Beyond Zork: The Coconut of Quendor
Description official descriptions
Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners!
Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based interaction and puzzle-solving are still present; however, role-playing elements have been added to the mix. The player character has six attributes assigned to him: endurance, strength, dexterity, intelligence, compassion, and luck. These can be determined by the player at the beginning of the game, randomly chosen by the game, or provided as part of a pre-generated character. The attributes affect the outcome of combat, which occurs in certain locations. They can also be raised or lowered during the game by gaining experience, drinking and eating certain items, wearing accessories, or in another fashion (sometimes humorous - for example, intelligence will be lowered by typing in swear words). Many locations and objects in the game are randomly generated.
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Credits (DOS version)
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Reviews
Critics
Average score: 84% (based on 13 ratings)
Players
Average score: 3.3 out of 5 (based on 55 ratings with 4 reviews)
The Good
The map graphics were new and good. Show all possible exits except closed doors a great leap forward from text only and the status line.
Magic was fun. Find potions or buy them to increase your abilities. Shops sell magic and weapons.
Experience, Strength, Luck, Compassion, Fighting... was good. Lots of creatures to fight. Winning increases your Experience, Strength - lose and you die. You need to find weapons too. The are also other ways to increase your other abilities.
The Bad
The puzzles were too difficult.
The Bottom Line
One of Infocoms and Interactive fictions best games.
DOS · by David Ledgard (58) · 2005
A good IF/RPG hybrid, though not as much of a "Zork" experience as the trilogy.
The Good
Random layout of rooms and objects each time the game starts up -- so no game is ever quite the same. I also liked the character design feature, since some puzzles are easier to solve with certain stats. Also has a great storyline that ties in quite well with the printed manual (worth a read!).
The Bad
Very easy to get to an un-winable state. Save early, save often.
The Bottom Line
The next step up from the traditional "Zork" experience. For a more traditional approach to IF, stick with the earlier Infocom titles. However, it is fun and does have lots of customizable features (map, colors, display modification, etc...). A great game overall.
DOS · by Mirrorshades2k (274) · 2000
Great blend of classic text adventure with mouse navigation
The Good
The mapping feature and the mouse control added to the Zork experience.
The Bad
It's a great game. A little harder than usual but that isn't always a bad thing.
The Bottom Line
Great way to experience the old school text adventure.
DOS · by gametrader (208) · 2000
Trivia
Extras
The box contained the booklet "The Lore and Legends of Quendor", the map "Southland of Quendor", a registration card with promotion for Wishbringer and a flyer "Infocom Presents Lane Mastodon for InfoComics".
References
Based on the illustrations in the manual, the Coconut of Quendor looks pretty much like the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, which also had a unusual fascination with coconuts.
Information also contributed by beatbox
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Related Sites +
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Beyond Zork Transcript Game
Working Z Machine Game -
Beyond Zork Walkthrough
by Erik Futtrup, Denmark, and Twan Lintermans, Holland (posted on Gameboomers.com) -
Infocom Documentation Project
A site hosting the documentation (with permission) for some of Infocom's text adventures, including Beyond Zork. -
The Commodore Zone
All about the game with introduction, images, related links and comments area. -
The Infocom Gallery
High-quality scans of the grey box package and manual of Beyond Zork. -
Walkthrough
Complete Walkthrough for Beyond Zork
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Contributors to this Entry
Game added by Brian Hirt.
Apple II, Amiga, Macintosh added by Terok Nor. Apple IIgs added by Игги Друге. Commodore 128 added by Mr Giggles. Atari ST added by Belboz.
Additional contributors: Alan Chan, Dan Homerick, Jeanne, Pseudo_Intellectual, David Ledgard, mo , c64fan, Patrick Bregger.
Game added March 1, 1999. Last modified May 11, 2024.