Jakub Kisiel

Moby ID: 293979

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Jakub Kisiel started his game development career in 2004 as a 3D animator in a small company in Poland called Tannhauser Gate, but he spent most of his career in People Can Fly (Epic Games Poland). He worked there from 2005 to 2013. He was a lead animator in Bulletstorm and Gears of War: Judgment. He also was involved in making Gears of War PC, Unreal Tournament III, Infinity Blade II. After parting with Epic Games, he spent a year in CD Projekt RED as a senior animator, animating Geralt, the main hero of The Witcher III. Since then Jakub also provided animation services for creators of The Vanishing of Ethan Carter, Inner Chains and redesigned the animation system of Gloria Victis. He also created a VR demo for HTC Vive – Spell Fighter and an AR game Dinosaur Kit for Magic Leap.

Currently Jakub works on his own games as an independent developer. He also runs a motion capture animation store.

Credited on 14 games

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The Inquisitor (2024, Windows) Combat Animation and Motion Capture
Unholy (2023, Windows) Motion Capture
The Ascent (2021, Windows) Motion Capture Actors
Siege Survival: Gloria Victis (2021, Windows) Additional Assets
Inner Chains (2017, Windows) Animators
Bulletstorm: Full Clip Edition (2017, Xbox One) Lead Animator
Gears of War: Ultimate Edition (2015, Xbox One) Animators
The Witcher 3: Wild Hunt (2015, Windows) Additional Character Animators
The Vanishing of Ethan Carter (2014, Windows) Animation
Gears of War: Judgment (2013, Xbox 360) Lead Animator
Infinity Blade II (2011, iPhone) Lead Animator
Bulletstorm (2011, Windows) Lead Animator
Unreal Tournament III (2008, Xbox 360) Additional Animation
Gears of War (2007, Windows) Animators

[ full credits ]

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