Genre
Perspective
Non-Sport
MobyRank MobyScore
PC-98
...
5.0
Genesis
75
3.7
DOS
...
3.2

Description

As a knight, paladin, barbarian or sorceress, amass an army of creatures to take on the local baddies and search for the Sceptre of Order. A turn based game with a time limit that decreases depending on the skill level you play at.

Depending on your allegiance, you will initially start with a different set of creatures, though the king will not mind whether you're his knight or barbarian. Game consists of four maps, each with more mean creatures to control and meaner opponents to fight, but acquiring those maps early will let you find and buy some mean creatures that will help you easily conquer prior maps.

You can see all the enemies on the map and can literally clear the map of enemies, though random can appear in your castles if you leave them unprotected after the conquest. With each conquered castle (assuming the castle is occupied by the enemy you are currently after), you will get a level up, after first two level-ups king will promote you and you'll be able to recruit cavalries from the castle, after four more promotions you'll be able to recruit knights. All the other creatures are found outside the king's castle and can be recruited no matter the level, although your level determines the quantity of creatures you can find for recruitment, but take care of your money because if you don't have enough for your army's salary, they will desert or turn against you.

There are also two artifacts per each map that will also uncover the map of the place holding the King's Sceptre. The moment you find the sceptre and bring it back to the king, the game will end even if you happen to find it very early in the game.

As for tougher enemies, like the final one having hundreds of dragons and demons, they can also be defeated, but not by the army you can muster in one go. But when you're defeated, you respawn back at the king's castle and start with almost nothing but your money, however, the enemy in the castle will be left without those creatures lost in the battle, unless some of the new comes to aid him as every week the population increases.

Alternate Titles

  • "King's Bounty: The Conqueror's Quest" -- Genesis title
  • "King's Bounty: A Conqueror's Quest" -- Genesis Cartridge title

Part of the Following Groups


Merchant Title Platform    
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Kings Bounty Genesis    
ebay.com
King's Bounty    
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User Reviews

Still addictive decades after DOS MAT Bronze Star Contributing Member (53335)
Many good elvish bits, a few orcish faults, and lots of ogre-like fun. DOS jossiejojo (41)
The predecessor of the winning game series Heroes of Might and Magic Genesis BeaconBlue (17)
A gem of a game that has addictive gameplay and great presentation. DOS Zen Gamer (72)
A VERY original idea. DOS Jeff Sinasac (315)
Entertaining predecessor to the Heroes series DOS ShadowShrike (311)

The Press Says

Sega-16.com Genesis Sep 10, 2009 10 out of 10 100
Game Informer Magazine Genesis May, 2001 9.25 out of 10 92
Mean Machines Genesis Jun, 1991 80 out of 100 80
Consoles Plus Genesis Sep, 1991 80 out of 100 80
SEGA-Mag (Objectif-SEGA) Genesis Sep 04, 2008 8 out of 10 80
Joker Verlag präsentiert: Sonderheft Commodore 64 1992 79 out of 100 79
Power Play DOS Dec, 1990 72 out of 100 72
Dragon DOS Nov, 1992 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Legendra Genesis Dec 18, 2002 2.5 out of 5 50
Retroguiden Genesis Oct 22, 2011 4 out of 10 40

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Trivia

There is a kind (well not actually) of bug in King's Bounty that (probably) was fixed and realized in later versions of Heroes of Might and Magic. This has to do with the most powerful creature in King's Bounty.

Dragons you think? Not by a long shot. It's Ghosts. Yes, ghosts. Ten or twenty of them won't do much harm...well under normal circumstances they don't. But have you ever tried facing 1k (one thousand) of Ghosts? I unfortunately made the (stupid) mistake of bringing a lot of peasants (1000-2000) attacking a castle that initially only had 20-30 ghosts.

Next thing I know, I was collecting Dragons up to 100 and still got smacked...hard...by the undying protectors of that castle. They (kinda) fixed this problem in the later series of Heroes and Might and Magic by reducing the number of ghosts that resurrect after each ghost attack. In Heroes of Might and Magic II, Ghosts were no longer a force to be reckoned with...and was virtually eliminated as a main castle creature since Heroes of Might and Magic III. Bye-bye Casper and friends...


This entry was contributed by Jeff Sinasac (315), PCGamer77 Bronze Star Contributing Member (3027), JRK (10545), Martin Smith (63223) and Terok Nor (16797)
 

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