King K. Rool has stolen Donkey Kong's banana stash, and Donkey Kong needs your help to get them back. In search of K. Rool, the Kremling horde impedes your progress. Kremlings, crocodile-like creatures, include Kritters (they succumb to a simple jump on the head), Krushas (they are virtually indestructible), and others. There are also other enemies that block your path, such as beavers, snakes, vultures. Leading them are dastardly bosses, including Very Gnawty, Necky, Queen B., and Dumb Drum, and they all bar the way with their own special blend of villainy.
Donkey Kong is joined by Diddy Kong: these two primates differ significantly. For example, Donkey Kong is generally stronger; he can destroy most enemies with a single jump and can lift barrels straight over his head to throw them farther. On the other hand, Diddy is faster and not as strong as Donkey; he can run really fast and do cartwheels. Diddy carries barrels in front of him, creating a shield against frontal attacks.
The game is split into different worlds, which are split into different levels. Each level contains bonus areas, where one can collect bananas, medallions, and lives. At the end of each world is a boss, which is usually a larger version of a minor enemy.
- "超级大金刚" -- Chinese spelling (simplified)
- "Super Donkey Kong" -- Japanese title
- "Donkey Kong Country 1" -- Informal title
- "Donkey Kong 2001" -- Japanese GBC title
- "DKC" -- Common abbreviation
- "Chaoji Dajingang" -- Chinese title
- "ドンキーコング2001" -- Japanese GBC spelling
- "スーパードンキーコング" -- Japanese spelling
Part of the Following Groups
The Press Says
An animated TV series was based on the characters and world of the Donkey Kong Country game. Running from 1997-2000, the series featured all of the cast from the game plus additional new characters. The series was animated with CGI (mostly with SoftImage for those who care), and was not very successful commercially in North America.
In 1995, Milton Bradley
combined two of the great youth trends of the '90s and brought together the world of Donkey Kong Country
and a POG-slamming game
Cranky Kong is actually the "original" Donkey Kong from the early 80s and will drone on and on about how games don't need 16-bits and etc.
Game Boy Advance Version
The Game Boy Advance version has the contrast cranked up to make the game easier to see on the darker LCD screen.
The music that Cranky Kong plays on the Victrola during the intro is a rendition of the actual Donkey Kong
music from the original 8-bit Nintendo game.
Super Power Review
Got a full 100 % in the Swedish magazine Super Power. The game was rated in the one day they got to borrow the early cassette. The reviewer today claims that he committed a breach of duty, and was completely astounded by the graphics so he couldn't make a proper review of the game.
Donkey Kong Country
was the first game to feature the new ACM graphics technique. ACM was a new graphics technique which allowed rendering of sprites, which made the graphics for the 16 bit games that used it (the DKC
games, Killer Instinct
and more) extremely detailed. When it first was presented most people took it as a game for what was at the time called Project Reality (i.e. Nintendo 64). People were really shocked when it turned out to be a game for the SNES.
Information also contributed by
Big John WV,
- FLUX Magazine
- Issue #4 - #17 in the "Top 100 Video Games of All-Time" list
- 1994 (Vol.3, Iss. 1) - Best SNES Action/Platform Game of the Year 1994
- 1994 (Vol.3, Iss. 1) - Best SNES Special Effects
- March 1995 - Game of the Year 1994
- March 1995 - Best SNES Game in1994
- March 1995 - Best Action Game in 1994
- March 1995 - Best Graphics in 1994
- March 1995 - Best Gameplay in 1994