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Kevin Cloud

Moby ID: 820

Biography edit · view history

Born in 1965 to a teacher and an electrician, Kevin Cloud grew up in Shreveport reading comics and playing in the arcades. While pursuing a degree in political science, he took a job as a computer artist at Softdisk. In 1992, he joined id Software.

Credited on 59 games

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Quake II (2023, Windows) Senior Producer
Quake (2021, Windows) Senior Producer
Doom Eternal: The Ancient Gods - Part Two (2021, Windows) Additional Development Support
Doom Eternal: The Ancient Gods - Part One (2020, Windows) Additional Development Support
Doom Eternal (2020, Windows) Additional Development Support
Doom³ (2019, PlayStation 4) Senior Producer
Doom II (2019, PlayStation 4) Senior Producer
Rage 2 (2019, PlayStation 4) Senior Producers
Doom: VFR (2017, PlayStation 4) Doom Snapmap - Lead Producer
Wolfenstein II: The New Colossus (2017, Windows) MachineGames Would Like to Thank
Quake: Champions (2017, Windows) Senior Artist
Doom (2016, Windows) DOOM SnapMap Lead Producer
Wolfenstein: The New Order (2014, PlayStation 3) MachineGames Would Like to Thank
Doom³: BFG Edition (2012, Windows) Art
Rage (2011, Windows) Special Thanks
Quake Arena Arcade (2010, Xbox 360) Art
Doom II (2010, Xbox 360) Creative Director
Wolfenstein (2009, PlayStation 3) Executive Producer
Enemy Territory: Quake Wars (2008, PlayStation 3) Executive Producer
Doom³: Resurrection of Evil (2005, Windows) Artist

[ full credits ]

Related Sites add

  • Interview with id's Kevin Cloud
    An interview with Cloud on Gamasutra, which focuses on his work at id Software, particularly on his involvement with <em>Quake II</em> (Jan. 23rd, 1998).

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