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Star Trek: Elite Force II

MobyRank MobyScore
Macintosh
...
2.2
Windows
78
3.9
Not an American user?

Description

As the Starfleet Lieutenant Alexander Munro returns to Alpha Quadrant from a long voyage, the authorities consider the Hazard Team that he had commanded an unnecessary luxury, disbanding it and assigning Munro to teach small unit tactics at the Starfleet Academy. Two years later, Captain Picard contacts Munro and offers him to reassemble the Hazard Team on board his space ship, the USS Enterprise. Shortly afterwards, the ship receives a distress call from USS Dallas. Apparently, members of a mysterious alien race known as the Exomorphs have attacked the ship. As Munro is sent to rescue the crew members, he is reunited with an old friend, and has to face dangers graver than anything he has encountered so far...

Star Trek: Elite Force II is a sequel to Star Trek: Voyager - Elite Force. It is set in the Star Trek universe, chronologically overlapping with the last episodes of the Star Trek: Voyager series. Like its predecessor, it is a first-person shooter in which the player controls Alexander Munro (who can only be male in this sequel), who is usually aided by his AI-controlled teammates during exploration of the levels and combat.

Munro has fifteen weapons at his disposal, most of which have been ported from the previous game. Most of these futuristic, Star Trek-themed weapons are energy guns that have alternate firing mode. The tricorder reappears with a new function: the player must now actively use it in order to bypass security, participating in a power-routing mini-game, during which it is necessary to connect two nodes by manipulating a series of pipes.

During certain scripted events, the player can choose between two or more responses to a particular situation. These choices may affect the subsequent events and the level progression. There is also a possibility of a romantic involvement with one of the two female teammates.

Screenshots

Star Trek: Elite Force II Windows Exotic dancers appear to be mandatory in FPS games these days.
Star Trek: Elite Force II Windows Locker room
Star Trek: Elite Force II Windows Like any government, The Federation has sniper rifles.
Star Trek: Elite Force II Windows What would a first person shooter be without a rocket launcher?

Alternate Titles

  • "星际迷航:精英力量II" -- Chinese spelling (simplified)

Part of the Following Groups

User Reviews

Better than a book of Old Klingon Proverbs. Windows Terrence Bosky (5234)
A colossal improvement over the first Windows HandofShadow (49)
Should appeal to genre fans and movie fans alike. Windows Cyberzed (43)

The Press Says

GameElite.se Windows Jul 13, 2003 5 out of 6 83
PC Games (Germany) Windows Jul 19, 2003 83 out of 100 83
ActionTrip Windows Jun 24, 2003 80 out of 100 80
Adrenaline Vault, The (AVault) Windows Aug 04, 2003 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Play.tm Windows Jul 24, 2003 80 out of 100 80
Computer Gaming World (CGW) Windows Sep, 2003 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
GamerDad Windows Jul 02, 2003 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Eurogamer.net (UK) Windows Jun 24, 2003 7 out of 10 70
Jeuxvideo.fr Windows Jun 30, 2003 7 out of 10 70
Factornews Windows Jul 16, 2003 4 out of 10 40

Forums

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Trivia

On November 5, 2003, Ritual released parts of the Elite Force II game code, allowing you to create mods for the game.

Related Web Sites

Contributed to by Corn Popper (69780) and Arvin Chandra (45)