DescriptionAn early submarine game with ten missions which can be played with both American and Soviet attack submarines. The game focuses on realism with several stations the player can use (sonar, weapons, navigation, helm, radio and periscope) but most duties can be delegated to crew members. The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew.
Part of the Following Groups
There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|The Games Machine (UK)||Jun, 1990||90 out of 100||90|
|Amiga Format||May, 1990||86 out of 100||86|
|CU Amiga||Apr, 1990||86 out of 100||86|
|ASM (Aktueller Software Markt)||Apr, 1990||10 out of 12||83|
|Amiga Joker||Apr, 1990||78 out of 100||78|
|Joker Verlag präsentiert: Sonderheft||1990||78 out of 100||78|
|ACE (Advanced Computer Entertainment)||Jun, 1990||765 out of 1000||76|
|Power Play||May, 1990||73 out of 100||73|
|Amiga Power||Aug, 1993||58 out of 100||58|
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Copy ProtectionThe 688 Attack Sub box stated that the game was NOT copy protected. However, in order to start a mission you had to transmit a code to fleet command which consisted of looking up a sub name in the manual and finding the corresponding code. The codes were scattered all through the manual making pirating difficult.
ExtrasThe first edition release came with a nice 688 Hunter / Killer patch underneath the outer shrinkwrap.
GameplayYou could play for either the American or Soviet navy. Different graphics were used for the subs on each side with Soviet text optionally appearing in a Cyrillic font (but still in English).
InstallationThe first time you install the game, it asked you for your first name. Your name was then saved onto the game disk so all future installs would use this name. There was no option to change it.
Additional information contributed by gametrader