverse and interesting, and the game always seems to throw a new toy or two at you in each new mission. Finally, I liked the fact that Italians speak Italian, Japanese speak Japanese, and so on. This breaks the cycle of ridiculous cultural imperialism that usually plagues electronic entertainment.

The Bad
If you choose to play on "professional" difficulty, be prepared for a REALLY difficult game. Patient (and skilled) players will count this as an asset, however, as it provides for a very rewarding experience when you finally complete a level.

The Bottom Line
Take Metal Gear Solid 2, throw out the whiny protagonist and stupid plot, mix in creamy deliciousness and pepper with nearly insane difficulty and you get Hitman 2.

PlayStation 2 · by Lucas Schippers (57) · 2003

A really fun and exciting game, but with a few very annoying flaws.

The Good
You begin the game in a monistary in an attempt to redeem yourself of your sins from the first game. The acting and in-game cinemetography are really great, and quite convincing that Mr. 47 truly wishes to change his ways. The first level provides a good tutorial to begin, as well.

The gameplay has only been improved since the first game. It's essentially the same as it was before, but better. Disguises are a lot more logical this time around - throwing a cap on your head and a jacket over your back isn't going to convince the bad guys you're part of the family. There is a LOT of freedom to do your job how you want to.

Almost every level has three or more ways to complete the mission without raising a ruckus. The freedom to choose your path in the level is really great. Need to get accross a well-guarded area? Try and secretly kill a guard and steal his clothes. Or knock out the power and try and make it to the other side in the dark. Or crawl through the mucky sewers and hope you make it out in a better place. OR...just take out your ballers and blow everyone away. The choice is yours.

On normal difficulty, you're allowed seven saves. This is a much better feature than the first game's "two deaths" thing.

My favorite part of the game is undoubtedly the way the bodies interact with objects. Unlike...every other 3D game, gravity and objects affect the bodies. You're not going to find a guy just hanging out in mid-air because a pixel from the cliff is touching his foot. If you drag a guy too close to an edge and he slips off, you'll lose your grip and he'll fall. If too much of his body is hanging over the slide, he'll slowly slide off. It's the most realistic thing I've seen in a game.

No more having to purchase equipment before every mission. You carry your weapons along with you between missions, picking up what you can find.

In Hitman 1, you assassinated only about six people out of around twelve levels. In Hitman 2, you assassinate someone in every single level of the game, except for one, I think. Huzzah!

Your actions affect your rating. It ranges from "Silent Assassin", which is hard, to "Mass Murderer", which is, well, needless to say, messy. You don't have to kill anyone but the target in any level, but it's extremely difficult to do so.

I tried to go for the more stealthy ratings, but I wasn't able to get "Silent Assassin" on any levels, though I came close on one. It was fun to go back and replay levels - only this time around, blow everyone away!

The Bad
Most of the time, disguises are too useless. Now, I can understand that posing as a guard isn't going to get you very far, especially if the guards all know each other. But, say on one particular level where there are a bunch of bald guys in robes. I don't care if you've lived with these bald-headed cult members all your life, you're not going to be able to spot a phony fifty yards away when he looks exactly like you. Also, there are some levels where the guards are just damn psychic. I was wearing a completely-concealing disguise, covering my body and my face, and somehow the guards all knew I was a fake.

You can't run anywhere, especially not while disguised. The Russian soldiers seem to have a very strict "no running" policy. If you run, you die, simple as that. I can see how if you go running down the hallway with a gun in your hand, the guards might be suspicious. But if they saw you on the other side of the street running, why would their first instinct be "OPEN FIRE!!!!" ?

Your ballers are uh...rediculously powerful. Two simultanious shots at close range will, literally, send the enemy soaring. This is fun when you just want to go blasting everyone away, but when you want to play a realistic assassination game, it's just silly. I remember one incident, where I wanted to assassinate my target from the top of a tower. I crept up to the top silently, and decided to kill the sniper up there. I foolishly took out my ballers and fired. The guy flew right out the tower, landed in the middle of the guard's patrol route and quickly alerted them of my presense. It was humerous, but annoying.

Some friends of mine claimed to experience desktop-crashes quite often in the game. In my entire time, I've experienced maybe three or four. That's not much for me...but maybe I'm lucky.

The fiber wire is almost completely useless in nonlinear missions. You can only use it right if you sneak up on enemies, but the only times you're ever able to correctly sneak up on an enemy is if you're meant to. Like, if the target is taking a piss or something. Any other guard has patrol routes or will see you.

I don't like how Mr. 47 is a friggin invincible God most of the time. There most guys go down in one or two hits, Mr. 47 can take a damn tank shell at close range without flinching. Raising the difficulty might fix this, but it also reduces your save games greatly, which, I think is too much a sacrifice to balance the gameplay.

In the last level, you have only your fiber wire to start with. What gives? It's the hardest level in the game, for Pete's sake! And haven't I seen this level/situation somewhere before...?

The music used in the commercials is done by a really dumb band. Heh.

The Bottom Line
Definitely worth buying. It's fun to play "Silent Assassin", and it's fun to go on a mass-murder spree. But there are some bugs in it that really need to be addressed.

Windows · by kbmb (415) · 2002

Great Shooter Game

The Good
The guns in this game are nice. Very nice. My personal favorite, the sawed off shotgun. From 9mm's to 50 cal sniper rifles, this game has a nice, wide selection of weapons to choose from. Don't want a gun? Just use the axe, katana, or golf club, or even a knife. The game even is realistic in the fact that you can't carry a whole ton of different guns (it only allows you to carry one rifle size weapon at a time). The way you obtain the items is also very clever, carry it out of the level, and its yours permanently.

The gameplay is very good, and easy to get used to. The addition of a difficulty selector makes the game better for those of us who don't like the hero being able to take shot after shot without dying.

Nice splatter too.

The Bad
the overall limpness of the corpses you drag. They flop around like dead fish without any bones. Legs fly around limply and backs bend without any semblance of bone structure being present

The Bottom Line
A good buy if you enjoy a challenging espionage style shooter, or if you just enjoy the bloodbath style of play.

PlayStation 2 · by Boris Stovich (26) · 2004

Wow, it's the PERFECT game!

The Good
I loved everything about this game, but most of all, I loved the realism and the way that Hitman interacts with the world. For example, if you brush past a tree, the tree will play actually brush past hitman, not go through him. Also, I loved Hitman's head tilt while he's walking! It looks so real!

The Bad
It crashes every once in a while. Also, it's too expensive. Thats about it.

The Bottom Line
This game is a must buy!

Windows · by James1 (240) · 2002

Contributors to this Entry

Critic reviews added by Cavalary, Venator, Jeanne, Scaryfun, shphhd, COBRA-COBRETTI, nyccrg, Marko Poutiainen, nullnullnull, Riamus, Wizo, Patrick Bregger, Yearman, 64er, Flu, vedder, Caliner, Evil Ryu, Xoleras, mikewwm8, Jacob Gens, Cantillon, 666gonzo666, Sciere, chirinea, Alsy, Tim Janssen, Alaedrain, Giu's Brain, lights out party, Parf, CalaisianMindthief, Emmanuel de Chezelles, GTramp.