Scott Albaugh

Moby ID: 29096

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Scott Albaugh graduated from Art Institute of Seattle in 1999. He was employed at Monolith for four and a half years where he worked as a character modeler and animator on the No One Lives Forever series. He currently works at ArenaNet as an artist.

Source: ArenaNet official company homepage.

Credited on 22 games

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State of Decay 2: Juggernaut Edition (2020, Xbox One) Character Artists
State of Decay 2 (2018, Windows Apps) Senior Character Artist
State of Decay: Year-One Survival Edition (2015, Windows) Art and Animation
State of Decay: Lifeline (2014, Windows) Art and Animation
Betrayer (2013, Windows) Special Thanks
State of Decay (2013, Xbox 360) Art and Animation
Guild Wars 2 (2012, Windows) Art
Condemned 2: Bloodshot (2008, Xbox 360) Additional Support, Art Assistance
F.E.A.R.: Perseus Mandate (2007, Windows) Art/Animation Assistance
Guild Wars: Eye of the North (2007, Windows) Artists
F.E.A.R.: Extraction Point (2006, Windows) Additional Development - Monolith
Guild Wars: Nightfall (2006, Windows) Artists
Guild Wars: Factions (2006, Windows) Artists
F.E.A.R.: First Encounter Assault Recon (Director's Edition) (2005, Windows) Additional Monolith Development
F.E.A.R.: First Encounter Assault Recon (2005, Windows) Additional Monolith Development
Guild Wars (2005, Windows) Artists
Contract J.A.C.K. (2003, Windows) Senior 2D/3D Artist
Tron 2.0 (2003, Windows) Senior Character Artist for Cinematic Animations
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002, Windows) Senior 2D/3D Artist/Animator
The Operative: No One Lives Forever (2002, PlayStation 2) 2D/3D Artist

[ full credits ]

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