Description
The 3rd part of the
Command & Conquer series series is a continuation of the storyline in
the first game - pitting Kane's Brotherhood of NOD and its religious fanatics against the Global Defense Initiative. In gameplay terms, the GDI is more powerful and its units have a science-fiction feel, whereas NOD is a renegade force primed for sneak attacks.
This version replaces the graphics engine with a mixture of voxel and bitmap graphics. Several new units have been added, like hover tanks, subterranean units and the Mammoth MKII Super-Unit. Unit production can be queued. Most single-player missions have time limits and specific challenges.
Surprise attacks (using air transports for the GDI underground passages for the NOD) are one tactical option. Some units are only effective against certain units or buildings, emphasizing the strategic side of the game.
Alternate Titles
- "The Sun" -- informal title
- "Command & Conquer - Teil 3: Operation Tiberian Sun" -- German Title
- "Command & Conquer 2: Tiberian Sun" -- informal title
- "Command and Conquer: Soleil de Tiberium" -- French Title
- "C&C:TS" -- informal/slang
- "C&C 2" -- Informal Title
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Trivia
Designers -- The design team started work on Tiberian Sun in 1995, just a few weeks after Command & Conquer shipped. The final design document was finished in late 1997. The game was completed in July of 1999.
Filming -- In July of 1998, in the 110 degree heat of the Nevada desert, a crew of more than 40 came together to film the story of Tiberian Sun.
Artists -- Over the four years of development, the art of Tiberian Sun evolved from simple pencil sketches to high-resolution 3D movies pushing several million polygons.
Audio --
"We had a blast with this game. We hooked up with the FBI to record explosives from their bomb detonation training course to bring realistic sound effects to the game" - a quote by Dwight Okahara, Senior Sound Designer of Tiberian Sun.
This entry to the MobyGames database was contributed by
robotriot
(6345) on Dec 17, 1999.