Chris Molina
Moby ID: 223926
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Chris Molina comes from a family of artists who exposed their wealth of insight spanning across multiple forms of visual language that include film, design, photography, writing, and music. In turn he's taken these influences and has applied them towards his passion of creating interactive games.
Originally a design major at Art Center, Pasadena, Molina transferred to the Art Institute, Santa Monica to better nurture his skills towards game development. While attending school he stayed active in the game industry through the trenches of QA with JAMDAT, EA, and Activision.
In his senior year Molina finally transitioned to development with Climax, where he wrapped up on a PS3 demo and two PSP titles as a level designer, 3D artist, and sound designer.
As a developer Molina aspires towards conceptual and abstract forms of game design to generate fresh and emotionally driven content.
Credited on 5 games
Displaying most recent · View all
PlayStation All-Stars Battle Royale (2012, PlayStation 3) | SuperBot Entertainment |
Free Realms (2009, Windows) | Designer |
The Spiderwick Chronicles (2008, PlayStation 2) | Design |
Call of Duty 2 (2005, Xbox 360) | Night Shift Testers |
GoldenEye: Rogue Agent (2004, PlayStation 2) | QA Testers |
[ full credits ]
Frequent Collaborators
People- 3 games with Nolan North
- 2 games with Chacko Sonny
- 2 games with Julian D. Stone
- 2 games with Mark Vazquez
- 2 games with Go Shinomiya
- 2 games with Leif Johansen
- 2 games with Christopher Cherubini
- 2 games with Robert Krekel
- 2 games with Kenyu Horiuchi
- 2 games with Jin Kim
Companies
- 1 game with Stormfront Studios
- 1 game with Paramount Pictures Corporation
- 1 game with Epic Games Tools LLC
- 1 game with Sierra Entertainment, Inc.
- 1 game with Pi Studios, LLC.
- 1 game with Infinity Ward, Inc.
- 1 game with Vivendi Games, Inc.
- 1 game with Visceral Games (Redwood Shores)
- 1 game with Activision Publishing, Inc.
- 1 game with TKO Software, Inc.
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