FOX INTERACTIVE |
Producer |
Chris Miller |
Associate Producer |
Aaron Blean |
Test Team (Alphabetical) |
Ken Anderson Jr., Sweet Billy, Tony Black, Francis Choi, Kristian Davila, Matthew Dell, Michael Dunn, David Farkas, Kevin Huynh, Igor Krinitskiy, Javier Lagos, Duc Lai, Frantz Latten, Cris Lee, Jeremy Luyties, Red Magpantay, Kerry Marshall, Arabian Nazel, Young Park, Victor Rodriguez, Gabriel Slater, Jeffrey Spierer, Jeff Tatman, Luke Thai, Tim Tran, Ellen Williams Schack, Chris A. Wilson |
Special Thanks |
Tim Godwin, Van Riker, Marisa Porter, Brian Thomas (Fox Library), Lisa Fredsti (Fox Library), Kathleen Camplin (Fox Library), Dave Monroe (Fox Library), Mitzi Martin, Elite Modeling, Karly Young, Kyle Peschel, Jack Van Leer, Karen Mangon, Angela Edwards, Dave Rech, Dave Shaw, Danny Ruiz, Rozita Tolouey, Ivo Gerscovich, Luke Letizia, Tom Gastall, Sung Yoo, Eric Asevo, Iva Mavrovich, Jorg Paul Herrmann, Merces Silvet, Rachel Mills Garza, Christian Kaplan, Meg Morman, Adam Marcello, Jonathon Wolf, Gabriel Rutman, Lee Thornberg, Tony Field, Michael Blanchard, Jeannie Novak (as Jeannie Novack), Language Institute, Robert Hayes, Brian Harvey, 3DFX, Kevin Ragsdale, Doc Martins, Joe C. Finetti |
Additional Special Thanks |
MCA, 1500 Records, Avalon, Panasonic, Language Institute, ATI, Nvidia, GameSpy, Brad Zell, David Orin, Kent Ormiston, Cakewalk, t.c. electronic, Triumph, Lexicon, Dr. Martens, Martech, Antares, DUY, Bomb Factory, Line 6 |
MONOLITH PRODUCTIONS |
Director of Development |
Chris Hewett |
Lead Sound Designer |
James Ackley |
2D/3D Artist |
Scott Albaugh, Akika Tanaka |
Engine Engineer |
Vivien Francis |
Interface Engineer |
Jim Geldmacher |
QA Lead |
Jonathan Gramlich |
Game Designer |
Craig Hubbard |
2D Artist |
Steve C. Lee, Sasha Runnels |
AI Engineer |
Brian Long |
Lead 3D Artist |
David Longo |
Character Art Direction |
Eric Kohler |
Level Designer |
John Mulkey, Robert Munsil, Frank Rooke |
Sound Designer |
Brian Pamintuan, Cassano Thruston |
Producer |
Samantha Ryan |
Art Lead |
C. Wes Saulsberry III |
Lead Engineer |
Kevin Stephens |
Engineer |
Daniel Berke |
Lead Level Designer |
Bill Vandervoort |
Special Thanks to the following Monolith people whom also contributed greatly to the game: |
Matthew T. Allen, Kevin Bailey, Rhett Baldwin, Andrea Barringer, Mark Brown, Wayne Burns, Nadia Eng, Ben Chamberlain, Ben Coleman, Mike Dussault, Courtney Evans, Israel Evans, Jay Fuller, Andrew Grant, Jason Hall, Nathan Hendrickson, Peter Higley, Patti Pudinski, Darren Korman, Gary Kussman, Kevin Lambert, Spencer Maiers, Andrew Mattingly, Eric Minamoto, Daniel Miller, Brad Pendleton, Jonathan Stein, Daniel Thibadeau, Jim Totaro, Brian Waite, Sandra Watanabe, Kiyotaka Yaguchi |
LITHTECH, INC. |
LITHTECH, INC. |
Rachel Blackman, Bryan Bouwman, Jonathan Branham, Mike Dussault, Jeff Evertt, Terry Franguiadakis, Brian L. Goble, Toby Gladwell, Adam Hayek, Fran Stewart, Matthew Scott |
MUSIC |
No One Lives Forver title track created by |
Rich Ragsdale |
Composer and interactive music design |
Guy Whitmore |
DirectMusic arranger and additional music composition |
Erik Aho, Nathan Grigg, Tobin Buttram |
Cello (baguy theme) |
Lori Goldston |
Ambient Vocal (Morrocan theme) |
Gino |
Additional Music Tracks by |
Rebecca Kneubuhl |
Recorded at |
Asylum Studios |
VOICE AND MOTION CAPTURE ARTISTS |
Dmitri Volkov |
Jock Blaney |
Santa plus voices too numerous to count! |
Ken Boynton |
Baroness Dumas |
Barbara Dirickson |
Various |
Scott Burns, Mark Dias |
Tom Goodman |
Mike Madeoy |
Motion Capture Performer |
Jamil Giovanni Mullen, Andrew Heffernan, Jenna Hawkins |
Cate Archer and Inge Wagner |
Kit Harris |
Bruno Lawrie |
John Patrick Lowrie |
Mr. Jones |
Nigel Neale |
Mr. Smith |
Roger Curtis |
Baron Dumas |
Jeff Steitzer |
Magnus Armstrong |
David Stalker |
Product Development (GOTY - Product Development) |
Producer |
Chris Miller |
Associate Producer |
Aaron Blean, Tim Hall |
Vivendi Universal Interactive Publishing (GOTY - Product Development) |
Sarita Viramontez, Koren Hubbard, Angela Emery, Neal Johnson, Michelle Garnier-Winkler, Kathy Carter-Humphreys, Grace Ching, Miae Kim, Michelle Ferrell |
Third Law Interactive (GOTY - Product Development) |
Larry Herring, Matt Hooper, Will Loconto, Michael Maynard, Mark Morgan, David Namaksy, Steve Rescoe, Jonathan Wright |
THIRD PARTY SOFTWARE |
Uses Miles Sound System Copyright © 1991-2001 by RAD Game Tools Inc., MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools Inc. MPEG-3 audio compression technology licensed by Fraunhofer IIS and THOMPSON Multimedia., Uses Binks Video Technology Copyright © 1994-2001 by RAD Game Tools Inc. |
Fox Quality Assurance Department (GOTY - Product Development) |
Q.A. Manager |
Don Sexton |
Q.A. Assistant Manager |
Igor Krinitskiy |
QA Lead |
Chris A. Wilson, Kaycee Vardeman |
Co-Lead |
Tim Harrison |
LITHTECH, INC. |
Arabian Nazel, Kerry Marshall, Young Park, Francis Choi, Ellen Williams Schack, Aaron Minjares, Joseph Lamas, Luke Thai, Javier Lagos |
DeathMatchMaps (GOTY - Product Development) |
Subway_DM |
Young Park |
MudTown_DM |
Ian Miller |
Ruination_DM |
Francis Choi |
Guerilla Night |
Francis Choi |
Guns & HockeyPucks_DM |
Chris A. Wilson |
Checkmate_DM |
Tim Harrison |
Ruins_DM |
Tim Harrison |
Abduction_DM |
Michael Gehri |
SpaceCruiser_DM |
Michael Gehri |
FastLane |
Michael Gehri, Arjan Kerren ("Bloody") |
AssaultMaps (GOTY - Product Development) |
Treetop Assault_AM |
Francis Choi, Chris A. Wilson |
Protect the King_AM: |
Tim Harrison |
Cloud City_AM |
Aaron Minjares |
Zipper_AM |
Michael Gehri |
Abduction_AM |
Michael Gehri |
Castle_AM |
Michael Gehri |
Special Thanks |
Ian Miller, Michael Gehri, Arjan Kerren |