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Platypus

MobyRank MobyScore
Windows
...
3.7
Xbox 360
...
...
iPhone
79
...
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Description

The big city of Collosatropolis has reached the limits of its expansion. The Collostropolan leaders have decided to solve the problem by invading the neighboring country of Mungola. Since Mungolans are simple, earthy types they don’t expect much of a struggle. Mungola’s defense force consists only of a single squadron of fighter planes – the F-27 Platypus.

Platypus is a side-scrolling shooter, where you use your little space craft to blast the enemy ships. Shooting some formations gives the player weapon upgrades for twenty seconds. All models in the game were designed in clay, photographed and then digitally coloured. There are 20 levels in four different worlds each with their own themes and enemies.

The PSP version includes minor changes. It adds worlds, ships, and enemies not in the original game, constructed from existing graphics, with new movement patterns. The weapon balancing and bonus scoring system have been changed. Enhancements include a save system, a new Survival mode and Wi-Fi multiplayer action for 2 players.

Screenshots

Platypus PSP Blue star weapon upgrade in action
Platypus Windows Level 2 - In the Clouds!
Platypus Windows Shoot your way through motor trails
Platypus Windows Possible 2 Players

Alternate Titles

  • "Платипус: Пластилиновая Угроза" -- Russian spelling

Part of the Following Groups

User Reviews

Assembled nicely for an old style. Windows Tyler Szabo (6)

The Press Says

AppCraver iPhone Jan 30, 2009 9 out of 10 90
Game Tunnel Windows Feb 06, 2004 4 Stars4 Stars4 Stars4 Stars4 Stars 80
MacLife iPhone Jan 05, 2009 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Pocket Gamer UK iPhone Dec 11, 2008 7 out of 10 70
GameSpy PSP Jan 03, 2007 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
GameSpot PSP Dec 18, 2006 6.8 out of 10 68
Defunct Games PSP Feb 01, 2007 65 out of 100 65
Gamers' Temple, The PSP 2006 60 out of 100 60
Extreme Gamer PSP Dec 18, 2006 6 out of 10 60
G4 TV: X-Play PSP Feb 08, 2007 2 Stars2 Stars2 Stars2 Stars2 Stars 40

Forums

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Trivia

Initially, developer Anthony Flack posted a demo of the game on the Blitz website. He was soon contacted by Guildhall Leisure Services Ltd. who offered £1,000 to publish the full game. He spent 18 months to finish it completely, and then received an additional £500 completion bonus.

Halfway through making the game, Anthony's house burned down. He lost all his computers, camera equipment and plasticine, but had a back-up of the game at a friend's house. His friends and parents helped him to back on track, but he had trouble finding plasticine to build the models, so he bought as many little rainbow packets of plasticine for kids as stores had in stock. Then he mushed it all up together into a big, grey lump and used this one lump, over and over, to make all of the different things you see in the finished game. The colour was added digitally.

A couple of years later, after an unsuccessful retail release, Mike Boeh of Retro64 acquired the rights to distribute the game online. He trimmed the file size, and added mouse support and different difficulty levels, while removing the rolling demo and arcade-style attract mode. It was #1 on Realarcade for a while, and it also won their "Action Game of the Year" award. It was named as one of The Adrenaline Vault's top shareware games of that year.

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Contributed to by Sciere (234487), Kabushi (116643), Scaryfun (11495) and Zach Shapiro (3)