Description
In the tradition of the
Elder Scrolls series, Bethesda created a huge fantasy role-playing game that leaves more freedom to the player than most other games before. After being released from a prison ship at the shores of the island Vvardenfell,
Morrowind heroes may do more or less what they want: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its very individual cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.
Morrowind uses a two-stage skill system. Your hero’s primary stats (strength etc.) increase with each level gained, secondary abilities improve by use – the more often you jump, the more proficient you become in the »Acrobatics« skill. The real-time fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's condition (‘How wounded is he?’) is not shown.
Your race and gender, but also your reputation influence the reactions of NPCs. If a character’s sympathy for you is low (rated on a scale from 1 to 100), he might refuse to answer your questions; if it is high, you’ll get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick pocketing, or simply by force.
Morrowind’s NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.
Alternate Titles
- "上古捲軸 III:魔捲晨風" -- Chinese title (traditional)
- "上古卷轴III:晨风" -- Chinese title (simplified)
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Trivia
There is a single daedric crescent from "Battlespire" hidden in "Morrowind", but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.
This entry was contributed by
NeoMoose (1114)