Description
Welcome to San Francisco of the future - a strange megalopolis with a post-apocalyptic feel, where ordinary humans co-exist with mutants - the result of radioactivity. In this city is also the office of Tex Murphy, a lonely private investigator, kind-hearted, yet bitterly ironic. He is hired to investigate the disappearance of a scientist named Thomas Malloy. A series of murders occurs at that time, and before long Tex finds himself involved in a complex conspiracy of political intrigues and shocking scientific discoveries.
The Pandora Directive is a sequel to
Under A Killing Moon, utilizing the same 3D engine, real actors, and gameplay system. The player can physically explore the game world, looking at objects from different angles, zooming in, etc. It is necessary to talk to many people about various topics, and also solve some complex puzzles. The game provides a built-in hint system for the puzzles, but the player does not get any points for solving them if he opts to use it.
The game introduces a new gameplay element: Tex has three kinds of answers at his disposal during some important dialogues. Depending on what kind of approach the player chooses for Tex (especially in conversations with his sweetheart Chelsee), subsequent plot events will be influenced, eventually leading to one of the six different endings.
Alternate Titles
- "Tex Murphy: The Pandora Directive" -- Series title
- "Pandora Device" -- Working title
- "Pandora Akte, Die" -- German title
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Trivia
Novel
A novelization of the game (as with a later adaptation of the earlier game
Under A Killing Moon) was published through the Proteus imprint of Prima Publishing. They were written by
Aaron Conners; the
TPD novel was first published in August of 1995.
Awards
- Computer Gaming World
- May 1997 (Issue #154) – Adventure Game of the Year
This entry was contributed by
Picard (28995),
Sciere
(208666) and
MAT
(53829)