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In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures.

Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl.

The game was novel for its time for being one of the few two-player simultaneous games in the arcade.


Joust Atari 5200 Collect the eggs for bonus points and to prevent more enemies from appearing
Joust Arcade Hi-score is empty
Joust Atari 5200 Title screen and main menu
Joust PC Booter Some jousting in progress

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User Reviews

A classic. PC Booter Tomer Gabel (4380)
Thou shalt kill those buzzards NES *Katakis* (37823)
Another bullseye for the Lynx porting legacy. Lynx Trixter (8734)

The Press Says

The Video Game Critic Atari 8-bit Dec 28, 2002 A 100
The Video Game Critic Atari 7800 Mar 13, 2001 A 100
NES Archives NES Mar 03, 2009 B+ 83
Computer and Video Games (CVG) Atari ST Sep, 1988 8 out of 10 80
IGN Xbox 360 Dec 02, 2005 7.5 out of 10 75
TeamXbox Xbox 360 Dec 08, 2005 7 out of 10 70 Atari ST Jul 01, 2011 12 out of 20 60
All Game Guide Atari 2600 1998 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Extreme Gamer Xbox 360 Jan 30, 2006 6 out of 10 60
Mega Fun Lynx May, 1993 25 out of 100 25


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1001 Video Games

The Arcade version of Joust appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


One "bug" in the program's design became a strategic advantage to players in the know, later touted by producers as a "hidden feature". On the right side of the screen there are two platforms situated so that one is above and slightly overhangs another. If a player moves across the lower of the two platforms, the player will hit the upper one and be halted. However, if a player flies their bird so that its belly skims the lower platform low enough that its legs do not extend, the bird will "belly flop" across the width of the platform, and, illogically, "squeeze" through the meeting point of the two platforms, shooting out below the upper platform.

Skilled players took advantage of this flaw as a gaming strategy: a player could suddenly pop out below the platform and land on an enemy knight below (or a competing player), catching him by surprise. Game creator John Newcomer stated in interviews that this flaw in the game's design was so popular, they decided to intentionally leave it in and it became a permanent part of the game.

Launch game

Joust was one of the "Fabulous Eleven" launch games for the Atari 7800.

Information also contributed by Nélio

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Contributed to by PCGamer77 (3026), saxabar (5), jeff leyda (1585), Kabushi (125123), ZZip (796), Pseudo_Intellectual (44607), Servo (55830) and Игги Друге (43844)