Description

Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.

Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.

Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.

The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.

The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.

Alternate Titles

  • "上古捲軸 III:魔捲晨風" -- Chinese spelling (traditional)
  • "上古卷轴III:晨风" -- Chinese spelling (simplified)

Part of the Following Groups


Merchant Title Platform Price  
Amazon
The Elder Scrolls III: Morrowind Xbox $11.28  
Elder Scrolls 3: Morrowind Windows $6.92  
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The Elder Scrolls III: Morrowind    
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User Reviews

Virtual tourism Windows YID YANG Bronze Star Contributing Member (162352)
The best single player RPG I've ever seen, and probably the best for a while. Windows munchner (11)
Although flawed, still one of the best console RPGs to date. Xbox Entorphane (370)
Sigh... Windows Rabbi Guru (1250)
Bites more than it can chew Windows Zovni (9427)
The third installment in the ES series is, like its predecessors, a flawed masterpiece. Windows ShadowShrike (311)
One Giant Ball Of Awesome Xbox Lord Dayin (11)
Nearly as much freedom as real life Xbox Horny-Bullant (56)
Never since Ultima 7 has a game been so expansive Windows Sam Hardy (76)
'Many Fall One Remains...' Windows MasterMegid (899)

The Press Says

HonestGamers Windows Aug 05, 2008 10 out of 10 100
GamePro (US) Windows May 29, 2002 5 out of 5 100
GamerDad Xbox Jul 10, 2003 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Adrenaline Vault, The (AVault) Xbox Jul 01, 2002 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Game industry News (GiN) Windows 2002 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Xbox Exclusive Xbox 2002 9.7 out of 10 97
Extreme Gamer Xbox Dec 17, 2002 9 out of 10 90
UGO (UnderGroundOnline) Windows 2002 B+ 83
Bordersdown Xbox Feb, 2004 8 out of 10 80
Game Critics Windows Jul 31, 2002 7.5 out of 10 75

Forums

Topic # Posts Last Post
Add Game Group 4 Pseudo_Intellectual (42223)
Dec 23, 2012
Morrowind vs. Oblivion 19 St. Martyne Bronze Star Contributing Member (3562)
Jul 26, 2007
3D game comparison 2 Indra was here Bronze Star Contributing Member (14942)
Jun 26, 2007

Trivia

Content

Morrowind is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.

Creature differences

Some monsters and creatures went through drastic visual changes from Daggerfall and Battlespire to Morrowind. First, the type of khajiit are the same as those presented in Redguard, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.

Graphics

Ever wonder why Morrowind can run at such a slow FPS sometimes and why the game is notorious for making even expensive, fast systems (as of 2004) seem slow? The answer is simple; polygons. While playing the game you'll encounter vast areas full of people, objects and architecture. All these are made from polygons and require the videocard to process them. Morrowind has possibly the heaviest counts of polygons in a single video game, most likely surpassing every game before it and still with a vast number more than contemporary games.

References

There is a single daedric crescent from Battlespire hidden in Morrowind, but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.

Awards

  • Computer Games Magazine
    • March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
  • Computer Gaming World
    • April 2003 (Issue #225) – RPG of the Year
  • GameSpy
    • 2002 - PC RPG of the Year
  • RPG Vault
    • 2002 - Game of the Year
    • 2002 - Role-Playing Game of the Year
Information also contributed by calavera, Jason Musgrave, ShadowStrike and WildKard


This entry was contributed by NeoMoose (1105)
 

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