In this Real Time Strategy game, the player plays a wizard who escaped his own ruined world, only to arrive to a world who has quarreling gods, each trying to become the most powerful. On each of the different levels of the game, the Wizard can choose another God to support, and according to that God you'll get new spells and creatures. After finishing the game, each player will have his own unique set of spells.
As said before, this game is a real time strategy game, but unlike the traditional Top-Down view, it features a third-person view (much like Tomb Raider
), and emphasizes combat rather than resources management. The most important resource, Souls, which is used to summon creatures, can only be obtained through combat- and there's a limited number of souls on the map.
The game's multiplayer option is very similar to Blizzard
's Battle.Net- you can log on to the company's chat room and find new players to play with. You can either choose a God to serve (and get all of his creatures) or load one of your Single-player wizards, so you'll have your own unique set.
- "牺牲" -- Chinese spelling (simplified)
- "Жертвоприношение" -- Russian spelling
- "Xisheng" -- Chinese title
- "Sacrifice: Im Auftrag Der Götter" -- German title
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Did you know that Sacrifice was one of the first games to ever implement a scalable engine? That means that it would look better on better computers.
Everybody knows Shiny's Earth Worm Jim, but nobody in our world ever heard about the Earth God James and his powerful bovine spells... Until now.
Information also contributed by
- Computer Gaming World
- April 2001 (Issue #201) – Strategy Game of the Year
- 2000 – Special Award for Best Genre Bender
- PC Player
- Issue 01/2001 – Most Original Game in 2000