DescriptionIn the distant future, the Earth is ruled by a group of people who call themselves "The Order". Many disasters have plagued the planet, and after many wars, misery, and death, the Order controls people's lives and deprives them of their freedom. A rebel organization has been formed, seeking to overthrow the Order and whoever else might be behind their rise to power. Somewhere in the depths of a ruined Town Hall, a group of people who oppose the Order's regime welcome a lone wanderer to become the one who will free the Earth from terror.
Strife is a plot-driven first-person shooter that uses the Doom engine. Rather than taking the player through a linear series of levels, the game offers a continuous world with free-roaming elements and a central "hub" (the town), which the player can visit between missions and explore. Although there are no true role-playing elements in the game, it has several features rarely seen in contemporary FPSs: there are "friendly" areas where there are no enemies but people to talk to, stores where new equipment can be bought, and taverns where the latest gossip is told. The player can also purchase upgrades that permanently increase the player character's health bar.
The game has a branching storyline with a few paths that lead to three different endings. These paths are determined by a decision the player makes during the course of the plot.
- "Strife: Trust No One" -- Tag-lined title
- "Strife: Quest for the Sigil" -- In-game title
Part of the Following Groups
- 3D Engine: id Tech 1
- Gameplay feature: Auto-mapping
- Gameplay feature: Recordable replays
- Strife series
The Press Says
|Jeuxvideo.com||Jul 05, 2012||16 out of 20||80|
|Gamesmania||1996||75 out of 100||75|
|PC Games||Aug, 1996||B||75|
|GamersHell.com||Sep 16, 2000||7.5 out of 10||75|
|PC Zone||Aug 13, 2001||7 out of 10||70|
|GameSpot||Jun 27, 1996||7 out of 10||70|
|Joystick (French)||Oct, 1996||70 out of 100||70|
|Reset||Jun, 1997||6 out of 10||60|
|PC Player (Germany)||Jul, 1996||60|
|Computer Gaming World (CGW)||Aug, 1996||60|
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TriviaStrife was originally in development by Cygnus Studios, the creators of Raptor: Call of the Shadows, and id Software was supposed to publish the game. However, game designer Jim Molinets left Cygnus and joined Rogue Entertainment, thus carrying his game design over with him. Cygnus and id no longer had anything to do with Strife at that point. Rich Fleider and Tim Neveu from Cygnus also joined the Rogue team as well to work on Strife. Shortly afterwards, Cygnus Studios was renamed to Mountain King Studios, and Mountain King hired new staff to work on their next project, Demonstar.
Related Web Sites
- Crapshoot (A humorous review on PC Gamer)
- Strife FAQs (GameFaqs FAQ and Walkthroughs)
- Strife - Wikipedia (More history about this game)