Paul Goad

Moby ID: 25454

Biography edit · view history

Paul Goad is currently working as a Technical Art Director at Next Level Games in Vancouver, Canada. He has developed games for numerous publishers including Nintendo, Activision, Sega, Ubisoft, Vivendi Universal and Electronic Arts.

He started developing on the original Playstation and has also developed for the Playstation 2, N64, Xbox, Xbox 360, Playstation 2, Playstation 3, PC, Gamecube, Nintendo Wii, PC and Flash Based Gaming

During the past 15 years he has worked on such licenses as Need For Speed, James Bond, FIFA Soccer, Total Club Manager, Spiderman, Transformers, Scarface, Punch Out, Ghost Recon and Captain America

Credited on 16 games

Displaying most recent · View all

Age of Empires IV (2021, Windows) Art Producers
Luigi's Mansion 3 (2019, Nintendo Switch) Technical Art
Metroid Prime: Federation Force (2016, Nintendo 3DS) Technical Art
Luigi's Mansion: Dark Moon (2013, Nintendo 3DS) Technical Art
Captain America: Super Soldier (2011, Xbox 360) Technical Art Director
Tom Clancy's Ghost Recon (2010, Wii) Technical Art
Transformers: Cybertron Adventures (2010, Wii) Technical Art
Spider-Man: Friend or Foe (2007, PlayStation 2) Environment Art Management
Scarface: The World Is Yours (2006, PlayStation 2) Interface Artists
Total Club Manager 2004 (2003, Xbox) Lead Designer
FIFA Soccer 2003 (2002, Xbox) Lead Artists
2002 FIFA World Cup (2002, PlayStation 2) Artists
FIFA Soccer 2003 (2002, PlayStation) Lead Artists
007: Agent Under Fire (2002, Xbox) Artists
Need for Speed: Porsche Unleashed (2000, Windows) Lead Track Artists
Need for Speed: High Stakes (1999, PlayStation) Track Modeling & Art – Vancouver

[ full credits ]

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: