Spotlight: Get up to 90% off at GOG's big fall sale on over 700 DRM-free games!

Starcross

MobyRank MobyScore
Atari 8-bit
...
2.9
Commodore 64
...
3.0
Commodore 16, Plus/4
...
3.7
Not an American user?

Description

The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes.

In Starcross, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different.

The ship's computer handles the functions of navigation and routine maintenance. You watch the sophisticated mass detector as it unceasingly scans the vicinity for uncharted masses. To assuage the tedium of your long trip, you browse through the compact tape library, a compendium of human knowledge and culture. But the drone of the ship gradually lulls you into a deep sleep.

As you sleep, you dream of the riches which would be yours if your search for a quantum black hole is successful. Little do you suspect that the alarm on your mass detector is about to jolt you out of your dream - but not to grapple with the long-sought black hole. Your quest has taken an unexpected turn, for you are destined to rendezvous with a gargantuan alien spaceship from the outer fringes of the galaxy.

Screenshots

Starcross TRS-80 I can't sleep with that alarm bell ringing
Starcross Macintosh Well we died... but then maybe not.... but we have a -10 score?
Starcross DOS Some strange devices need to be tampered with.
Starcross DOS Shortly before the end: putting a "pink rod" into a "pink slot" -- that's naughty, Infocom!

Alternate Titles

  • "Starcross: INTERLOGIC Science Fiction" -- Tag-lined title
  • "A Gift from Space" -- Working title

User Reviews

First Expert game from Infocom DOS Tony Van (2688)

The Press Says

All Game Guide Macintosh 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
SPAG DOS May 15, 1994 6.6 out of 10 66

Forums

There are currently no topics for this game.


Trivia

(From The New Zork Times Vol.3 No.2 Spring 1984)

Some statistics about Starcross:
  • Apparent number of rooms (those seen by the player): 84
  • Number of rooms: 86 (for various arcane programming reasons, some locations are inaccessible to the player)
  • Number of different ways to die: 39
  • Number of words in vocabulary: 561
  • Number of takeable objects: 23

Related Web Sites

  • Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
  • Starcross' wikipedia page (Here you can find all sorts of info about the game.)
  • The Commodore Zone (All about the game - with introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of Starcross.)
Contributed to by Trypticon (8196), Slik (886), Trixter (8734), Droog (463), Martin Smith (63134), Terok Nor (18913), Игги Друге (43844) and Belboz (6517)