X-COM: Terror from the Deep
Description official descriptions
X-COM: Terror from the Deep is the follow-up to the resource management and tactical combat game X-COM: Enemy Unknown.
It has been 40 years since X-COM last defeated the aliens. Now, in the year of 2040, aliens begin to appear on the Earth again. This time the threat to humanity is coming from the depths of oceans.
The game is almost identical to the original X-COM game. The user interface, weapons, and aliens are all the same. The only difference is the adaptation of the aliens and weapons (e.g. new hand-to-hand weapons) to the ocean environment. The game features both undersea and on-land missions, and is significantly harder than its predecessor.
Spellings
- 幽浮2:深海出擊 - Traditional Chinese spelling
Groups +
Screenshots
Promos
Credits (DOS version)
60 People (54 developers, 6 thanks) · View all
Original Concept | |
Design | |
Programming | |
Additional Programming | |
Level / Scenario Design | |
Graphics / Artwork | |
[ full credits ] |
Reviews
Critics
Average score: 84% (based on 26 ratings)
Players
Average score: 4.1 out of 5 (based on 113 ratings with 11 reviews)
Essentially X-Com: Harder, With Water
The Good
Everything to like about "X-Com" is to like about "Terror from the Deep." They're more or less the same game.
The Bad
X-Com was unfairly hard; Terror from the Deep is ludicrously hard. Even at the easiest difficulty level, with lots of experience and employing solid tactics, your men always have a better-than-even chance of getting run over like circus midgets at a steamroller convention. Without gave saves, getting a soldier through half a dozen missions is impossible.
The under-the-water motif never really made sense to me, but to each his own. The game does seem to be a giant continuity error, though; if it's set 40 years after the original X-Com, why has human technology gone backwards?
The Bottom Line
Basically just a facelift to X-Com, but too hard to play. Get X-Com, not the sequel.
DOS · by Rick Jones (96) · 2001
The Good
Well, the AI has been improved (to the point of madness), the game engine is a little faster and the UFOpedia has been given a boost.
The Bad
Game is simply TOO DAMN DIFFICULT, the graphics are less appealing than the first and the game has a much less claustrophobic, stretching atmosphere.
The Bottom Line
A lot less fun than the first, but still makes a good game.
DOS · by Tomer Gabel (4538) · 1999
My initial impression was borne out by later reviews...
The Good
It's XCOM, more weapons, more missions, tougher enemies...
The Bad
EXTREMELY repetitive, some missions just too long and deteriorate into hunt-that-last-bug, much harder than the original, EXTREMELY tedious final mission, research tree "holes" almost impossible to recover from
The Bottom Line
After writing the XCOM FAQ, I received a preview copy of TFTD before the actual release. My initial impression after install is... This is XCOM with a new tileset.
After a bit of play, I realized that the difficulty level had been VASTLY increased. Instead of nice clean rooms with clear fields of fire, you now have lots of alcoves and deadends and corridors that makes for excellent ambush traps in all terrains (esp. those USOs, unidentified submerged objects). Lack of heavy weapons initially in the game makes terror missions EXTREMELY difficult (as most of your heavy weapons don't work on land). The two-part mission are pure murder on your troops with just too many places to search, and enemies often hold high ground before you can even deploy.
The addition of hand-to-hand weapons like thermic lance are interesting, but ultimately doesn't add that much to the tactical considerations.
This is essentially an expansion pack sold as a new game.
DOS · by Kasey Chang (4591) · 2001
Discussion
Subject | By | Date |
---|---|---|
Steam powered!? | Xoleras (66141) | Aug 17, 2007 |
Trivia
Bugs
The research tree in this game had a few bugs which prevent you from researching certain items, one of them can even stop you from successfully completing the game. Luckily there are guides that contain ways to avoid these bugs.
Development
After completing UFO MicroProse wanted to do a quick follow up within six months. We said that this was not feasible, and if it were possible it would be little more than the same game with different graphics. Instead we started work on X-Com:Apocalypse, which was much more ambitious. Once UFO/X-Com was clearly known to be a success, MicroProse suggested that we license the code for them to develop their own sequel. The rest is history.
-- taken from the Mythos Games web site.
References
X-COM: Terror from the Deep is heavily based on the writings of Howard Phillips Lovecraft. Many names and creatures are taken straight from HPL. Also, T'leth is R'lyeh, and in the final mission, you can see the tomb and the portrait of the Great Cthulhu himself.
Awards
- Power Play
- Issue 02/1996 – Best Strategy Game in 1995
Information also contributed by Jaromir Krol and Spearhead51
Analytics
Upgrade to MobyPro to view research rankings!
Related Sites +
-
X-COM Tactical Command
Tips, strategy, and general information on all things X-COM.
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by IJan.
PlayStation added by Trixter. Windows added by Xoleras.
Additional contributors: Narf!, Kasey Chang, tarmo888, n][rvana, Paulus18950, Patrick Bregger.
Game added December 6, 1999. Last modified January 19, 2024.