Description
This is the sixth entry in the
Final Fantasy series. It was called
Final Fantasy III because three of the five previous installments of the series were never released outside of Japan.
1,000 years ago, the War of the Magi occurred. People remember it as one of the most horrible tragedies in history. Since the War of the Magi, magic has been all but forgotten, technology began to grow, and people returned to seemingly normal lives. The only true worry people had was the Empire, whose leaders were looking to revive the great force once known as "magic".
But then...something happened that would change the course of history forever...
The Empire had heard word of the remains of a mystical being, known as an "Esper", being found in the mining town of Narshe. Quickly, three soldiers were dispatched to find this Esper and bring it to the Emperor. One of the soldiers, a young girl, triggers a power in the Esper that will begin one of the most dangerous series of events ever. And the only ones who can help her are a rag-tag band of rebels and heroes, whose very hearts and souls are the only ones that can save the world from the mad plans of the Empire.
The game maintains the ATB (active time battle) system of the two previous
Final Fantasy games, spicing classic turn-based combat engine with a real-time element. The customization system combines character-specific classes with free-flowing character development. By finding various Espers and equipping them on characters, you can improve their parameters in different ways and choose the magic spells you want to learn for each character.
Alternate Titles
- "最终幻想6" -- Chinese title (simplified)
- "Zui Zhong Huanxiang 6" -- Chinese title
- "Final Fantasy VI Advance" -- GameBoy Advance title
- "Final Fantasy VI" -- Japanese/European title
- "FF6" -- Common Abbreviation
- "ファイナルファンタジーVI" -- Japanese spelling
Part of the Following Groups
User Reviews
The Press Says
| Game Players |
SNES |
Oct, 1994 |
98 out of 100 |
98 |
| VicioJuegos.com |
Game Boy Advance |
Jun 28, 2007 |
93 out of 100 |
93 |
| Electronic Gaming Monthly (EGM) |
SNES |
Oct, 1994 |
9 out of 10 |
90 |
| PAL Gaming Network (PALGN) |
Game Boy Advance |
Aug 13, 2007 |
9 out of 10 |
90 |
| NintendoWorldReport |
Game Boy Advance |
Mar 05, 2007 |
9 out of 10 |
90 |
| Thunderbolt Games |
PlayStation |
Oct 17, 2008 |
9 out of 10 |
90 |
| Worth Playing |
Game Boy Advance |
Feb 10, 2007 |
8.5 out of 10 |
85 |
| GameCola.net |
SNES |
Nov, 2003 |
8.2 out of 10 |
82 |
| NintendoWorldReport |
Game Boy Advance |
Dec 27, 2006 |
8 out of 10 |
80 |
| GameCola.net |
Game Boy Advance |
Dec, 2008 |
1.5 out of 10 |
15 |
Forums
Trivia
In the original SNES release of the game, Relm's Sketch ability is very buggy. Using it consistently against certain enemies can cause all sorts of interesting problems such as graphical distortions, random status effects and/or inability to use party members, a hacked inventory full of items/spells that are not even possible to get, large amounts of various items/spells and sometimes even a wipe of all the game's saved battery data.