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Total Annihilation

aka: TA, Total Annihilation: Use Your Senses
Moby ID: 904

Critic Reviews add missing review

Average score: 90% (based on 27 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 107 ratings with 10 reviews)

Really cool strategy classic

The Good
In 1997, when the two big guys in real-time strategy gaming were Blizzard and Westwood, A newcomer called Cavedog forged onto the scene with their soon-to-be classic game Total Annihilation. While it isn't as good as, say, Warcraft and Age of Empires II, it is solid as hell. Any fan of the genre who doesn't own this game is seriously missing out.

While other strategy games at the time (notably Blizzard's Starcraft) were trying to "RPG-ize" themselves with detailed plots and well-developed characters, Total Annihilation went in the other direction and contains almost no story at all. In the distant future two sides (the Arm and the Core) are fighting a war over thousands of planets using robots and bio-enhanced human soldiers. The story doesn't matter, the theme does. An epic war spanning a whole galaxy gave the developers a platform to put practically anything they want into the game, and you better believe they took advantage of the opportunity.

Total Annihilation initially looks like a Command & Conquer-inspired strategy game, and in its basic design it is one. You start out with a "Commander" unit that can construct buildings, and using him you must build a base, collect resources, and construct an army. And like Command and Conquer, Total Annihilation is combat-oriented. Collecting resources is a simple matter of building mines over mineral clumps, and from there you're free to start planning a campaign. Warfare, be it with robots, aeroplanes, vehicles, ships or submarines, is where the game's real meat is.

What makes Total Annihilation so great? It is perhaps the most strategy-filled and open-ended RTS ever made. Historically this has always been a genre weak spot. Warcraft 2 was all about build orders and grunt rushes. Command and Conquer was a tank spamming fest. Age of Empires was all about who could click the mouse the fastest. But now there is Total Annihilation.

You can try to rush your enemy by spamming lots of cheap units, but your enemy can shut you down with Buzzsaws and Anti-Rush towers just as easily. You have a powerful "Commander" unit that can destroy any unit in the game with one hit, but he also constructs buildings very quickly so it may be best to keep him home rather than send him out to the front lines. Every unit in the game has a counter; the strong, powerful units usually have some fatal Achilles Heel that can be exploited. You can use hit and run tactics or dig yourself with missile towers and walls. You can invest heavily in expensive mineral-gathering techniques or try and grab every resource mine on the map. You can build a tight, small base if that is easy to protect, or a huge sprawling one so that surprise missile strikes will do less damage. You can attack by land or sea or air, or even from under the ground. And that's not even allowing for the different gameplay settings and maps possible, for instance playing on a water map is like playing an entirely different game. Your war campaign is also determined by things like gravity and wind-speed (for example, on a windy planet you won't need to worry so much about energy as you can build wind turbines).

This is where the genius of Total Annihilation shows itself, there are no good or bad tactics, the player is free to develop his own style and use them to defeat the enemy. It's not a game about formulas and build-orders. It's a game about real strategy. There are almost endless possibilities and because of this the game has more replay value than Warcraft 2 and Command & Conquer combined.

Lots of new innovations help make the game. Your soldiers gain experience in battle, and upon attaining "Veteran" status become far more powerful and accurate. Old hat these days, a novel concept back then. Dead warriors can be "sucked up" by Commanders and turned into raw energy and minerals, meaning if you desperately need a few more minerals to build a Krogoth you can sacrifice one of your own soldiers.

Total Annihilation is also remembered as the first 3D RTS game. Although not fully 3D, Total Annihilation takes the extra dimension a lot further than any strategy game before it, and not only as a graphical gimmick but as a way to dramatically change gameplay. Total Annihilation contains detailed, dynamic terrain and unit models and Newtonian physics that would have been impossible before. All objects in the game interact with the game's world as though it were fully three dimensional; hills obstruct artillery fire, height enhances units' visual and firing ranges, and buildings can be constructed on steep terrain to shield them from artillery fire. If terrain is steep and jagged, units tilt and turn to meet the face of the ground. Artillery shells are affected by gravity, which is variable on different planets in the Total Annihilation universe. Some artillery units can hit targets 15 screens away and nuclear missiles can be dropped anywhere on the map.

The game also looks great. Unit models are generated dynamically (basically, polygons are combined on the fly to create segments and joints) and as a result all units in the game look and move very realistically, and can also do other things like get blown to pieces. Watching Spiderbots crawl over the landscape with their skinny, jointed legs is decidedly creepy. Explosion effects are bright and colorful (despite only 256 colors) and resolutions of up to 1280x1024 are supported. The game's creators even embraced the nascent modding community, providing free graphics, downloadable units, and modding tools to create new weapons, units etc.

The Bad
While it broke a lot of new ground, some aspects of Total Annihilation are disappointingly derivative. The user-interface is ripped off from Command and Conquer's, and the resource gathering system is also very similar. It’s as if halfway through making a revolutionary game they got lazy and started ripping stuff off.

While multiplayer is a blast, single-player is merely decent. You can have a max of three computer players per game, which is a shame as some of Total Annihilation's best moments are epic ten-player explode fests. The AI can be described as "below average", it has no variation in strategy (it builds seemingly random units and throws them at the enemy) and will occasionally do retarded stuff like build 20 battleships in a tiny isolated puddle of water, and build missile silos but no missiles. In fairness many games of the time had crappy AI but it's nevertheless a pity.

The Bottom Line
A strategy-rich, well-designed game and a spiritual sequel to Command & Conquer, Total Annihilation is simply a great game and a strategy classic. If you have any kind of interest in the genre, get this game. Master Kane commands it!

Windows · by Maw (832) · 2007

An epic work of RTS genius.

The Good
Well, first the feel. From the spacious outdoor landscapes with towering heights and vast bodies of water to the stirring orchestral score, Total Annihilation feels great to play. As well, the great number and variety of units (and cool units at that) is a definite plus. And the graphics and effects are simply beautiful. But it all comes together when the mayhem starts and that is when Total Annihilation truly shines. I have never had an RTS experience like seeing my TA forces roll over the hills and crevices of the beautifully sculpted terrain and meet the enemy on the field of battle. It's inspiring.

The Bad
There are a few niggles. The biggest is that, despite the epic feel, there isn't really an epic plot to go with it. Certainly, there is a plot and the devistation of humanity (or whatever race this is, it's never clear) is a dramatic setting. But there is nothing that allows you to relate to either side or wish them to win. It is simply a matter of personal glory, which really isn't all that inspiring. Other niggles are negligable indeed. The only other one I feel I should mention is that it's hard to control when you get a lot of units.

The Bottom Line
Despite flaws, one of the greatest RTS experiences available.

Windows · by Steelysama (82) · 2000

Possibly the best real time strategy game ever.

The Good
The game has an incredible diverstiy of units, enabling a wide array of different strategies. You can fight full ground, air and sea battles in the course of one game. There is no "running out of resources" here, though the dynamics of your resource gathering will change as you progress up the tech tree or use up scrap metal/organic material.

Strategic elements include real-time physics, line of sight, elevation, as well as many units which have unique capabilities that contribute to the overall strategy mix.

The soundtrack is one of the best ever, a world-class symphonic score worth listening to without the game. The ability to customize the music adds even more playability - put in anything and you can assign tracks to 'battle' or 'build' music. The game also has a vast support community on the web - download more units, more maps, and other features. The latest patch will add some hotkey controls, improve the AI and increase overall playability.

At three years old, TA is still one of the best games around.

The Bad
It could use some menus to see what units you have, where they are and their status. This information is attainable, it's just hard to get it all when you need it. The AI could still be better, but there are plenty of 3rd party AIs that will prove more than a challenge. The AI doesn't matter in multiplayer. Finally, the setting is great, and a '4000 year war that has destroyed a million worlds' is quite dramatic - however the story isn't as dynamic or as involving as Starcraft. Still...that matters little when you're fighting a massive battle with dozens of units, explosions and cannon fire eminating over the blistering score. It just doesn't get much better.

The Bottom Line
Quite possibly the single best real time strategy game ever developed.

Windows · by Travis Fickett (2) · 2000

The best RTS game ever made. Get it.

The Good
Of all the Real Time Strategy games ever made, Total Annihilation is not just the best; it's miles better, better by exponential degrees. Games like "Starcraft" and "Red Alert" simply don't compare.

The game's campaigns are decent, offering a wide range of battles to practice various aspects of the game, but what makes TA better than any similar game is the amazing depth and balance of the combat system and what it offers to a multiplayer environment.

With expansion packs, (and it's now sold with them), TA offers the player more than 150 unique units and buildings, each of which has a particular role to play in the game. The key to the game, and the genius, is that no one unit can succeed in a major battle on its own. Players must master all units and use them in combined arms strategies for maximum effectiveness. Unlike many RTS games, there's no one juggernaut here; even the mammoth "Krogoth" superunit is helpless if left without supporting arms.

Also unlike most RTS games, the game's different units are actually different. Rather than being just a tradeoff between expensive vs. effective, TA units have wildly varying abilities, and so must work in teams. Some units can mow down ground troops but are helpless against air units; some can lob artillery shells but can't fight in close; all units need specialized radar and jamming support. Going with one type of unit is a sure road to catastrophe.

Multiplayer TA games between evenly matched players are multi-hour festivals of destruction. The game is perfectly balanced, allowing for combat and base development in just the right amounts to keep the pace up without being overwhelming. The construction system is simple but requires planning and attention to overall strategic goals.

The game is easily the most fun and rewarding RTS game available for a PC. The preceding comment might make it sound confusing, but it is not; it's remarkably easy to play, and so the player is given a chance to experiment with a huge variety of tactics and strategies to determine which works best in what situation. Get this game, get some friends who want to play it, and you'll be playing it for years.

The Bad
TA really has no significant weaknesses.

Unfortunately, its creator, Cavedog, seems to be falling apart; they've produced nothing for almost a year (as of Jan. 2001) and so the prospect of more units and maybe even a TA 2 seem thin.



The Bottom Line
The best RTS game on the market. Fun, addicative, challenging, with virtually endless replay value. As a multiplayer game it might be teh best game of ANY type.

Windows · by Rick Jones (96) · 2001

Stood the test of time?

The Good
The game offers a wide variety of naval and plane units. Ground units are represented by vehicles and Kbots, Kbots represent infantry. The unfortunately legendary tank rush of red alert is not repeated in this game, one unit can't survive on a attack of its own. Mobile artillery can't shoot a close range but is essential for support. The heaviest tanks such as the penetrator, bulldog and goliath need support of they get taken out by the long range cannons (big bertha/intimidator), planes are needed to take these out, early units have to be reused to draw fire off of the bigger tanks. The units are well balanced and the music while in combat gives a adrenaline rush.

The Bad
When the game is nearly at its end and two stealth planes are flying around and they have to be killed to attain victory it can be very annoying.



The Bottom Line
Yes it has stood the test of time and I still play it today with the downloadable units and good expansion packs. Also programs which allow you to make your own maps and units and profile your own AI are present on the taus.tadesigners.com site.

GET IT.

Windows · by Peter Clark (9) · 2003

3 years old and still up to the challenge.

The Good
It's the only real-time strategy game that allows you to control 500 units individually at the same time, and it still manages to be easier to use than games like Command&Conquer.

This game has twice the number of units as all the races in Starcraft, combined. It's great to play a completely new tech tree: you can build 10 different kinds of aircraft, and the number of units only goes up from there. You also gather resources in several different ways (mining, metal-energy conversion, wind power, tidal power, even fusion power), so controlling the metal patches isn't an automatic win. Defense systems are more varied than in any other strategy game, with several different kinds of laser, missile, plasma, scout, etc. turrets. Superweapons really are super-powerful (nukes take out the whole screen, for example), but come with a super-price as well so multiplayer is only enhanced.

This is the first 3D real-time strategy game, and it still boasts a very nice physics engine, which not only allows spectacular explosions but gives another level of realism. Forest fires (which you can start) spread according to wind speed and direction, damage units in their path, and leave burnt trees behind.

TA's most hyped innovation is the Commander, an entirely new way to start playing a strategy game. You start with your Commander, the most powerful unit and fastest builder in the game, but when he dies, he takes everybody else on the screen with him. This totally eliminates the super-early rush (a Commander can take out 10 light tanks easily).

The dramatic orchestral score by Jeremy Soule adds a great touch to the game; I enjoy listening to it on my own as well.

The interface is leaps and bounds ahead of the competition, even 3 years later. Just holding the Shift key down allows you to queue up an unlimited amount of orders to any unit(s) you wish. Want your units to come on a patrol route straight from the factory? No problem!

Cavedog's unparalleled customer support means they released a new unit or map, for free, every week. Want to test out some units from the expansion pack, or completely new stuff like a resurrection bot? Get them from the Web!

The Bad
The sound effects are a bit cheesy, but don't appear that often so they can easily be ignored.

The story leaves a lot to be desired (you could write the plot on a matchbox), but as the first-person genre has proved, you don't really need a story anyway.

The computer is stupid and slow, even on the highest difficulty; since the third-party AIs are very good, it would have been nice to see some effort here.

The Bottom Line
This is the best real-time strategy game ever, bar none.

The sheer number of options (over 120 units without the expansions) means that whatever cool feature came out in the latest RTS, it's likely Total Annihilation had already implemented this, and has epic battles too!

Even Starcraft fans accustomed to an intricate story and simplistic tech tree will enjoy this, especially in multiplayer when the winner is not the one who can click "light tank" the fastest, but the one who can fight with gunships, heavy tanks, and scout mechs at the same time.

Windows · by Robyrt (46) · 2001

THIS GAME WILL NEVER DIE

The Good
This game was one of the first games I brought totally for myself, a very selfish thing to do yes, but everyone who has played TA will know why. When you've created your base, and got things going it becomes your baby, your child, you watch it grow and over come the bad times, see it develop through the good times, and kick some ass. When you can upgrade and get better planes, bots, vehicles, weapons, you rejoice, and yet you keep the older, more relyable technology, the stuff that has seen off everything the enemy has thrown at you. You know you can rely on it, and it won't let you down. As you progress through the missions, you see your family of colonies grow and kick serious ass, you relish the opportunity to try out your latest weapon in combat, and watch it wipe the floor with any opponant it faces. Playing TA isn't playing a game, you are the commander, watching over the whole invasion of the universe. If you haven't guessed I feel really strongly about this game, anyone who doesn't like this game hasn't played it properly.

The Bad
I didn't like the fact that the game ended, and the fact that TA Kingdoms looked so damn right crap.

The Bottom Line
GO AND GET THIS GAME RIGHT NOW!!! IF YOU HAVEN'T ALREADY, WHY THE HELL NOT???? The possiblitlies with this game are massive, there are loads of bolt-ons for it on the net, and you can play online, what more do you want??

Windows · by David Lafferty (11) · 2003

The Best RTS game of all time!!!!

The Good
This was the most fun I've ever had with any strategy game. It has a ridiculously large number of preset units for you to explore at your leisure not to mention the host of online 3rd party sites that churn out incredibly detailed creations on a daily basis.

This game brings longevity to a previously unknown level with its online and skirmish capabilities and with so many units, telling the difference between good and poor strategies is made very transparent.

Don't get me wrong, this game is still incredibly easy to just pick up and play, the campaign mode gently eases you into this incredible world and makes you itch for more with every breath you take.

Graphically its probably was the best RTS of its time, the closest competitor was Dark Reign but the almost 3D renderings of TA (if a little blocky) blew away all competition.

The soundtrack is just as appealing, with themes to fit every situation.

What I loved most about this game was the degree of customization available, you didn't have to stick to any set rules, if you wanted to try some new strategy like bunching 20 Adv. Construction Aircraft to repair a Krogoth on a rampage, just do it, nothing to stop you!! The diversity this game offered is unheard of in previous games of this genre and set trends that all later game would well to follow.



The Bad
It would have been faster to leave this entry blank but I didn't want readers to think I missed it. Suffice to say, this game was as close to perfect as technology allowed at the time.

The Bottom Line
A MUST BUY, and once you get it, make sure to never let it go!!!

Windows · by Nick Wang (2) · 2004

The Best RTS Game Ever!!!

The Good
This game is NOTHING like Command and conquer. Its much better in every way.... the units of the two sides, the Arm and the Core are almost identical but each unit is designed excellently. It has proved better than C&C in many ways:

The movements of each unit is realistic; far better than the animation you see in command and conquer...i.e u cant kill a unit when ur pointed in another direction.

The units will attack aircraft whether it is capable of destroying it or not instead of watching a Rapier Destroy its undefended base

The bigger and better units take large resources and time to build; Besides taking a long time to move/build/fire, preserving a sense of balance in the game. The Big bertha, though an incredibly powerful cannon with long range has many weaknesses like it is easily destroyed, it cant fire close range, it is VERY inaccurate.

The explosions and the ability to reclaim resources from destroyed units is awesome.

The Bad
The only thing i can think of is that the unit sounds are a bit repetitious. But its the same in C&C right?

The Bottom Line
This game is NOT for players who would rather sit in a corner and build and build and build.....until he finally feels ready to attack and destroy. attack early and effectively and u will have an advantage. attack at different points on the base, ensuring that the enemy cant build stronger weapons like the Big Bertha/Intimidator or the retaliator/silencer which will probably send your commander to kingdom come.

Windows · by Sharon I (2) · 2002

It could have been so good... but no

The Good
Total Annihilation... when I first saw it, I thought it was just another C&C clone. But when I played more, I discovered that it was... well... more. The game feels good to play and there is great atmosphere of war. War with really big W. This War is played in future, and guns are now big. Really big. Graphics and sound are also very good. Units are polygon based and they look awesome. And the sound of distant explosions feels awesome. This could be the best rts-game ever.

The Bad
Unfortunately, there are millions of problems in the game. The worst is that both sides have almost identical units. There are a few differences, but changing the name and graphic doesn't make a new unit. Another problem is the resource system - the resources are virtually infinite, and if you can get enough resource input, you can, for example, put a factory creating about 100 tanks and drive them to the enemy base. Then the game balance - first it seems good. Nukes can be stopped by anti-nuke missiles, so they won't define the outcome. But then we have these cannons that can shoot from one corner of the map to another. Balanced? And the airplanes... at least they are now useful, unlike in other games, but why they must be better than land units? In a generic mission land units are for defense only - air force handles the attacking. And let's speak about defense a little more. The units can't attack what they don't see. That should be great. But radar display can be used to target and attack units unseen. So if you haven't got a few airplanes to scout out the enemy units, you'll be toast in no time. Then the difficulty level. There are missions that are way too hard. And they are not the last missions - Arm mission 8, and Core mission 6 are particularly annoying, but Arm mission 9 is then one of the easiest missions in the game. Also, most of the missions are your ordinary "destroy all opposition" missions, except a few "destroy everything but this or you'll die" missions. And "destroy all" missions tend to last long. You see, airplanes may temporarily fly out of the map - and stealth planes don't show on the radar. I, for example played a mission through in 1,5 hours. The last 30 minutes were only seeking that damn plane.

The Bottom Line
Total Annihilation had everything it needs to create awesome game, better than anything before... but it failed. It isn't a bad game, but I prefer Tiberian Sun.

Windows · by Aapo Koivuniemi (41) · 2001

Contributors to this Entry

Critic reviews added by Wizo, Alsy, chirinea, garkham, Luis Silva, Havoc Crow, Tim Janssen, Joel Segerbäck, Big John WV, Plok, Emmanuel de Chezelles, ti00rki, Patrick Bregger, Scaryfun, Jack Torrance.