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Master of Orion 3

aka: MOO 3, Master of Orion 3: The Fifth X
Moby ID: 8464

[ Macintosh add ] [ Windows ]

Windows credits (2003)

137 people (115 professional roles, 22 thanks) with 147 credits.

Infogrames Interactive, Inc.

Senior Producer Constantine Hantzopoulos
Executive Producer Bill Lévay
Director of Technology Paul Hellier
V.P. of Product Development Scott Walker
Director of Marketing Peter Matiss
Director of Creative Services Steve Martin
Director of Editorial & Documentation Servicess Elizabeth Mackney
Graphic Designers Morgan Tomaiolo, Franz Buzawa
Documentation Specialist Randi Kravitz
Copywriter Paul Collin
Additional Game Design Jennifer McWilliams, Constantine Hantzopoulos
Special Thanks Katharine Daugherty, Ken Levine, Steven W. Nadeau, Erik Harshman, James Daly, Sarah Perry, Matthew Sughrue, Jonathan Chmura, Andy Mazurek, Roland Kippenhan III, Ken Allen, Stacy Allyn Hendrickson, Jen Gudaitis, Kurt Carlson, Gary Spinard, Jonathan Chey, Robert George Fermier, Spunkerpunch, and MOO fans everywhere
Director of Quality Assurance, North America Michael Craighead
Senior Manager, Q.A. Certification Group Kurt Boutin
Q.A. Testing Managers Randy Lee, Bill Carroll
Q.A. Certification Lead Jennifer Kaczor
Senior Tester Matthew Pantaleoni
Lead Tester Daniel Frisoli
Testers Craig Adams, Gregory Amato, Timothy Burpee, Michael Krapovicky, Brian Swedis, Brian Scott, Roy Husson

Quicksilver Software, Inc.

Producer Cory Nelson
Executive Producer William C. Fisher
Creative Director Rantz A. Hoseley
Game Concept Alan Emrich, Tom Hughes, William C. Fisher, Rantz A. Hoseley
Game Design: User Experience Tom Hughes, Floyd Grubb, Rantz A. Hoseley, Cory Nelson
Additional Design David Craft, Jacob Ossar
Design Brain Trust and Web Wranglers Chad Olson (Sencho), Jake Bernstein (Apoc), Harel Eilam, Tom Holsinger, Knut Brenne (Kebzero), Leo Holsinger Jr. (Little Fuzzy), Mike Pledl (MadHiro), Chris Rathjen (Xentax), Matt Dohan (Citizenkane), Jorre Holland (Fryunchclick), Duncan Jones (Disembodied), Peter GJ Devries (Krikkitone), Joan Budow (Storm), Scott Colcord
Lead Programmer Gregory Marsters
UI Programmer Vincent Tagle
Core Infrastructure Programmer Stephen Roney
AI Programmer Timothy Hume, Kevin Dill
Space Combat Programmers Nate Gross, Dennis Volper
Additional Core Technology Ryan Greene, Robert Barris
Programmers Alex Sramek, Michael Hershberg, Justin Butler
Additional Programming John Avilas, Allen Lin, Will Reusch, Robert Gerard, Brian Roney
Lead Artist Ross Worthley
3D Artists Scott Godfrey, Chung Ho Khan, Giovanni Nakpil, Nick Eberle
Lead Animator Jason Kruse
Concept Art and Design Oscar Guzman, Rod Espinosa, Jason Justice
User Interface and Web Site Design Irene Macabante
Additional 3D modeling REM Infografica, Reyes
3D Software 3DSMAX by discreet, DeepPaint3D by Right Hemisphere
Additional Software Libraries and Tools LibPng, Zlib, Jean-loup Gailly, Mark Adler, The FreeType Project
Music and Soundtrack Brian Williams
Diplomatic Audio and User Interface FX Scorpio Sound
Lead Writer Katie Fisher
Final Backstory and Race Description Writing Hans Grohmann
Event Writing Bryan Ericson, Richard Papp
Manual Writing William C. Fisher, Hans Grohmann, Katie Fisher
Beta Testers Jake Bernstein, Chris Green, Ryan Kristopher Huggins, Joe Millenbach, Eric Wertzler, Brian Taylor, Rick Francis, Rebecca Rose, Nate Timperley, Nicholas Lindeman, Deborah Durham, Stona Jackson, Jeremy Swigart, Scott Lantz, Alan Sagan, John Surovy, Eric Wetzel, Jose Maccera, Matthew Claussen, Shane Shull, David T. Brown, Michael Gleeson, Nathanael Lewis, Chris Johnson, Shaun Mullahey, Nick Palmer
Special Thanks Michael Mancuso (for helping to bring MOO3 to life), Eric Dybsand (for helping with the strategic AI analysis and documentation), All the fans for all of your help and support throughout the entire development process
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Collaborations

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Credits contributed by Xoleras, formercontrib.