Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone
is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.
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Development of the original Battlezone
coin-op was a team effort: Morgan Hoff
was the project leader; Jed Margolin
handled electrical engineering; Ed Rotberg
programmed it; Roger Hector
modelled all 3D objects as minimally as possible, and Howie Delman
's vector-graphics generator was used.
References to the game
units appear in the movies:
- Tron (1982)
- Joysticks (1983))
- The Philadelphia Experiment (1984))
- Running Scared (1986))
kept pestering Rotberg to make the volcano on the horizon active; Rotberg brushed him off, challenging Rubin to write the code for the volcano himself if he felt so strongly about it. The next morning, there it was sitting on his desk.
Information also contributed by
- Retro Gamer
- Issue 46 - #20 in the "Top 25 Atari 2600 Games" poll