Description
Two powerful empires, Archadia and Rozaria, are at war. All they care for is victory over the opponent. In order to achieve it more quickly, Archadia invades the small kingdom of Dalmasca. The young prince of Dalmasca falls in battle shortly after his marriage to the beautiful princess Ashe. The king is murdered under mysterious circumstances just before signing a peace treaty with Archadia. The iron rule of the empire is established in the small country.
The player takes control of a young thief named Vaan who lives in Rabanastre, the capital city of Dalmasca. Through a series of events Vaan finds himself involved in the political struggle, hoping to avenge the death of his treacherously murdered brother.
Final Fantasy XII is set in Ivalice, a fantasy world which also served as a setting for
Final Fantasy Tactics. The game differs from its predecessors in several core gameplay-related aspects. The game world is composed of vast areas with visibly walking enemies. There are no separate battle screens in the game; combat takes place in the same environment as exploration. Player-controlled characters can freely move during combat. Actions are still selected by choosing commands from a pop-up menu, and each character has a traditional ATB bar that determines when he or she may act; however, overall the combat resembles the "real-time with pause" system of Western role-playing games such as
Knights of the Old Republic.
The player can issue specific commands to the party members, or assign to them combat strategies (called "gambits" in the game). New magic, abilities, and equipment are bought from stores or found in containers in the world. Before a character can use any of these, the player has to buy a corresponding license by spending license points earned in combat. These act like skill points, and can be allocated by the player manually on the character's license board.
In addition to the enemies and bosses found by following the story, the player can also accept "Hunts" posted in bars or offered to the player in conversations. These are optional encounters where the player has to track down and either trap or lure a very powerful monster before defeating it.
Alternate Titles
- "最终幻想12" -- Chinese title (simplified)
- "Финальная Фантазия 12" -- Russian spelling
- "Zui Zhong Huanxiang 12" -- Chinese title
- "Finalnaja Fantazija 12" -- Russian title
- "FFXII" -- Common abbreviation
- "FF 12" -- Informal name
- "ファイナルファンタジーXII" -- Japanese spelling
Part of the Following Groups
User Reviews
The Press Says
| The Next Level |
Nov 10, 2006 |
     |
100 |
| G4 TV: X-Play |
Nov 01, 2006 |
     |
100 |
| Le Geek |
Mar, 2007 |
5 out of 5 |
100 |
| Fragland.net |
Mar 29, 2007 |
99 out of 100 |
99 |
| GameZone |
Nov 02, 2006 |
9.8 out of 10 |
98 |
| RPGFan |
Oct 31, 2006 |
97 out of 100 |
97 |
| 1UP |
Oct 27, 2006 |
9.5 out of 10 |
95 |
| Gaming Nexus |
Oct 31, 2006 |
A- |
91 |
| GNT - Generation Nouvelles Technologies |
Mar 06, 2007 |
9 out of 10 |
90 |
| Yahoo! Games |
Oct 30, 2006 |
     |
90 |
Forums
Trivia
Gilgamesh from Final Fantasy V (FFVIII also) makes a cameo appearance in the game as a Mark. The music theme that plays during your fight is also the same. He still has eight arms and his personality hasn't change much either.
This entry to the MobyGames database was contributed by
YID YANG
(162353) on Mar 18, 2006.