Description official descriptions
Bulletstorm is a fast-paced first-person shooter. Players take the role of Grayson 'Gray' Hunt, the captain of a space pirate crew made up of former soldiers from the elite army unit Dead Echo. Ten years before, during an assassination job, they discovered the sinister motives of their commander General Serrano. The unit's job was cleaning its tracks by eliminating opposition parties, this time a journalist with compromising documents on the general. Flash forward to today, when the company accidentally comes across the Ulysses, a space ship with their former commander on board and a drunken Gray decides to eliminate the vessel in a suicidal attack. Both ships crash onto planet Stygia; formerly a resort destination but now a deadly environment, populated by mutants of all sorts. His brother in arms and the second person to survive the "landing", Ishi, was terribly injured and needed a cyborg transformation operation in order to survive. Gray blames himself for everything that has happened and promises Ishi to get him off planet and to a decent doctor.
The gameplay is based on a skillshots system. When an enemy is killed with certain conditions, like thumping them onto spikes or decapitating them with a headshot, the player gains skillpoints. The more skillshots done simultaneously, the larger the reward is. Skillpoints are spent on dropkits for weapon upgrades, like alternative fire mode and ammo capacity increase, and ammunition. Though the arms are quite unique (drill gun, bouncing spheres grenade launcher), the most useful skillshot utilities are the leg and energy leash. Leg lets the player kick enemies into the air, slow down time, or control enemies in close range. Leash allows a bit more: pulling up enemies and weapons toward the player or thumping crowds sky high. Also, they allow interaction with some objects, such as obstacles. Like in most contemporary shooters, there is no health bar. Players just wait until the blood covered screen clears up and Gray is healed. Levels are divided up into different checkpoints.
The game modes are not limited only to single player story campaign. Echoes is a level replay mode stripped of cut-scenes where the player is encouraged to finish as fast as possible and compete with other players' scores on online leaderboards. Anarchy is a four-player cooperative mode where enemy waves need to be repelled, achieving certain scores to access the next wave up to 20.
Credits (Windows version)
684 People (555 developers, 129 thanks) · View all
|Lead Gameplay Designer|
|Principal FX Artist|
|Lead Level Designer|
|Lead Gameplay Programmer|
|Lead Enviroment Artist|
|Sr. Environment Artist|
|Sr. VFX & Material Artist|
|[ full credits ]|
Average score: 82% (based on 85 ratings)
Average score: 3.9 out of 5 (based on 42 ratings with 2 reviews)
Story: So apparently not many people liked the story but I didn't find anything wrong with it, in fact it is quite good although it only has very few characters. It would have been much better if there were more... But anyway here's the main deal: You're Grayson Hunt, member of the Dead Echo, a band of criminals that used to work for the Confederation, which is what appears to be a galactic empire (huh, StarCraft much?). Dead Echo used to be the assassins of the confederation, but once they found out General Sarrano was using them to kill innocent people by making them believe they were criminals or terrorists, Hunt and the others turned their backs on Sarrano and decided to get revenge on him, and they became criminals. The game starts off with Grayson and his friends (Ishi, Rell, and Doc) deciding to attack the Ulysses, the main starship of the confederation. But the Ulysses gains the upper hand in the conflict, heavily damaging the Dead Echo shuttle, so in a last attempt Hunt decides to crash the shuttle right into the Ulysses itself, causing both to fall on a nearby planet. Hunt survives however, but some of his friends aren't so lucky. They're now stuck in this planet which is filled up with mutants, savage gangs, monsters of all kinds and even survivors of the Ulysses who want a little payback. That's all I'll say, you'll find out about the rest of the story, as well as why the planet became like this yourself. It may just be me, but I found this plot to be very similar to that of starcraft and starcraft 2 in a way. Grayson Hunt looks like a more hot-headed Jim Raynor, and Sarrano is basically an even worse version of Arcturus Mengsk.
Graphics: For 360 standards, and I guess for Unreal Engine standards, the game looks really good. And I'm happy to see that for once the game isn't ALL brown and gray like all other games since Quake started this trend (although it is a bit too dependant on yellow but whatever). I liked all of the enemies design, as well as the weapons and the textures, nothing to complain here. The developers did a good job for this field.
Sounds: Unlike what you've seen in games like Singularity, your player character isn't the silent type of guy, instead he talks quite often with his mates. As the main review says, there's a lot of toilet humor going on here, and while A LOT of people seem to have been annoyed by it, I didn't find anything wrong in the voice acting and the dialogues, in fact I even found them to be quite funny (and appropriate) at times. Although, I did play the italian version, not the english one. Aside for this, Bulletstorm sounds well, although I guess a little more music wouldn't have been out of place.
Gameplay: And this is where the real fun starts, but before that, here's a little premise: If you've heard of People can Fly before, you'll know that they're the same guys who developed the Painkiller franchise. Painkiller at the time was notorious for being old school, and Painkiller literally said f**k off to the Half life clones that were so popular during that time, instead taking most of its gameplay elements from Doom and Quake, which is an excellent thing since in my opinion oldschool shooters are A LOT better than anything Valve ever made and will ever make. So anyway, kind of like Painkiller, Bulletstorm takes many elements from more oldschool titles. Although it may not be noticeable, the player is much stronger than any of the retarded call of duty characters: He never gets tired while running, he can perform awesome slides and he has a pretty consistent arsenal of weapons that are actually meant to blow up everything rather than being realistic. Yeah, this game is nothing like call of duty, it is 100 times better.
Therefore, Bulletstorm takes the doom formula and makes it "modern", this way the game can appeal to both fans of the old school genre, and fans of the modern genre. One of the most interesting features of Bulletstorm is the "kill with skill" feature. As Gamespot put it, "In Bulletstorm, you earn points by kicking your enemies into cacti, shooting them in the rear end, and flinging them into the air with your electric leash, among many other variations and combinations of bullets, boots, and exploding barrels. You spend these points on ammo, weapon upgrades, and more, giving you reason to perform these moves beyond the initial gratification they provide." I personally think this is very well implemented, as there are A LOT of different ways to kill enemies, with different types of weapons and ammo.
One of the trademark weapons is your energy leash, some sort of device that allows you to "manipulate time" for some enemies. For example, you can use it to literally throw an enemy into the air, causing it to become very slow so in the meantime you can fill his skull with bullets. This also applies to your kicks, which in most cases cause enemies to "slow down" allowing you to do precise hits, however some enemies are good at dodging kicks. Every weapon has a primary fire mode and a secondary fire that is extremely powerful and is mostly able to kill an enemy in one hit. There are many ways of killing enemies, you can execute a slide-kick by sliding, kicking the enemy and then shooting him to death, or you can kick him into some exposed electric wires and watch as he gets completely electrocuted, or you can throw explosive bombs at them and completely blow them away while they're still under the effect of the heat, of you can even drink some bottles of liquor, becoming drunk, and if you kill enemies while in this state you can gain even more points. The main enemies you'll encounter are the Skull, the Creep and the Burnout, which are various types of humans, some of which are more humanoid than others, but all of them are fun to fight in their own right.
Bulletstorm however is not perfect. First off, I think it's way too short, and I was able to finish it in one day in Normal mode. Although there wasn't a single level I disliked, I think they should've made it a little longer, especially considering the oldschool games it takes influence from are usually way longer than any of the call of duty stuff that gets released today. I haven't had the chance to play the multiplayer, I heard it isn't really great but I enjoyed the single player and that does it for me. Also, the game just has one "typical" boss, that is a huge monster with a health bar. There are other big enemies but they aren't proper bosses and can be defeated very quickly if you know the strategy and if you're good at shooters. I kinda expected more bosses from a game like this.
The Bottom Line
Anyway, to sum this up, this game is good, mindless, violent fun, and I can hardly imagine someone not enjoying because that's literally what it is: pure fun, as opposed to games like call of duty that focus on realism instead. There is nothing like that here. This game is really great and it's something I've been waiting to see for a very long time. Sure, it's short and sometimes it's easy and not that unpredictable, but it never really ran out of ideas for me, and remained interesting from beginning to end for me. I will most likely try Gun Sonata as well, and I look forward to seeing a sequel for this. Please don't disappoint me, People can Fly!
Xbox 360 · by CKeen The Great (160) · 2011
This game was one of the reasons I decided to become a programmer (which I am now). I have always loved gaming, but this really showed me for the first time what Visual C++, Direct X 9.0 and nVIDIA technology can do, to genuinely make someone's life better. I was going through some difficult things in life when I started playing Bulletstorm. It's so thoroughly entertaining and visceral that it allowed me to forget about everything and just enjoy the action. It gave me enough strength to deal with the problems I had in life. It's my #4 favorite game of all-time.
The action flows smoothly in the vein of the legendary Halo series. You carry three weapons at the same time. One of them is a U.S. Army standard Carbine assault rifle. This is actually the weakest weapon in the game, so you won't use it much. It's used only when your other two weapons run out of ammo.
The other two weapons are simply glorious. I don't care what games you may have played. These guns are massively entertaining to use. Personally I haven't seen weapons this good since the original Halo: Combat Evolved. There aren't grenades, but there are other types of attacks that make up for it. Those are massively awesome as well. In short, if you like shooting and dealing damage, Bulletstorm is a must.
The game never stops giving. You're treated to one huge and giant scenario after another. Fast-paced, non-stop explosive action, and there is always something new and exciting in the next level. Many things feel original and haven't been done before in other action games. Best of all, (at least on the normal difficulty), you never have to think much. You just move around and shoot things instinctively. The game does all the work for you, and just keeps throwing fun at you. All you need to do is just sit back and enjoy everything. No effort is required. You certainly don't need to read any guides or walkthroughs (BTW I hate Braid so much for this). The normal difficulty is just right and should be suitable for any player with some shooter experience before.
The path is always linear. The action takes place almost exclusively during the day. I found this noteworthy. It's like Prison Break's season 2 where most of the events also took place during the day. So that you can always feel the heat of the action.
The cutscenes are worth watching. The dialogue actually makes sense and are entertaining to listen to. The closing credits were very well-done. Powerful music played by an orchestra, and we got to see the names of all the people who made this game. Man, there were HUNDREDS of them. Artists, Programmers, Testers, Producers, Marketing and PR, and many others. Some of these roles had a "Sr." title in front of them, such as "Sr. Programmer". This was the first time that I saw, in a game, the kind of person I wanted to become. And they're from at least five different companies. It's an amazing, multi-national project that gathered a lot of talented people. I thought that I work in a big development team (there are about 150 people in my team). But Bulletstorm is really something on a different level.
The action being so hugely explosive and colorful, the game actually knows when to step back and create a quiet moment. It reminds me of two the genre's best -- Halo and Max Payne. There wasn't any epic final boss battles in either game. In the end we got a peaceful moment with the characters instead. It was very effective and an excellent ending to an excellent game.
The original Halo allowed you to carry two weapons at the same time. So you only needed to press one button to switch weapons. In Bulletstorm you carry three weapons. This is more annoying than it should be, because you have to think before you switch weapons ("Which weapon will I switch to?"). It gets in the way of the .
Many Skillshots are hidden and hard to discover, and you have to look it up on Wikia or GameFAQs to be able to achieve them. What's the point? Why make them hidden at all?
The Bottom Line
Bulletstorm is about guns, and how to use them artfully and masterfully. You haven't seen what guns are capable of doing, you just haven't, unless you have played this game.
Windows · by Pagen HD (145) · 2013
In the German version nearly all blood, splatter effects and decoration corpses in the levels were removed. The alternate ways of killing enemies and secondary fire modes are still available, but the dying animations were partly changed. A complete list of changes can be found on schnittberichte.com (German)
- 2011 – Best Shooter of the Year
- Xbox 360 Achievements
- 2011 - Best New Franchise
- 2011 - #3 Best Innovative Gameplay Feature (Skillshot System)
Related Sites +
X360A Achievement guide
X360A's achievement guide for <i>Bulletstorm</i>. (English)
Know about this game? Add your expertise to help preserve this entry in video game history!
Contributors to this Entry
Game added by Klaster_1.
Game added March 1st, 2011. Last modified September 18th, 2023.