Robert C. Clardy
Also Known As
- Bob Clardy
- Robert Clardy
Game Credits
Production | ||||
Hellfire (1997) | (General Manager) | |||
Total Meltdown (1996) | (Direction) | |||
Thexder (1995) | (Directed by) | |||
Super Battleship: The Classic Naval Combat Game (1993) | (Director) | |||
LA Law: The Computer Game (1992) | (Directed by) | |||
Conan: The Cimmerian (1991) | (Directed by) | |||
NY Warriors (1990) | (Managed by) | |||
Spirit of Excalibur (1990) | (Directed by) | |||
J.R.R. Tolkien's War in Middle Earth (1989) | (Directed By) | |||
Space Ranger (1987) | (Director) | |||
Thexder (1987) | (Project Director (uncredited)) | |||
Design | ||||
Birthright: The Gorgon's Alliance (1996) | (Computer Game Designers) | |||
Air Cavalry (1995) | (Director) | |||
Carrier Aces (1995) | (Director) | |||
Thexder (1995) | (Designed by) | |||
Spectre (1994) | (Direction) | |||
The Beverly Hillbillies (1993) | (Director) | |||
Homey D. Clown (1993) | (Director) | |||
Super Battleship: The Classic Naval Combat Game (1993) | (Design) | |||
Warriors of Legend (1993) | (Direction and Original Design) | |||
LA Law: The Computer Game (1992) | (Original Game Design by) | |||
Conan: The Cimmerian (1991) | (Original Game Design) | |||
Vengeance of Excalibur (1991) | (Design) | |||
Low Blow (1990) | (Game Design) | |||
NY Warriors (1990) | (Original game concept developed at Synergistic Software by) | |||
Spirit of Excalibur (1990) | (Director) | |||
J.R.R. Tolkien's War in Middle Earth (1989) | (Game Design) | |||
SideWinder (1988) | (Original Game Concept developed by) | |||
Laser Surgeon: The Microscopic Mission (1987) | (Program design by) | |||
Space Ranger (1987) | (Game design by) | |||
Thexder (1987) | (Level Editor (uncredited)) | |||
Nightmare Gallery (1982) | (Original game design by) | |||
Probe One: The Transmitter (1982) | (Original Game Design by) | |||
Programming/Engineering | ||||
Super Battleship: The Classic Naval Combat Game (1993) | (Programmers) | |||
The Third Courier (1989) | (Programmers) | |||
AAARGH! (1988) | (Apple IIgs version by) | |||
Apventure to Atlantis (1982) | (By) | |||
Campaign Trilogy (1982) | (By) | |||
Microbe: The Anatomical Adventure (1982) | (By) | |||
Doom Cavern / Sorcerer's Challenge (1980) | (Sorcerer's Challenge By) | |||
Odyssey: The Compleat Apventure (1980) | (By) | |||
Wilderness Campaign (1979) | (By) | |||
Dungeon Campaign (1978) | (Programmed by) | |||
Writers | ||||
LA Law: The Computer Game (1992) | (Story and Dialog by) | |||
Art/Graphics | ||||
Space Ranger (1987) | (Graphics/Art) | |||
Audio | ||||
Birthright: The Gorgon's Alliance (1996) | (Voices) | |||
Thanks | ||||
Betrayal in Antara (1997) | (Special Thanks To) | |||
Front Page Sports: Football Pro '98 (1997) | (Special Thanks to) | |||
Conan: The Cimmerian (1991) | (Special Thanks to) | |||
Thexder (1987) | (Thanks to) | |||
Other | ||||
SideWinder (1988) | (Additional Work by) | |||
Developer Biography
1952 - 1957 A native Texan, I lived in Houston, San Antonio, and El Paso during my early years. I thoroughly enjoyed my Texas years and still believe it is a great place to be from.
1957 - 1974 In schools. Lots of them. We moved a lot. At the end of it all, I came away with a double major degree from Rice University. I had a Bachelor of Arts degree in Math Sciences and a Bachelor of Sciences degree in Electrical Engineering. That got me a job with Boeing.
1974 - 1979 I worked as an Electrical Engineer for Boeing Aerospace. I did Sneak Circuit Analysis on a variety of complex systems including jets, satellites, nuclear power plants, and the space shuttle. After Boeing got me to Seattle, I worked as a senior radar engineer on the AWACS radar plane. In the evenings, I worked on my MBA degree. My senior thesis (a case study of a small business startup) led me to the next big change in my career.
1979 - 1996 Programmer, entrepreneur, manager, marketer, contract administrator, CEO, and occasional janitor. I started Synergistic Software in June of '79 and built it into a small but thriving software development company. The early programs were all my work, but I eventually got others involved as the work grew. My wife, Ann, quit her CPA job and also became a full-time Synergistican in 1980 and we eventually built a staff of programmers, artists, gamers, testers, and computer geeks that numbered from 20 to 30 over the years. We developed over 150 products for a wide variety of software publishers. Products included business applications, utilities, games, and educational software programs. In '96, we merged into Sierra On-Line, along with a number of other software developers, and focused just on computer games for a few years. But, as Sierra, too, merged into a series of larger and larger corporate monoliths, the Clardys eventually left to seek new experiences.
1996 - 2001 Between "real" jobs, I did many things. Played the stock market during the heady end of the millennium (before the market turned on us). I started several pet welfare organizations including The PetHelpers Network. I personally provided foster homes for dozens of dogs and helped find homes for hundreds. I tried to start up a new software game development company (Eclectic Games), but just could not get enthused enough about doing it all again. Finally, in mid-2000, I joined with Annette Schofield and Livingsoft to make sewing pattern generating software.
Last updated: Jan 01, 2019