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Martian Gothic: Unification

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It's the year 2017. The planet Earth sets up a research station, Vita Base, on Mars with the mission to discover if life did exist there. After a discovery there comes one last garbled message—danger, danger cliché approaching--“have opened Pandora’s box… all the evils of old Mars have flown out,” and a warning, “…if you do send a manned mission, warn the crew…Stay Alone, Stay Alive…” then nothing. So now it’s 2018, and your rescue mission to Mars crash lands. When you get to the base, the welcome wagon is made up of zombies and an alien virus that will make you look back fondly on the days of the Black Plague.

You control a team of three: Kenzo, Karne and Matlock. They enter the base from different airlocks and try to discover what happened. The reason for the whole "Stay alone, stay alive" warning is that if your team members come together they end up forming into a disgusting mass of flesh -- picture the thing from Leviathan -- called a Trimorph.

As you proceed though the base you find clues as to what occurred. In addition, you run into Trimorphs, some of the non zombiefied former base crew, that are bent on your destruction. They come in two sizes -- the small spidery kind which hack at your shins and jump on your face or the huge "better run like hell" monstrosities that will tear you to pieces.


Martian Gothic: Unification PlayStation The crew of three descends to Mars in a space pod, a scary narration provided by Mood.
Martian Gothic: Unification PlayStation Jumped by the reanimated dead.
Martian Gothic: Unification PlayStation Press Select at any time to switch characters.
Martian Gothic: Unification Windows No, let go! I'm not in the mood!

Alternate Titles

  • "Готика Марса: Кровавая сторона планеты" -- Russian spelling

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User Reviews

Resident Evil meets the planet Mars - but is this a good or bad thing? Windows Reborn_Demon (124)

The Press Says

IGN Windows Jun 06, 2000 7.9 out of 10 79
PSX Nation PlayStation Nov 26, 2001 79 out of 100 79
PC Gamer Windows 2000 71 out of 100 71
Gamezone (Germany) PlayStation Oct 11, 2001 7 out of 10 70
Computer Games Magazine Windows Jun 12, 2000 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
GameStar (Germany) Windows Jun, 2000 68 out of 100 68
Gamer's Pulse Windows Jun 07, 2000 64 out of 100 64
PC Player (Germany) Windows Jun, 2000 60 out of 100 60
Gamezilla PlayStation Dec 05, 2001 59 out of 100 59
GameSpot PlayStation Jan 25, 2002 5.9 out of 10 59


Topic # Posts Last Post
You should know this man 1 laura happy
Jan 15, 2012


Martian Gothic actually started life as a point and click adventure game. When Stephen Marley joined the team he re-wrote the storyline and changed the game to an action adventure game. The Martian Mayhem was supposed to be a mini game which was eventually scrapped due to time constrain. In fact, there were many stuff that didn't make into the final product.

*SPOILER* The Necropolis had more areas to explore, the alarm clock in Judith's room was supposed to be part of a puzzle, a fourth character would come into play late in the game, more speech and alternate endings.

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Contributed to by Atomic Punch! (151) and Matthew Bailey (1143)