Tetris
- Tetris (1985 on Mainframe)
- Tetris (1986 on DOS)
- Tetris (1988 on ZX Spectrum)
- Tetris (1988 on Arcade, 1989 on NES)
- Tetris (1988 on Commodore 64)
- Tetris (1988 on Amiga, Atari ST, ZX Spectrum...)
- Tetris (1988 on DOS, Apple II, Apple IIgs...)
- Tetris (1988 on Galaksija)
- Tetris (1988 on FM-7, PC-98, Sharp X68000...)
- Tetris (1988 on Arcade, 1989 on Genesis)
- Tetris (1989 on TRS-80 CoCo)
- Tetris (1989 on Game Boy, 2011 on Nintendo 3DS)
- Tetris (1990 on Commodore 16, Plus/4)
- Tetris (1991 on CD-i)
- Tetris (1991 on Dragon 32/64)
- Tetris (1992 on DOS)
- Tetris (2002 on J2ME)
- Tetris (2002 on WonderSwan Color)
- Tetris (2006 on VIC-20)
- Tetris (2007 on ZX81)
- Tetris (2008 on Browser)
- Tetris (2008 on iPhone, 2010 on iPad, Android)
- Tetris (2009 on Jupiter Ace)
- Tetris (2009 on PSP, 2011 on PlayStation 3)
- Tetris (2013 on Browser)
- Tetris (2013 on Philips VG 5000)
- Tetris (2016 on Windows)
- Tetris (2018 on J2ME)
- Tetris (2018 on Browser)
- Tetris (2020 on iPhone, Android, iPad)
Description official description
This version of Tetris is one of many conversions of the famous block-stacking game, as well as the best-known (but not the only) version on Nintendo's first home console. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which disappear. As rows are cleared, the pace of the game increases, and the game ends if the stack reaches the top of the well.
The game offers two different modes of play, "Type A" and "Type B". "Type A" is a standard endless mode, where the speed of the game increases every ten lines, with an option for the starting level when beginning the game. "Type B", on the other hand, is a race to clear 25 lines, with options for both drop speed and starting garbage. In both modes, successful play is rewarded with cute animations. There are also three different background songs to choose from.
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Credits (NES version)
6 People
Executive Producer (uncredited) | |
Producer (uncredited) | |
Original Concept and Design by | |
Original Program by | |
"Dance of the Sugar Plum Fairy" (uncredited) | |
"Toréador Song" (uncredited) | |
Music Composer & Arranger (uncredited) |
Reviews
Critics
Average score: 86% (based on 14 ratings)
Players
Average score: 4.1 out of 5 (based on 66 ratings with 1 reviews)
Gorby's gift to gamers everywhere!
The Good
Before I begin, a disclaimer: I am reviewing Nintendo's NES version of Tetris simply because it is the one I am familiar with -- not because I think it is the best. Other versions, including ones for the PC, Game Boy, and even the fabled Tengen cart for the NES, may be better. I honestly can't say because I haven't played them. I am quite confident, though, that Tetris is basically Tetris no matter whose Tetris we are talking about. That said, on with the review…
Thank goodness Reagan and Gorbachev got together and put a stop to that whole Cold War mess. Sure we averted nuclear holocaust and opened up relations with rich and ancient cultures, but there were other good reasons to rejoice as well. Like letting America play Tetris!
I have to admit that when I was first exposed to Tetris, I was not impressed. Looking back on it now, I can see what an immature grade-schooler I must have been to have underestimated this gem. It may not have shooting or flying or jumping, but that doesn't mean it isn't an incredibly addictive and fascinating gaming experience. In fact, that is probably WHY it is so darn impressive.
Tetris is subtle but not boring. Now I pretty much HATE "puzzle games" (think crosswords and jumbles) because they involve so much work on the part of the player with so little payoff. You typically strain your brain so that you can solve the puzzle designed by someone else to be solved in the particular way the designer had in mind. Not so with Tetris! Yes there are rules, but the player has plenty of freedom to be creative in playing and solving things out. Tetris could have been a frustrating and shallow puzzle experience like Rubik's Cube, but fortunately it turned out to be much more like playing with Lego bricks. That's really why Tetris is considered a classic rather than a mere "retro" novelty or fad: it strikes an ideal balance between designer structure and player spontaneity.
Tetris is also exquisitely balanced in another respect. While Tetris may be regarded as a thinking man's video game, it still manages to incorporate enough action to appeal to a broad audience. The increasing speed with which the player must make decisions adds a wonderful sense of urgency to the game. The cerebral aspect of Tetris is well-balanced against this more visceral element, and the result is very satisfying to say the least.
The Bad
There are a few small things about Tetris that can be criticized. The graphics are clean and crisp but nothing exciting. The music/sound is good, but it can get annoying very quickly. Since success in Tetris is largely defined by the level reached and highest score achieved (rather than any ultimate story-based goal like saving the princess, finding the lost treasure, etc.), it would have been nice if Nintendo had thought to include a "Hall of Fame" or "High Score" list so players could save their achievements and compare scores with competing players more easily and reliably. These are minor quibbles, though, and perhaps it is best not to tamper with near-perfection.
The Bottom Line
Tetris is one of the best games ever made, period. All gamers owe it to themselves to get a hold of some version of Tetris and experience this genre-defining classic.
NES · by PCGamer77 (3157) · 2005
Trivia
Awards
- Electronic Gaming Monthly
- December 1989 (Issue 5) - Most Exciting New Theme in a Game (NES version)
- Power Play
- Issue 01/1991 - Best NES Game in 1990
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Contributors to this Entry
Game added by j.raido 【雷堂嬢太朗】.
Additional contributors: Alaka, Patrick Bregger.
Game added August 29, 2009. Last modified February 13, 2024.