DescriptionPassionate Patti Does a Little Undercover Work! is (despite the number) the fourth game in Al Lowe's Leisure Suit Larry series. The middle-aged would-be-womanizer Larry Laffer fell off a boat during a cruise and sustained amnesia, forgetting how he and his sweetheart Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. Now Larry and Patti are working independently on two cases that are connected to each other, even though the heroes aren't aware of that. Larry's new bosses are involved in shady business, while Patti agrees to take a break from her career as a performing pianist and become an undercover agent. Will the two be together ever again?
Unlike the previous games with their text input, Larry 5 utilizes a graphical, icon-based interface. The player uses verb commands ("Look", "Talk", "Use" etc.) to interact with the environment. In a way not quite typical for Sierra's adventure games, it is impossible to "die" in Larry 5, and the amount of "dead ends" (unwinnable situations) is greatly reduced. The game is also less puzzle-oriented, allowing the player to proceed even if he/she fails to solve the required puzzle in some cases. However, the player is awarded more points for finding the "right" solution. As in the third game, both Larry and Patti are available as playable characters during different chapters of the story.
- "LSL5" -- Common abbreviated / informal title
- "Leisure Suit Larry 5: Passionate Patti se fait Détective Privée" -- French Title
- "Leisure Suit Larry 5: Passionate Patti macht beim Geheimdienst mit" -- German Title
- "Larry 5: Fala milosci" -- Polish Title
- "Larry 5" -- Common informal title
Part of the Following Groups
- Game Engine: Sierra's Creative Interpreter (SCI)
- Leisure Suit Larry series
- Protagonist: Musician
- Theme: Amnesia
|Amiga Computing||Amiga||Jul, 1992||91 out of 100||91|
|Play Time||Amiga||Apr, 1992||86 out of 100||86|
|Joker Verlag präsentiert: Sonderheft||DOS||1993||85 out of 100||85|
|Zero||Amiga||Apr, 1992||83 out of 100||83|
|CU Amiga||Amiga||Mar, 1992||82 out of 100||82|
|Datormagazin||Amiga||Apr 23, 1992||67 out of 100||67|
|Datormagazin||DOS||Nov, 1991||3 out of 5||60|
|Amiga Power||Amiga||Mar, 1992||50 out of 100||50|
|Amiga Format||Amiga||Apr, 1992||50 out of 100||50|
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DateExamining your boarding pass at the airport shows that the date of Larry's next flight is always exactly 60 years from whatever date your computer is set to. Considering the game's release year of 1991, this means the game would've possibly taken place in the year 2051 at the earliest. Though more than likely it's just a programming gag than anything else.
DifficultyAccording to Josh Mandel, the reason for the relatively low difficulty was not only because of the new point & click interface, but mainly because Ken Williams evaluated customer feedback and discovered that almost no one finishes their adventure game. So he gave Al Lowe the order to make a game that everyone can finish.
Product placementYou thought product placement would only occur in the movies? Not quite. Sierra might well have been the first company to place an advertisement in a computer game. US-American telephone company Sprint paid to be featured in Leisure Suit Larry 5. Whenever Larry or Patti were making a phone call in the game (which happened quite a few times), the call would end with the line "Thank you for using U.S. Sprint!" and later in Space Quest V: The Next Mutation. See the screenshot section for graphic proof of the advertisement.
ReleasesLeisure Suit Larry 5 was available in four packages: a 16 color version (supporting EGA, MCGA, VGA, Tandy/PCjr) with either 3.5" DD or 5.25" HD disks, and a 256 color version (supporting MCGA, VGA) with either 3.5" HD or 5.25" HD disks.
- Amiga Joker
- Issue 02/1993 – #2 Best Adventure Game of 1992 (Readers' Vote)
- GameStar (Germany)
- Issue 12/1999 - #69 in the "100 Most Important PC Games of the Nineties" ranking