DescriptionCommonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.
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Part of the Following Groups
There are no reviews for the Atari 2600 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|The Video Game Critic||Sep 24, 2003||A||100|
|Woodgrain Wonderland||Oct 02, 2016||A||100|
|The Atari Times||Nov 02, 2006||90 out of 100||90|
|neXGam||Jun 27, 2013||8.3 out of 10||83|
|Digital Press - Classic Video Games||Sep 25, 2004||7 out of 10||70|
|Electronic Fun with Computers & Games||Jan, 1984||2.5 out of 4||62|
|All Game Guide||1998||60|
|Atari HQ||2000||6 out of 10||60|
|Game Freaks 365||Jan 07, 2009||3.8 out of 10||38|
|TeleMatch||Nov, 1983||5 out of 6||20|
|Topic||# Posts||Last Post|
|The arcade original||1||John F
Aug 23, 2007
1001 Video GamesBattlezone appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott
Arcade versionDevelopment of the original Battlezone coin-op was a team effort: Morgan Hoff was the project leader; Jed Margolin handled electrical engineering; Ed Rotberg programmed it; Roger Hector modelled all 3D objects as minimally as possible, and Howie Delman's vector-graphics generator was used.
References to the gameBattlezone units appear in the movies:
- Tron (1982)
- Joysticks (1983)
- The Philadelphia Experiment (1984)
- Running Scared (1986)
VolcanoOwen Rubin kept pestering Rotberg to make the volcano on the horizon active; Rotberg brushed him off, challenging Rubin to write the code for the volcano himself if he felt so strongly about it# The next morning, there it was sitting on his desk.
- Retro Gamer
- Issue 46 - #20 in the "Top 25 Atari 2600 Games" poll
Related Web Sites
- Battlezone's wikipedia page (You can find all sorts of info about Battlezone here.)
- The International Arcade Museum (extensive information about the arcade game machine)