Sam Lantinga

Moby ID: 1199

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Sam Lantinga is a gaming programmer. He worked for Loki Entertainment Software in Orange County, California.

After Loki's bankruptcy in August 2001, Sam joined Blizzard Entertainment to work on World of Warcraft as a lead programmer. His current job title with Blizzard is Senior Software Engineer.

Credited on 90 games

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Chasm: The Rift (2022, Windows) SDL
Grand Mountain Adventure: Wonderlands (2022, Windows) LibSDL
Aperture Desk Job (2022, Windows) Valve
Neon Struct: Desperation Column (2022, Windows) Simple DirectMedia Layer (SDL 2.0)
Artifact: Foundry (2021, Windows) Valve
NIMBY Rails (2021, Windows) SDL2
Medal of Honor: Above and Beyond (2020, Windows) For use of Simple DirectMedia Layer
Neon Struct: Carrion Carrier (2020, Windows) Simple DirectMedia Layer (SDL 2.0)
Half-Life: Alyx (2020, Windows) Valve
Disney Getaway Blast (2020, Android) SDL - Simple DirectMedia Layer
Wargroove: Double Trouble (2020, Windows) Simple DirectMedia Layer (SDL2)
Star Wars: Jedi - Fallen Order (2019, PlayStation 4) For use of Simple DirectMedia Layer
Overdrive City (2019, iPhone) Simple DirectMedia Layer - Copyright (c) 1997-2018
Iron Blade (2019, Windows) Libraries
Dota: Underlords (2019, Windows) Valve
Wargroove (2019, Windows) Simple DirectMedia Layer (SDL2)
Dungeon Hunter: Champions (2018, Windows) SDL
Artifact (2018, Windows) Valve
Sphinx and the Cursed Mummy (2017, Windows) SDL 2.0
SteamWorld Dig 2 (2017, Windows) Simple DirectMedia Layer

[ full credits ]

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