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The Elder Scrolls III: Morrowind

Moby ID: 6280
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Description official descriptions

Freed by the decree of Uriel Septim VII, the Emperor of Tamriel, a lone prisoner is transported to the province of Morrowind. It seems that the strange dreams this prisoner has been having lately may have a connection to equally strange events occurring there. The protagonist is given a simple assignment: join the Blades, a secret organization whose goal is to protect the safety of the Emperor. This leads to a discovery of an ancient prophecy and an evil scheme concocted by a powerful deity whom the protagonist alone is able to stop.

Conceived in the tradition of the Elder Scrolls series, Morrowind is a fantasy role-playing game with a vast world open for exploration. After being released from a prison ship at the shores of the island Vvardenfell, the protagonist may do more or less what he or she wants: follow the main quest and solve the mystery of an ancient prophecy, join any of roughly a dozen guilds and rise in their hierarchy by performing duties, or simply explore the gigantic island with its stylistically diverse cities, hundreds of dungeons and tombs, ancient ruins and mighty fortresses.

Morrowind uses a two-stage skill system. The hero’s primary stats (strength etc.) increase with each level gained, while secondary abilities improve by use – for example, the more often the character jumps, the more proficient he or she becomes in the Acrobatics skill, etc. The action-oriented fights are simple exchanges of strikes or spells, until one combatant dies. The enemy's hit points and condition were not originally shown; however, at the request of customers a health bar was added for enemies as part of the first upgrade patch.

The protagonist's race and gender, but also his or her reputation influence the reactions of NPCs. If a character’s sympathy for the hero is low (rated on a scale from 1 to 100), he might refuse to answer questions; if it is high, the player will get more detailed information and better bargains in shops. Most quests involving other persons can be solved by persuasion, pick-pocketing, or simply by force.

The game's NDL 3D game engine is powerful in drawing wide, detailed outdoor landscapes as well as complex indoor environments. Transitions are not fluent; houses and dungeons must be loaded upon entering.

Spellings

  • 上古卷轴III:晨风 - Simplified Chinese spelling
  • 上古捲軸 III:魔捲晨風 - Traditional Chinese spelling

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Credits (Windows version)

118 People (80 developers, 38 thanks) · View all

Reviews

Critics

Average score: 89% (based on 83 ratings)

Players

Average score: 4.0 out of 5 (based on 285 ratings with 23 reviews)

The best single player RPG I've ever seen, and probably the best for a while.

The Good
The 'good' section could go on for quite a while, so I'll try to keep it as summary-ish as possible while still detailing all the marvels of this game.

You start out as a released prisoner who's been shipped off to the island of Vvardenfell, on the far northeastern reaches of the Empire of Tamriel. Why, you don't know (and similarly you have no other knowledge of your past). You at once enter a charming little medieval village filled with great architecture and people milling around randomly. Of course, as soon as you talk to a few NPCs, the less-than-charming undercurrent of events in the town becomes evident: the local tax collector has vanished, and probably killed by the way people talk of him. The guards are corrupt. People at once offer you quests of stealing from other people. And this is before you get to cities with the assassin's and theives guilds! (There seriously is an assassin's guild, and what's more it's totally legal--a writ from the guild being literally a pardon for murder!)

Once you've gone through the preliminary steps of creating your character (which is cool because you can choose from a huge list of diverse characters, or--as I think most people did--just combine whatever skills you want into a character of your own choosing) then you can head out into the next room from the census officer and proceed to rob it of all its silver plates and lockpicks and money, if the urge strikes you. From there on you can do whatever you want. No limitations, no orders from anybody except directions to go to another city and find some guy, which you can put off forever if you like. You can explore around the gigantic island of Vvardenfell, which has impressive landscapes: the coastal areas are green with grass and mushroom shaped trees and lakes, but as you move closer to the volcano in the middle of the island it becomes a maze of paths in between rocky, blacked mountains, with buildings made from the shells of giant insects and bazillions of dungeons and tombs throughout.

There are numerous guilds and feuding factions you can join and do quests for them to gain respect and services. There is a main quest, but you can just ignore it and go explore the island, discovering every little secret plot, historical mystery, or evil shrine that is has to reveal. After a good amount of playing, my character has still only explored the western coast of the island, which leaves lots more to see, and has never run short of things to do. Many secrets await (such as being turned into a vampire, sometimes inadvertently) and little flashes of humour too (sometimes unintentional: one time I sold a huge heavy shoulder pad to a wizard in a robe, and if you sell an expensive item to anyone, they'll put it on. She put this on, and it looked hilariously funny)

Even out in the wilderness are NPCs who offer you quests: I was walking around one time and some lady asked me to direct her to a place where she was making a pilgrimage to. She knew where it was, so I don't know why she needed a guide. But she offered me 150 gold, so I obliged. Along the way, we were swimming through a lake when I noticed that her dead body was floating on the surface of the water, having been killed by a hostile sea creature. it was all the same to me--the gold was on her anyway. Etc.

The game is totally opened and it would take months or maybe years of playing to full explore the island--and there are two expansion packs as well, Bloodmoon generally being considered the better of the two.

Anyway, graphics are awesome, there's a wierd variety of creatures, that, combined with the wierd 'Ashland' terrain almost feels like you're on a desert alien planet. The architecture is extremely varied and carefully done, and every little detail is in place. You can do anything you want, almost, and lead your character down any path you like. Live as a knight, running around freeing slaves and saving lost pilgrims. Or become an outlaw, sneaking around towns and hacking up citizens for their valuables--which works fine as long as you don't get caught. Well, Looking at how much I've written, it's probably almost enough. So on to the Bad.

The Bad
The majority of my gripes with this game are of the 'it could have been even awesomer' variety. As it is, the game is better than most, but I still find myself seeing ways it could have been better done.

A more serious problem first: The quests are often repetetive and boring, consisting of go-get-this-item (or, even worse, gather a batch of alchemical ingredients, for which you have to go rooting through every little plant in the countryside hoping to find it) or go kill such and such a person or monster. I hear the quests are a lot better in the Bloodmoon expansion, which I haven't played.

Secondly, you need an incredibly powerful computer to run the game, due to all the great graphics and huge extent of the place, and most people probably don't have the required system specs. And even with a great computer, you'll encounter frequent sandstorms in the Ashlands which drive your framerate down to horrible levels.

While there are plently of different NPCs to talk to, they seem bland and undetailed, most of them apparently having no in-game reason to exist--they don't reveal any information that other people don't, they don't offer quests, etc. And the time of day doesn't affect them in any way: they still wander around the streets, meaning it's no easier to commit a crime under the darkness than the light. The only difference is that the guards carry around torches at night.

The crime and legal system could have been a lot better. Let's give some examples: I can walk into a guard tower and find a guard standing up there, doing his job. I decide to wait until his back is turned and then grab that incredibly valuable armour sitting on the table behind him. My crime is unseen and I walk out (he doesn't notice. 'Is that an iron longsword in your pants or are you just glad to see me?') but you'd think that he'd have had a good enough look at me that when they notice the stuff is gone they'd come looking for me. Or I can go up there and kill the same guard, and beat him to death instantly, but somehow I get the message box that 'Your crime has been reported' and I have a bounty on my head--making people unwilling to talk to me, among other things. Even though the only witness is stone dead.. Could it be that someone saw me on the way out? No, because I got in trouble the second I hit the guy. Another example: I can kill a villager while nobody is looking, then sit next to the body poking at it with my sword and playing paper doll with it, putting different clothing and armour onto it, and a guard walks right past, not having any second thoughts. And nobody ever mentions that the person died, either. And finally, I can find someone wandering in the back alleys and hit them. Then they run away and out into an open area full of people and guards, and I then catch up and kill them. But the guards didn't see the beginning of the fight and don't pay any attention to it.

Enemies don't go through doors. Every location, even a cave, has a door, and if you're being overpowered, you can just walk out the door and sleep for a couple hours to regain your strength, while presumably the enemies are beating on the inside of the flimsy wooden door, unable to open it.

And your actions, ultimately do not affect the game world. You can do whatever you want, become head of any guild, or the leader of a ruling house, but you can't affect their political relations with the other houses, or send people on the same missions you fought through to get to your position. But forget about all this. The game is still awesome.

The Bottom Line
This game is incredible. Get it now. First get all the necessary computer upgrades to run it, but still get it. And tell all your friends!

Windows · by munchner (10) · 2003

Nearly as much freedom as real life

The Good
The greatest thing about Morrowind is that you can pretty much do anything you want. If you want to be a hero you can go off and kill some monsters and if you decide that you just want to walk around the continent picking mushrooms then you can do that as well. The stilt strider in my opinion was a great idea even though you never actually get to control it yourself. This game could take literally years to get bored of if you are a hardcore player and tryed to explore the whole map. The towns and citys in Morrowind are beautifuly set out apart from one (Vivec) and you even have the choice of going in someones house, killing them and then taking the house for your own. There are also so many secrets that can be found and probably if you went around and looked in every hollowed out tree stump you could find a very powerful weapon.

The Bad
If you decide to travel by foot then you are going to be in for alot of frustration because when you are walking about every 5 minutes or so you get attacked by annoying creatures called Cliff racers. And even if you decide to be sneaky and swim to get away from the the Racers you will be attacked by Slaughter fish instead, so that usually takes most of the fun out of traveling by foot. The only otherthing that really bugged me about Morrowind was that even on X-box there were alot of bugs and I could have been running across a bridge and then I would for some reason just fall straight through it. Though this did not happen very often.

The Bottom Line
A great game to buy and well worth the money you pay for it. You can probably get this game for about $40 now and thats not much to pay for the amount of entertainment you get out of this game. If you like Rpg's or you juts like freedom in a game then this game is more than worth taking a look at.

Xbox · by Horny-Bullant (49) · 2003

Fun game if only somewhere else

The Good
After some playing, what strikes me the most with Morrowind is it's great overall open ended feeling, both positively and negatively. You can walk to wherever you want and do the quests you want to do, in any order you want. It's fun just traveling the island and chance upon an impressive castle or some old ruins to explore. And with some skill in lockpicking even breaking into some house in the city and steal the money can be good fun sometimes. The freedom to play around is very creative and stimulating for the imagination. That also applies to the creation of your character, which can be tailored very much to your liking. And as each of the main professions has its own guild on the island there is the possibility to join one of them and do quests for them. There are even vampire clans to join! Like a lot of other RPG's the game is full of details, like books and stuff, and if you decide to steal something and someone spots you, you lose reputation points. And it's not to good to be low on reputation as it makes it difficult to talk to the NPC's.

What I really like about this game is that even after you have finished the main quest you can continue playing, which is to the credit of the creators and shows that they really had a vision of a game as open ended as possible. This is something I have missed in a lot of other games because I always wanted to have the chance to keep playing with my favourite character even after I had finished. To be true, there is no real end to this game, and in that sense it is truly open ended in the best sense of the word.

To top it off, the graphics are very nice with beautiful water effects and the day has its rotation with light and darkness. During the night you can see the stars shining in the night sky, and inside the houses there are burning fireplaces and candles, in contrast to the shadows which adds much to the nice atmosphere.

The Bad
There was ONE big problem that kept me from wanting to play. The landscape of Vvardenfell is boring. A dead wasteland with huge funguses and giant insects that serves as transports between the cities. Everything is brown and colourless. Highly uninspiring, and I don't understand why the designers wanted such a world, blah. A lot of the NPC's lack personality and are rather repetitive in their dialogue. The creatures of the island spawn very randomly and that doesn't feel very realistic. This is a feature of these kind of open ended games but doesn't feel very good implemented here.

To increase a skill you can practice that skill in the game in real time. So if you want to improve your acrobatics skill, all you have to do is jump all the way to your destination and it will increase. Interesting thought but quite silly in practice. If it had been better implemented it could have worked. You also advance in combat with experience and here it works better except that in the beginning you are so bad at fighting that when you encounter a hostile rat on your first journey, you have to fight like a tiger not to get killed. And that even if you are armed with a sword. Sure, you get better at fighting with increasing experience, but having problems with bashing a rat. Give me a break.

The Bottom Line
As I said, the environment was the biggest obstacle for me to enjoy this game, which is sad because it IS an exciting game in itself despite all of it's flaws which are inherent in this series of games, and stems from having such an open endedness. I personally prefer the island in the expansion Bloodmoon which has more traditional forest terrain.

Windows · by Vashna (17) · 2007

[ View all 23 player reviews ]

Discussion

Subject By Date
Add Game Group karnak1 (22) Dec 24, 2012
Morrowind vs. Oblivion Unicorn Lynx (181775) Jul 26, 2007

Trivia

1001 Video Games

The Elder Scrolls III: Morrowind appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Content

Morrowind is told to include 3244 NPCs, 316.042 hand placed objects, 480 billion possible characters to create and play, 150 billion spells by using spellmaking in the game, and six full sized novels worth of text.

Creature differences

Some monsters and creatures went through drastic visual changes from Daggerfall and Battlespire to Morrowind. First, the type of khajiit are the same as those presented in Redguard, while the Dremora were turned from fair-skinned, horned demons to black and red-skinned demons. Harpies were replaced with (visually at least) Winged Twilights, and other monsters such as the slaughterfish, orcs and others remain much the same, though much better looking in true 3D.

Graphics

Ever wonder why Morrowind can run at such a slow FPS sometimes and why the game is notorious for making even expensive, fast systems (as of 2004) seem slow? The answer is simple; polygons. While playing the game you'll encounter vast areas full of people, objects and architecture. All these are made from polygons and require the videocard to process them. Morrowind has possibly the heaviest counts of polygons in a single video game, most likely surpassing every game before it and still with a vast number more than contemporary games.

References

There is a single daedric crescent from Battlespire hidden in Morrowind, but getting to it requires some work and initiative (it isn't a part of any main or faction quest), or access to a hint guide.

Awards

  • 4Players
    • 2002 – #9 Best PC Game of the Year (Readers' Vote)
  • Computer Games Magazine
    • March 2003 (Issue #148) - #3 overall in the "10 Best Games of 2002" list
  • Computer Gaming World
    • April 2003 (Issue #225) – RPG of the Year
  • GameSpy
    • 2002 - PC RPG of the Year
    • 2011 – #14 Top PC Game of the 2000s
  • RPG Vault
    • 2002 - Game of the Year
    • 2002 - Role-Playing Game of the Year

Information also contributed by calavera, Jason Musgrave, ShadowStrike and WildKard

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Contributors to this Entry

Game added by NeoMoose.

Xbox One added by Kennyannydenny. Xbox Cloud Gaming added by Sciere.

Additional contributors: PCGamer77, -Chris, Unicorn Lynx, Jeanne, OFoglada, Shoddyan, Sciere, Aubustou, Paulus18950, Patrick Bregger, FatherJack, Kennyannydenny.

Game added May 10, 2002. Last modified April 19, 2024.