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Jeff Dischler

Moby ID: 28176

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Jeff Dischler joined Raven and the Star Trek: Voyager - Elite Force team in September of 1999, a move that finally fulfilled a lifelong dream of breaking into the hallowed halls of the computer game industry. Jeff initially became interested in video game programming when he had the great fortune of taking a computer class in the early 80's, the focus of the class being that of writing a video game for the Apple ][. The game, modeled after Vanguard for the Atari 2600, turned out fairly cheesy, even by the much lower standards that reigned in those days, but it was still great fun. Since those early days, he has managed to procure a couple of degrees from schools of higher learning, doing an internship with the State of WI as part of that education. Shortly after his internship was done, he moved to doing computer consulting and did database work for the Wisconsin Sex Offender Registry. In his spare time, he enjoys working out, eating tofu burgers, and sleeping-in in the morning.

Source: Selected articles from Raven Software Official Website - Company - Programming

http://www.ravensoft.com/programming.html

Credited on 12 games

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WWE 2K23 (2023, Windows) Engineers
Tiny Tina's Wonderlands (2022, Windows) Senior Programmers
Call of Duty: MW3 (2011, Windows) Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment
Call of Duty: Black Ops (2010, Windows) Raven Software
Singularity (2010, Windows) Singularity Team
Wolfenstein (2009, PlayStation 3) Additional Development
Quake 4 (2005, Windows) Programming
X-Men: Legends (2004, GameCube) Game Programming
Star Wars: Jedi Knight - Jedi Academy (2003, Windows) Additional Programming
Soldier of Fortune II: Double Helix (2002, Windows) Additional Programming
Star Wars: Jedi Knight II - Jedi Outcast (2002, Windows) Programmers
Star Trek: Voyager - Elite Force (2000, Windows) Single Player

[ full credits ]

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