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Star Wars: Jedi Knight II - Jedi Outcast

aka: JKII
Moby ID: 6073
Windows Specs
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Description official descriptions

In Jedi Outcast, you once again play Kyle Katarn, star of LucasArts' Star Wars-inspired 1st-person shooters Star Wars: Dark Forces and Star Wars: Jedi Knight - Dark Forces II.

Kyle has retired from being a Jedi fearing consequences from the Dark Side of the Power found within himself during his chase of the foul Sith-Lord Jerec into the lost vale of the Jedi at the end of Dark Forces 2. Chronologically taking place after the second Star Wars Trilogy, you'll meet various well known people from the original Star Wars movies like Luke Skywalker himself and Lando Calrissian.

Also following the tradition of its predecessors, you explore the surroundings in the typical 3D environment and can use a lot of different weapons and gear from the Star Wars Universe, including the famous Jedi Weapon, the light saber.

Spellings

  • スター・ウォーズ ジェダイナイト2:ジェダイアウトキャスト - Japanese spelling
  • 杰迪武士2:杰迪放逐者 - Simplified Chinese spelling

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Credits (Windows version)

185 People (167 developers, 18 thanks) · View all

Reviews

Critics

Average score: 85% (based on 66 ratings)

Players

Average score: 3.7 out of 5 (based on 148 ratings with 13 reviews)

Worthy sequel

The Good
It's an improvement from the last sequel in almost every sense, more specifically in the technical aspects. The game engine is better; the graphics are more realistic and nice looking; the gameplay is more sophisticated and challenging; the AI and dynamics of the characters is sometimes incredible; the puzzles are interesting and creative; the level design is often clever and with a strong Star Wars feeling into them; the sound effects are very sharp and effective... I also found the the rhythm of the game to be fast and engaging: it is very addictive. There are nice cameos of Lando and Luke and some other familiar faces.

The Bad
The story is not so good, it's formulaic; and it didn't really hooked me, it doesn't have an epic feeling. The main villain is an overgrown lizard like grumpy dinosaur, a tad lame and pathetic. The levels are a little anemic and the missions are not very distinctive. The game can be ridiculously and annoyingly hard with some enemies and in some places, which frustrates the player. There are some odd bugs and gameplay inconsistencies too.

The Bottom Line
Overall, a worthy sequel if you liked the previous Dark Forces games.

Windows · by Czar Husk Qi (27) · 2008

Dark Forces return to Greatness!

The Good
Following the decent "Jedi Knight" and its expansion, "Jedi Outcast" returns the "Dark Forces" line (if it is indeed part of it- it is referred to as a sequel to "Jedi Knight" instead of "Dark Forces") to greatness! The graphics in this game blew me away (when they are turned up to maximum). The shadows are exceptional, and the fluidity and life-like motion of the character models is amazing. The storyline is top-notch and kept me enthralled throughout the entire thing. The level design was truly exceptional with a "Star Wars" feel that surpasses even "Dark Forces". The world feels alive and used, and new in other places. The cinematics, rendered in-game, are excellent with this engine, and the voice talent is all top-notch. Modelling the principles- Kyle Katarn and Mara Jade, after the actors who played them in the FMV cinematics of "Jedi Knight" was a welcome touch. Finally- the lightsaber battles in this game are beyond anything accomplished in any game. The original "Jedi Knight" or even "Die by the Sword" have nothing on the excitement and cinematic thrill that comes with each and every lightsaber battle in this game.

The Bad
There are still no speeder levels, walking AT-ATs, or other "massive" vehicles or monsters. Granted, "speeder" missions are generally restricted to other Star Wars games, but a level or two of it would have been nice. I really thought that Kyle should have the ability to hold onto ledges as well- like "Tomb Raider" and other games. I say this because of the extensive use of that tactic we have seen in Star Wars movies- like Luke Skywalker's ledge-grab and rebound over the Sarlacc Pit in "Return of the Jedi", or Obi-Wan Kenobi's lifesaving grab and Force-jump & flip up to defeat Darth Maul in "The Phantom Menace". Although FULL of "nice little touches", this is one little touch I would have particularly loved.

The Bottom Line
A must-have for Star Wars fans, or anyone interested in the best combination of cinematics and first-person "you are there"-type gaming. The world is alive, and the threats are breathtaking.

Windows · by Jason Musgrave (72) · 2003

Quite fantastic, actually.

The Good
STORMTROOPERS NEVER LOOKED SO REAL

  • This is an example how you can take engine that gave shelter to some of the crappiest games to another level, going beyond the limits of effects, graphic and gameplay. Using first-person mode with every weapon except lightsaber works more than nice, and auto-aiming helps to it, but the real joy is wielding the lightsaber, running on the walls (yup, Sands of Time is about two years late for the effect), and what all not. This is a pretty mighty usage of obviously giving engine. COMBAT ZONE
  • Variety of weapons is enough for a Jedi to handle, and you get each new weapons your enemy is using whenever the chance presents itself. Most of weapons have already been seen in prequels of this game, but a few are new Kyle didn't yet had the chance to tryout. All the effects and explosions look nice, and rumbling option won't ever leave you in peace. But there are a few interactive weapons you can use, such as mounted cannons for example, but no, you won't be able to commandeer walkers or other imperial vehicles, not in this Star Wars game. But undoubtedly, you'll confront the entire arsenal of those. ROBOT OPERATIONAL
  • This time you get to take control over those small mouse-size bots that you could constantly encounter throughout the Star Wars universe, game-wise and movie-wise. Sometimes you'll use them just for the fun of it, to explore some area, or as a way to proceed further. PUZZLES ARE FINE
  • Nothing too complicated, no extra-hard jumping puzzles or something that would turn this first-person shooter into adventure game, it's all fine in place. IMPERIAL ARMY LOOKS SO KEWL
  • Imperial Stormtroopers, Swamp-troopers, Imperial Officers, Imperial Commandos, AT-STs, they all look magnificent. Kinda looks like it was much more attention paid to enemy models than your own character. May be 'cos you don't see your character up close too often. REALITY FENCING
  • Lightsaber fights are now more real. There is no bit by bit energy takeout, it's who cuts first wins. It's not easy to strike the enemy though, and the lightsaber effects are cool throughout the game, you can throw it on the group of foes, bounce bullets as you regain Jedi abilities, pierce the wall whenever close to it in a flashy effect, and especially great effect when two lightsabres collide. FINE STORYLINE
  • Story starts as Kyle renounced his Jedi life but due to circumstances he gets back on that track, and that includes coming back to Jedi Academy to meet Luke Skywalker and retest thy own abilities as a Jedi and get your lightsaber back. As always, Jan Ors is still hanging with Kyle. DYNAMIC UNIVERSE
  • This game is very dynamic and fast-pacing. Everything moves around you, constant wars are being present, and you hardly ever rest. It's nothing as close to compare the dynamic of C&C Renegade, but it's a fair dose of dynamic events. CUTSCENES, EVEN A FEW
  • I didn't think I'll see any pre-rendered cutscenes in this game, so I was pleasantly surprised to see several, even thought they were only with ships and space, no person on such scenes, only present on in-game cutscenes. EXTRAS TAGGLE ON
  • There's a fair amount of extras, from being able to see any character model you encountered, see the FMVs, or play the XBox exclusive extra level. Hint: it's actually the same level that was used as PC demo. POWERS THAT BE
  • This time you don't get to choose the side and the powers, they choose you. You regain your abilities and more as you progress throughout the game. You get new abilities but your very same also increase, and at pretty incredible rate too. Jumping for instance. This time there is no speed power the way we saw it in Jedi Knight, instead, the time gets slower and that effect is made like sort of quasi slow-mo. This time powers such as push and grip are really expanded when you grow more powerful. You quickly turn into an unstoppable machine, but underestimating your enemy may as easily cost you your life.

    **The Bad**
    SUBTITLES ARE/WERE
  • At first it will seem alright but as you progress, you may encounter mis-aligned cutscenes with non-synchronized relationship of speech and subtitles. That is really something that game of such tremendous talent is not supposed to have. SOUND OFF THE ALARM!
  • Strangely enough, as much as this game is fast as a lightning and nothing chops off the framerate, the sound problems get pretty obvious for unknown and rather mysterious reason. It can't be the DVD reader, can it? It's when you shoot that you hear the actual shot half-a-second later. But that's just the first time as the next shots go fine. It's just as if DVD needs some time to spin which is quite weird. At first I can't say to've noticed it, but later quite regularly. Beats me if I can think of a reason for it. It's almost like the game struggles with that first shot and the graphics and like it all freezes for that moment of synchronization. If anything, XBox was the last console I'd expect something like this to encounter on. LEVEL DESIGN FALL
  • Level design is great, but the third level you encounter, the very first one in Jedi Knight for those who played the game, in Nar Shaada city if my spelling is flawless, has too much jumps and falls. You can fall any time you want... and don't. It's quite annoying level in general. Hearing Kyle scream isn't any more fun either. WHAT HAPPENED TO THE EMPIRE?
  • It's kinda silly and very discouraging to see hordes of Imperial's finest following some lizard-looking guy called Desann, Dark Jedi or not. I bet he couldn't deal with them the way Kyle does, why even protecting him, kinda looks all the way silly. I mean, those Stormtroopers are still capable of self-thinking.

    **The Bottom Line**
    Great game with easy interface and equal advantages for either computer or console, not too short, with variety of locations, things to do, hordes of enemies to deal with, and puzzles to keep you focused. Would seem like a great miss not to have it in thy collection.
  • Xbox · by MAT (240968) · 2012

    [ View all 13 player reviews ]

    Trivia

    1001 Video Games

    Star Wars Jedi Knight II: Jedi Outcast appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

    Cutscenes

    Many of the 'combat action' displayed in cutscenes (and at one point watching the young Jedi train), including a moment with Luke Skywalker, are not pre-determined and are done somewhat more randomly via the AIs. What this means is that no two cutscenes are alike... and even though you may have seen it before, it will probably happen differently the next time. This is notable because sometimes unintentionally humorous and anti-climatic results occur (aka the AI doing something stupid).

    This excludes the pre-rendered video files (usually of spaceships and exterior views) used within the game.

    Information also contributed by WildKard

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    Related Sites +

    • Fight the Dark Side
      An Apple Games article (archived on the author's webpage) about the Macintosh version of Jedi Outcast, with commentary being provided by Aspyr Media President Michael Rogers (August, 2002).
    • Jedi Knight 2 files
      Almost all major Jedi Outcast maps, skins and mods can be found here including Jedi Academy files.
    • NZMac Review
      A (largely) unscored but positive review of the Macintosh version of the game by NZMac, a New Zealand Apple site (Jan. 01, 2003).

    Identifiers +

    • MobyGames ID: 6073
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    Contributors to this Entry

    Game added by Alexander Schaefer.

    Macintosh added by Corn Popper. Nintendo Switch, PlayStation 4 added by Kam1Kaz3NL77. GameCube, Xbox added by Kartanym.

    Additional contributors: Raphael, Unicorn Lynx, Solid Flamingo, naula, Zeppin, Rik Hideto, FatherJack.

    Game added March 31, 2002. Last modified January 22, 2024.