Description

Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.

Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.

Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.

The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.

The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.

Alternate Titles

  • "上古捲軸 III:魔捲晨風" -- Chinese spelling (traditional)
  • "上古卷轴III:晨风" -- Chinese spelling (simplified)

Part of the Following Groups


Merchant Title Platform Price  
Amazon
Elder Scrolls III Morrowind Xbox $4.10  
Elder Scrolls 3: Morrowind Windows $5.00  
ebay.com
The Elder Scrolls III: Morrowind    
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User Reviews

Virtual tourism Windows Unicorn Lynx Bronze Star Contributing Member (132767)
The best single player RPG I've ever seen, and probably the best for a while. Windows munchner (11)
Although flawed, still one of the best console RPGs to date. Xbox Entorphane (370)
Sigh... Windows Rabbi Guru (1250)
Bites more than it can chew Windows Zovni (9425)
The third installment in the ES series is, like its predecessors, a flawed masterpiece. Windows ShadowShrike (312)
One Giant Ball Of Awesome Xbox Lord Dayin (11)
Nearly as much freedom as real life Xbox Horny-Bullant (56)
Never since Ultima 7 has a game been so expansive Windows Sam Hardy (76)
'Many Fall One Remains...' Windows MasterMegid (899)

The Press Says

GamerDad Xbox Jul 10, 2003 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Game industry News (GiN) Xbox 2002 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Joystick (French) Windows Jun, 2002 94 out of 100 94
PC Gameplay (Benelux) Windows Jun, 2002 91 out of 100 91
Gaming Target Xbox Jun 28, 2002 9 out of 10 90
Jeuxvideo.com Windows Jun 06, 2002 18 out of 20 90
Gamers.at Windows Jul 29, 2002 90 out of 100 90
RPGFan Windows Jun 22, 2002 89 out of 100 89
GameSpot Windows May 10, 2002 8.7 out of 10 87
RPGFan Xbox 2002 86 out of 100 86

Forums

Topic # Posts Last Post
Morrowind vs. Oblivion 19 St. Martyne Bronze Star Contributing Member (3562)
Jul 26, 2007
3D game comparison 2 Indra was here Bronze Star Contributing Member (14332)
Jun 26, 2007

Trivia

Morrowind is told to include 3244 NPC's, 316 042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.


This entry was contributed by NeoMoose (1106)
 

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