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Description

As the Starfleet Lieutenant Alexander Munro returns to Alpha Quadrant from a long voyage, the authorities consider the Hazard Team that he had commanded an unnecessary luxury, disbanding it and assigning Munro to teach small unit tactics at the Starfleet Academy. Two years later, Captain Picard contacts Munro and offers him to reassemble the Hazard Team on board his space ship, the USS Enterprise. Shortly afterwards, the ship receives a distress call from USS Dallas. Apparently, members of a mysterious alien race known as the Exomorphs have attacked the ship. As Munro is sent to rescue the crew members, he is reunited with an old friend, and has to face dangers graver than anything he has encountered so far...

Star Trek: Elite Force II is a sequel to Star Trek: Voyager - Elite Force. It is set in the Star Trek universe, chronologically overlapping with the last episodes of the Star Trek: Voyager series. Like its predecessor, it is a first-person shooter in which the player controls Alexander Munro (who can only be male in this sequel), who is usually aided by his AI-controlled teammates during exploration of the levels and combat.

Munro has fifteen weapons at his disposal, most of which have been ported from the previous game. Most of these futuristic, Star Trek-themed weapons are energy guns that have alternate firing mode. The tricorder reappears with a new function: the player must now actively use it in order to bypass security, participating in a power-routing mini-game, during which it is necessary to connect two nodes by manipulating a series of pipes.

During certain scripted events, the player can choose between two or more responses to a particular situation. These choices may affect the subsequent events and the level progression. There is also a possibility of a romantic involvement with one of the two female teammates.

Screenshots

Star Trek: Elite Force II Windows The Enterprise-E has laser turrets on it's outer hull which can blast other starships
Star Trek: Elite Force II Windows The Holodeck is the training ground of choice to test out new weapons
Star Trek: Elite Force II Windows Each mission begins with a mission briefing. Some levels such as this one allow the player to just walk around and talk with some of the Starfleet personnel.
Star Trek: Elite Force II Windows Some situations have a time limit displayed as a red bar countdown (left side).

Promo Images

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Alternate Titles

  • "星际迷航:精英力量II" -- Chinese spelling (simplified)

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User Reviews

Better than a book of Old Klingon Proverbs. Terrence Bosky (5221) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars
A colossal improvement over the first HandofShadow (49) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars
Should appeal to genre fans and movie fans alike. Cyberzed (43) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars

Critic Reviews

Gameplay (Benelux) Jul, 2003 84 out of 100 84
GameStar (Germany) Jul, 2003 83 out of 100 83
Game Revolution Jul 01, 2003 B+ 83
ActionTrip Jun 24, 2003 80 out of 100 80
Play.tm Jul 24, 2003 80 out of 100 80
Adrenaline Vault, The (AVault) Aug 04, 2003 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameSpot Jun 25, 2003 7.9 out of 10 79
Jeuxvideo.com Jul 10, 2003 14 out of 20 70
Digital Entertainment News (den) Aug 29, 2003 4 out of 10 40
Factornews Jul 16, 2003 4 out of 10 40

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Trivia

Star Trek: Elite Force II was developed with ID software's Quake 3 Team Arena engine.

Related Web Sites

Arvin Chandra (45) added Star Trek: Elite Force II (Windows) on Aug 27, 2003
Other platforms contributed by Corn Popper (69247)